void LLTextureCtrl::showPicker(BOOL take_focus) { // show hourglass cursor when loading inventory window // because inventory construction is slooow getWindow()->setCursor(UI_CURSOR_WAIT); LLFloater* floaterp = mFloaterHandle.get(); // Show the dialog if( floaterp ) { floaterp->openFloater(); } else { floaterp = new LLFloaterTexturePicker( this, mLabel, mImmediateFilterPermMask, mNonImmediateFilterPermMask, mCanApplyImmediately, mFallbackImage); mFloaterHandle = floaterp->getHandle(); LLFloater* root_floater = gFloaterView->getParentFloater(this); if (root_floater) root_floater->addDependentFloater(floaterp); floaterp->openFloater(); } if (take_focus) { floaterp->setFocus(TRUE); } }
void LLTextureCtrl::showPicker(BOOL take_focus) { LLFloater* floaterp = mFloaterHandle.get(); // Show the dialog if( floaterp ) { floaterp->open( ); /* Flawfinder: ignore */ } else { if( !mLastFloaterLeftTop.mX && !mLastFloaterLeftTop.mY ) { gFloaterView->getNewFloaterPosition(&mLastFloaterLeftTop.mX, &mLastFloaterLeftTop.mY); } LLRect rect = gSavedSettings.getRect("TexturePickerRect"); rect.translate( mLastFloaterLeftTop.mX - rect.mLeft, mLastFloaterLeftTop.mY - rect.mTop ); floaterp = new LLFloaterTexturePicker( this, rect, mLabel, mImmediateFilterPermMask, mDnDFilterPermMask, mNonImmediateFilterPermMask, mCanApplyImmediately, mFallbackImageName); mFloaterHandle = floaterp->getHandle(); LLFloaterTexturePicker* texture_floaterp = dynamic_cast<LLFloaterTexturePicker*>(floaterp); if (texture_floaterp && mOnTextureSelectedCallback) { texture_floaterp->setTextureSelectedCallback(mOnTextureSelectedCallback); } gFloaterView->getParentFloater(this)->addDependentFloater(floaterp); floaterp->open(); /* Flawfinder: ignore */ } if (take_focus) { floaterp->setFocus(TRUE); } }