//static void LLFloaterSettingsDebug::onSettingSelect(LLUICtrl* ctrl, void* user_data) { LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data; LLComboBox* combo_box = (LLComboBox*)ctrl; LLControlVariable* controlp = (LLControlVariable*)combo_box->getCurrentUserdata(); floaterp->updateControl(controlp); }
//static void LLFloaterSettingsDebug::onSettingSelect(LLUICtrl* ctrl, void* user_data) { LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data; LLComboBox* combo_box = static_cast<LLComboBox*>(ctrl); LLControlVariable* controlp = static_cast<LLControlVariable*>(combo_box->getCurrentUserdata()); floaterp->updateControl(controlp ? controlp->getCOAActive() : NULL); }
// static void LLFloaterSettingsDebug::onClickDefault(void* user_data) { LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data; LLComboBox* settings_combo = floaterp->getChild<LLComboBox>("settings_combo"); LLControlVariable* controlp = (LLControlVariable*)settings_combo->getCurrentUserdata(); if (controlp) { controlp->resetToDefault(); floaterp->updateControl(controlp); } }
//static void LLFloaterSettingsDebug::onCommitSettings(LLUICtrl* ctrl, void* user_data) { LLFloaterSettingsDebug* floaterp = (LLFloaterSettingsDebug*)user_data; LLComboBox* settings_combo = floaterp->getChild<LLComboBox>("settings_combo"); LLControlVariable* controlp = (LLControlVariable*)settings_combo->getCurrentUserdata(); LLVector3 vector; LLVector3d vectord; LLRect rect; LLColor4 col4; LLColor3 col3; LLColor4U col4U; LLColor4 color_with_alpha; switch(controlp->type()) { case TYPE_U32: controlp->set(floaterp->childGetValue("val_spinner_1")); break; case TYPE_S32: controlp->set(floaterp->childGetValue("val_spinner_1")); break; case TYPE_F32: controlp->set(LLSD(floaterp->childGetValue("val_spinner_1").asReal())); break; case TYPE_BOOLEAN: controlp->set(floaterp->childGetValue("boolean_combo")); break; case TYPE_STRING: controlp->set(LLSD(floaterp->childGetValue("val_text").asString())); break; case TYPE_VEC3: vector.mV[VX] = (F32)floaterp->childGetValue("val_spinner_1").asReal(); vector.mV[VY] = (F32)floaterp->childGetValue("val_spinner_2").asReal(); vector.mV[VZ] = (F32)floaterp->childGetValue("val_spinner_3").asReal(); controlp->set(vector.getValue()); break; case TYPE_VEC3D: vectord.mdV[VX] = floaterp->childGetValue("val_spinner_1").asReal(); vectord.mdV[VY] = floaterp->childGetValue("val_spinner_2").asReal(); vectord.mdV[VZ] = floaterp->childGetValue("val_spinner_3").asReal(); controlp->set(vectord.getValue()); break; case TYPE_RECT: rect.mLeft = floaterp->childGetValue("val_spinner_1").asInteger(); rect.mRight = floaterp->childGetValue("val_spinner_2").asInteger(); rect.mBottom = floaterp->childGetValue("val_spinner_3").asInteger(); rect.mTop = floaterp->childGetValue("val_spinner_4").asInteger(); controlp->set(rect.getValue()); break; case TYPE_COL4: col3.setValue(floaterp->childGetValue("color_swatch")); col4 = LLColor4(col3, (F32)floaterp->childGetValue("val_spinner_4").asReal()); controlp->set(col4.getValue()); break; case TYPE_COL3: controlp->set(floaterp->childGetValue("color_swatch")); //col3.mV[VRED] = (F32)floaterp->childGetValue("val_spinner_1").asC(); //col3.mV[VGREEN] = (F32)floaterp->childGetValue("val_spinner_2").asReal(); //col3.mV[VBLUE] = (F32)floaterp->childGetValue("val_spinner_3").asReal(); //controlp->set(col3.getValue()); break; case TYPE_COL4U: col3.setValue(floaterp->childGetValue("color_swatch")); col4U.setVecScaleClamp(col3); col4U.mV[VALPHA] = floaterp->childGetValue("val_spinner_4").asInteger(); controlp->set(col4U.getValue()); break; default: break; } }