Example #1
0
void BemGame::AddSpaceTiles()
{
	// This functions adds the background bitmaps. (Pictures
	// of Space.) The Space picture is a tile that is rotated
	// for variaton.

	KrResource* resource = engine->Vault()->GetResource(	KYRATAG_TILE,
															BEM_SPACE );
	GLASSERT( resource );

	KrTileResource* spaceTileRes = resource->ToTileResource();
	GLASSERT( spaceTileRes );

	int i, j;
	KrRect bounds = engine->FullScreenBounds();

	for( i=0; i<(bounds.Width() / spaceTileRes->Size() + 1); i++ )
	{
		for( j=0; j<(bounds.Height() / spaceTileRes->Size() + 1); j++ )
		{
			KrTile* spaceTile = new KrTile( spaceTileRes );
			GLASSERT( spaceTile );

			spaceTile->SetPos( i * spaceTile->Size(), j * spaceTile->Size() );
			spaceTile->SetRotation( (i+j) & 7 );

			engine->Tree()->AddNode( backgroundTree, spaceTile );
		}
	}
}
Example #2
0
PyObject *
_wrap_tile_set_rotation (PyObject *self, PyObject *args)
{
	   PyObject *py_r;
	   int       angle;
	   
	   if (!PyArg_ParseTuple (args, "Oi:set_rotation", &py_r, &angle)) return NULL;

	   KrTile *t = AS_PTR (KrTile, py_r);
	   GLASSERT (t);

	   t->SetRotation(angle);

	   RETURN_NONE;
}
Example #3
0
KrImNode* KrTile::Clone()
{
	KrTile* tile = new KrTile( resource );
	tile->SetRotation( rotation );
	return tile;
}