Example #1
0
// static
LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pick, BOOL ignore_group, BOOL temp_select, BOOL select_root)
{
	LLViewerObject* object = pick.getObject();
	if (select_root)
	{
		object = object->getRootEdit();
	}

// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Modified: RLVa-0.2.0f
	if (rlv_handler_t::isEnabled())
	{
		if (gRlvHandler.hasBehaviour(RLV_BHVR_EDIT))
		{
			if (!temp_select)
			{
				return LLSelectMgr::getInstance()->getSelection();
			}
			else
			{
				// Temporary selection, but if the build floater is open then it'll be permanent so get rid of the floater
				if (gFloaterTools->getVisible())
				{
					// Copy/paste from toggle_build_mode()
					gAgent.resetView(false);
					gFloaterTools->close();
					gViewerWindow->showCursor();
				}
			}
		}
		
		if ( (gRlvHandler.hasBehaviour(RLV_BHVR_FARTOUCH)) && (object) && ((!object->isAttachment()) || (!object->permYouOwner())) &&
			 (dist_vec_squared(gAgent.getPositionAgent(), object->getPositionRegion()) > 1.5f * 1.5f) )
		{
			// NOTE-RLVa: see behaviour notes for a rather lengthy explanation of why we're doing things this way
			//if (dist_vec_squared(gAgent.getPositionAgent(), object->getPositionRegion() + pick.mObjectOffset) > 1.5f * 1.5f)
			if (dist_vec_squared(gAgent.getPositionAgent(), pick.mIntersection) > 1.5f * 1.5f)
			{
				if ( (gFloaterTools->getVisible()) && (pick.mKeyMask != MASK_SHIFT) && (pick.mKeyMask != MASK_CONTROL) )
					LLSelectMgr::getInstance()->deselectAll();
				return LLSelectMgr::getInstance()->getSelection();
			}
			else if (gFloaterTools->getVisible())
			{
				// Copy/paste from toggle_build_mode()
				gAgent.resetView(false);
				gFloaterTools->close();
				gViewerWindow->showCursor();
			}
		}
	}
// [/RLVa:KB]

	BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
	BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
	BOOL select_region = gSavedSettings.getBOOL("SelectThisRegionOnly");
	
	// *NOTE: These settings must be cleaned up at bottom of function.
	if (temp_select || gAllowSelectAvatar)
	{
		gSavedSettings.setBOOL("SelectOwnedOnly", FALSE);
		gSavedSettings.setBOOL("SelectMovableOnly", FALSE);
		gSavedSettings.setBOOL("SelectThisRegionOnly", TRUE);
		LLSelectMgr::getInstance()->setForceSelection(TRUE);
	}

	BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);

	// If no object, check for icon, then just deselect
	if (!object)
	{
		LLHUDIcon* last_hit_hud_icon = pick.mHUDIcon;

		if (last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
		{
			LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
		}
		else if (!extend_select)
		{
			LLSelectMgr::getInstance()->deselectAll();
		}
	}
	else
	{
		BOOL already_selected = object->isSelected();

		if ( extend_select )
		{
			if ( already_selected )
			{
				if ( ignore_group )
				{
					LLSelectMgr::getInstance()->deselectObjectOnly(object);
				}
				else
				{
					LLSelectMgr::getInstance()->deselectObjectAndFamily(object, TRUE, TRUE);
				}
			}
			else
			{
				if ( ignore_group )
				{
					LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
				}
				else
				{
					LLSelectMgr::getInstance()->selectObjectAndFamily(object);
				}
			}
		}
		else
		{
			// Save the current zoom values because deselect resets them.
			F32 target_zoom;
			F32 current_zoom;
			LLSelectMgr::getInstance()->getAgentHUDZoom(target_zoom, current_zoom);

			// JC - Change behavior to make it easier to select children
			// of linked sets. 9/3/2002
			if( !already_selected || ignore_group)
			{
				// ...lose current selection in favor of just this object
				LLSelectMgr::getInstance()->deselectAll();
			}

			if ( ignore_group )
			{
				LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
			}
			else
			{
				LLSelectMgr::getInstance()->selectObjectAndFamily(object);
			}

