////////////////// faction.h //// void faction::deserialize(JsonIn &jsin) { JsonObject jo = jsin.get_object(); jo.read("id", id); jo.read("name", name); goal = faction_goal(jo.get_int("goal", goal)); values = jo.get_int("values", values); job1 = faction_job(jo.get_int("job1", job1)); job2 = faction_job(jo.get_int("job2", job2)); jo.read("likes_u", likes_u); jo.read("respects_u", respects_u); jo.read("known_by_u", known_by_u); jo.read("strength", strength); jo.read("sneak", sneak); jo.read("crime", crime); jo.read("cult", cult); jo.read("good", good); jo.read("omx", omx); jo.read("omy", omy); jo.read("mapx", mapx); jo.read("mapy", mapy); jo.read("size", size); jo.read("power", power); if (jo.has_array("opinion_of")) { opinion_of = jo.get_int_array("opinion_of"); } }
void player_activity::deserialize(JsonIn &jsin) { JsonObject data = jsin.get_object(); int tmptype; int tmpinv; if ( !data.read( "type", tmptype ) || type >= NUM_ACTIVITIES ) { debugmsg( "Bad activity data:\n%s", data.str().c_str() ); } type = activity_type(tmptype); data.read( "moves_left", moves_left ); data.read( "index", index ); data.read( "invlet", tmpinv ); invlet = (char)tmpinv; data.read( "name", name ); data.read( "placement", placement ); values = data.get_int_array("values"); str_values = data.get_string_array("str_values"); }
void player_activity::deserialize(JsonIn &jsin) { JsonObject data = jsin.get_object(); int tmptype; int tmppos; if ( !data.read( "type", tmptype ) || type >= NUM_ACTIVITIES ) { debugmsg( "Bad activity data:\n%s", data.str().c_str() ); } if ( !data.read( "position", tmppos)) { tmppos = INT_MIN; // If loading a save before position existed, hope. } type = activity_type(tmptype); data.read( "moves_left", moves_left ); data.read( "index", index ); position = tmppos; data.read( "name", name ); data.read( "placement", placement ); values = data.get_int_array("values"); str_values = data.get_string_array("str_values"); }