void KoCreatePathTool::paintPath(KoPathShape& pathShape, QPainter &painter, const KoViewConverter &converter) { Q_D(KoCreatePathTool); painter.setTransform(pathShape.absoluteTransformation(&converter) * painter.transform()); painter.save(); KoShapePaintingContext paintContext; //FIXME pathShape.paint(painter, converter, paintContext); painter.restore(); if (pathShape.stroke()) { painter.save(); pathShape.stroke()->paint(d->shape, painter, converter); painter.restore(); } }