			// restore the zoom to the previously stored values.
			LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom);
		}

		if (!gAgent.getFocusOnAvatar() &&										// if camera not glued to avatar
			LLVOAvatar::findAvatarFromAttachment(object) != gAgent.getAvatarObject() &&	// and it's not one of your attachments
			object != gAgent.getAvatarObject())									// and it's not you
		{
			// have avatar turn to face the selected object(s)
			LLVector3d selection_center = LLSelectMgr::getInstance()->getSelectionCenterGlobal();
			selection_center = selection_center - gAgent.getPositionGlobal();
			LLVector3 selection_dir;
			selection_dir.setVec(selection_center);
			selection_dir.mV[VZ] = 0.f;
			selection_dir.normVec();
			if (!object->isAvatar() && gAgent.getAtAxis() * selection_dir < 0.6f)
			{
				LLQuaternion target_rot;
				target_rot.shortestArc(LLVector3::x_axis, selection_dir);
				gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(), "", &target_rot, NULL, NULL, 1.f, SELECTION_ROTATION_TRESHOLD);
			}
		}

		if (temp_select)
		{
			if (!already_selected)
			{
				LLViewerObject* root_object = (LLViewerObject*)object->getRootEdit();
				LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();

				// this is just a temporary selection
				LLSelectNode* select_node = selection->findNode(root_object);
				if (select_node)
				{
					select_node->setTransient(TRUE);
				}

				LLViewerObject::const_child_list_t& child_list = root_object->getChildren();
				for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
					 iter != child_list.end(); iter++)
				{
					LLViewerObject* child = *iter;
					select_node = selection->findNode(child);
					if (select_node)
					{
						select_node->setTransient(TRUE);
					}
				}

			}
		} //if(temp_select)
	} //if(!object)

	// Cleanup temp select settings above.
	if (temp_select || gAllowSelectAvatar)
	{
		gSavedSettings.setBOOL("SelectOwnedOnly", select_owned);
		gSavedSettings.setBOOL("SelectMovableOnly", select_movable);
		gSavedSettings.setBOOL("SelectThisRegionOnly", select_region);
		LLSelectMgr::getInstance()->setForceSelection(FALSE);
	}

	return LLSelectMgr::getInstance()->getSelection();
}
Example #2
0
// static
LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pick, BOOL ignore_group, BOOL temp_select, BOOL select_root)
{
	LLViewerObject* object = pick.getObject();
	if (select_root)
	{
		object = object->getRootEdit();
	}
	BOOL select_owned = gSavedSettings.getBOOL("SelectOwnedOnly");
	BOOL select_movable = gSavedSettings.getBOOL("SelectMovableOnly");
	
	// *NOTE: These settings must be cleaned up at bottom of function.
	if (temp_select || LLSelectMgr::getInstance()->mAllowSelectAvatar)
	{
		gSavedSettings.setBOOL("SelectOwnedOnly", FALSE);
		gSavedSettings.setBOOL("SelectMovableOnly", FALSE);
		LLSelectMgr::getInstance()->setForceSelection(TRUE);
	}

	BOOL extend_select = (pick.mKeyMask == MASK_SHIFT) || (pick.mKeyMask == MASK_CONTROL);

	// If no object, check for icon, then just deselect
	if (!object)
	{
		LLHUDIcon* last_hit_hud_icon = pick.mHUDIcon;

		if (last_hit_hud_icon && last_hit_hud_icon->getSourceObject())
		{
			LLFloaterScriptDebug::show(last_hit_hud_icon->getSourceObject()->getID());
		}
		else if (!extend_select)
		{
			LLSelectMgr::getInstance()->deselectAll();
		}
	}
	else
	{
		BOOL already_selected = object->isSelected();

