void LLFloaterBuyCurrencyUI::draw()
{
	if (mManager.process())
	{
		if (mManager.bought())
		{
			close();
			return;
		}
		
		updateUI();
	}

	LLFloater::draw();
}
void LLFloaterBuyCurrencyUI::draw()
{
	if (mManager.process())
	{
		if (mManager.bought())
		{
			LLNotificationsUtil::add("BuyLindenDollarSuccess");
			closeFloater();
			return;
		}
		
		updateUI();
	}

	// disable the Buy button when we are not able to buy
	getChildView("buy_btn")->setEnabled(mManager.canBuy());

	LLFloater::draw();
}
Example #3
0
void LLFloaterBuyLandUI::draw()
{
	LLFloater::draw();
	
	bool needsUpdate = false;
	needsUpdate |= checkTransaction();
	needsUpdate |= mCurrency.process();
	
	if (mBought)
	{
		closeFloater();
	}
	else if (needsUpdate)
	{
		if (mCanBuy && mCurrency.hasError())
		{
			tellUserError(mCurrency.errorMessage(), mCurrency.errorURI());
		}
		
		refreshUI();
	}
}
void LLFloaterBuyCurrencyUI::draw()
{
	if (mManager.process())
	{
		if (mManager.bought())
		{
			std::string type_currency = LLGridManager::getInstance()->getCurrency();
			LLSD args;
			args["CUR"] = type_currency;
			LLNotificationsUtil::add("BuyLindenDollarSuccess", args);
			closeFloater();
			return;
		}
		
		updateUI();
	}

	// disable the Buy button when we are not able to buy
	getChildView("buy_btn")->setEnabled(mManager.canBuy());

	LLFloater::draw();
}