Example #1
0
BOOL LLFloaterLuaConsole::postBuild()
{
	childSetAction("Send", onClickSend, this);
	childSetAction("Clear", onClickClear, this);
	childSetAction("Abort", onClickAbort, this);
	childSetAction("Reset", onClickReset, this);

	//childDisable("Send");
	LLButton * sendp = getChild<LLButton>("Send");
	LLPanel * luap = getChild<LLPanel>("lua_panel");
	if(sendp && luap)
	{
		luap->setDefaultBtn(sendp);
	}

	LLLineEditor * editorp = getChild<LLLineEditor>("Lua Editor", TRUE);
	if(editorp)
	{
		editorp->setCommitOnFocusLost(FALSE);
		editorp->setRevertOnEsc(FALSE);
		editorp->setEnableLineHistory(TRUE);
		editorp->setFocusReceivedCallback( &onInputEditorGainFocus, this );
	}
	getChild<LLViewerTextEditor>("Lua Output Editor",TRUE);
	return TRUE;
}
BOOL LLFloaterRegionDebugConsole::postBuild()
{
	LLLineEditor* input = getChild<LLLineEditor>("region_debug_console_input");
	input->setEnableLineHistory(true);
	input->setCommitCallback(boost::bind(&LLFloaterRegionDebugConsole::onInput, this, _1, _2));
	input->setFocus(true);
	input->setCommitOnFocusLost(false);

	mOutput = getChild<LLTextEditor>("region_debug_console_output");

	std::string url = gAgent.getRegion()->getCapability("SimConsoleAsync");
	if (url.empty())
	{
		// Fall back to see if the old API is supported.
		url = gAgent.getRegion()->getCapability("SimConsole");
		if (url.empty())
		{
			mOutput->appendText(
				CONSOLE_NOT_SUPPORTED + PROMPT,
				false, false);
			return TRUE;
		}
	}

	mOutput->appendText("> ", false, false);
	return TRUE;
}