		if (already_selected &&
			object->getNumTEs() > 0 &&
			!LLSelectMgr::getInstance()->getSelection()->contains(object,SELECT_ALL_TES))
		{
			const LLTextureEntry* tep = object->getTE(pick.mObjectFace);
			if (tep && !tep->isSelected() && !LLViewerMediaFocus::getInstance()->getFocusedObjectID().isNull())
			{
				// we were interacting with media and clicked on non selected face, drop media focus
				LLViewerMediaFocus::getInstance()->clearFocus();
				// selection was removed and zoom preserved by clearFocus(), continue with regular selection
				already_selected = false;
				extend_select = true;
			}
		}

		if ( extend_select )
		{
			if ( already_selected )
			{
				if ( ignore_group )
				{
					LLSelectMgr::getInstance()->deselectObjectOnly(object);
				}
				else
				{
					LLSelectMgr::getInstance()->deselectObjectAndFamily(object, TRUE, TRUE);
				}
			}
			else
			{
				if ( ignore_group )
				{
					LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
				}
				else
				{
					LLSelectMgr::getInstance()->selectObjectAndFamily(object);
				}
			}
		}
		else
		{
			// Save the current zoom values because deselect resets them.
			F32 target_zoom;
			F32 current_zoom;
			LLSelectMgr::getInstance()->getAgentHUDZoom(target_zoom, current_zoom);

			// JC - Change behavior to make it easier to select children
			// of linked sets. 9/3/2002
			if( !already_selected || ignore_group)
			{
				// ...lose current selection in favor of just this object
				LLSelectMgr::getInstance()->deselectAll();
			}

			if ( ignore_group )
			{
				LLSelectMgr::getInstance()->selectObjectOnly(object, SELECT_ALL_TES);
			}
			else
			{
				LLSelectMgr::getInstance()->selectObjectAndFamily(object);
			}

			// restore the zoom to the previously stored values.
			LLSelectMgr::getInstance()->setAgentHUDZoom(target_zoom, current_zoom);
		}

		if (!gAgentCamera.getFocusOnAvatar() &&										// if camera not glued to avatar
			LLVOAvatar::findAvatarFromAttachment(object) != gAgentAvatarp &&	// and it's not one of your attachments
			object != gAgentAvatarp)									// and it's not you
		{
			// have avatar turn to face the selected object(s)
			LLVector3d selection_center = LLSelectMgr::getInstance()->getSelectionCenterGlobal();
			selection_center = selection_center - gAgent.getPositionGlobal();
			LLVector3 selection_dir;
			selection_dir.setVec(selection_center);
			selection_dir.mV[VZ] = 0.f;
			selection_dir.normVec();
			if (!object->isAvatar() && gAgent.getAtAxis() * selection_dir < 0.6f)
			{
				LLQuaternion target_rot;
				target_rot.shortestArc(LLVector3::x_axis, selection_dir);
				gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(), "", &target_rot, NULL, NULL, 1.f, SELECTION_ROTATION_TRESHOLD);
			}
		}

		if (temp_select)
		{
			if (!already_selected)
			{
				LLViewerObject* root_object = (LLViewerObject*)object->getRootEdit();
				LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();

				// this is just a temporary selection
				LLSelectNode* select_node = selection->findNode(root_object);
				if (select_node)
				{
					select_node->setTransient(TRUE);
				}

				LLViewerObject::const_child_list_t& child_list = root_object->getChildren();
				for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
					 iter != child_list.end(); iter++)
				{
					LLViewerObject* child = *iter;
					select_node = selection->findNode(child);
					if (select_node)
					{
						select_node->setTransient(TRUE);
					}
				}

			}
		} //if(temp_select)
	} //if(!object)

	// Cleanup temp select settings above.
	if (temp_select ||LLSelectMgr::getInstance()->mAllowSelectAvatar)
	{
		gSavedSettings.setBOOL("SelectOwnedOnly", select_owned);
		gSavedSettings.setBOOL("SelectMovableOnly", select_movable);
		LLSelectMgr::getInstance()->setForceSelection(FALSE);
	}

	return LLSelectMgr::getInstance()->getSelection();
}