Example #1
0
LLXMLNode *LLInventoryItem::exportFileXML(BOOL include_asset_key) const
{
	LLMemType m1(LLMemType::MTYPE_INVENTORY);
	LLXMLNode *ret = new LLXMLNode("item", FALSE);

	ret->createChild("uuid", TRUE)->setUUIDValue(1, &mUUID);
	ret->createChild("parent_uuid", TRUE)->setUUIDValue(1, &mParentUUID);

	mPermissions.exportFileXML()->setParent(ret);

	// Check for permissions to see the asset id, and if so write it
	// out as an asset id. Otherwise, apply our cheesy encryption.
	if(include_asset_key)
	{
		U32 mask = mPermissions.getMaskBase();
		if(((mask & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED)
		   || (mAssetUUID.isNull()))
		{
			ret->createChild("asset_id", FALSE)->setUUIDValue(1, &mAssetUUID);
		}
		else
		{
			LLUUID shadow_id(mAssetUUID);
			LLXORCipher cipher(MAGIC_ID.mData, UUID_BYTES);
			cipher.encrypt(shadow_id.mData, UUID_BYTES);

			ret->createChild("shadow_id", FALSE)->setUUIDValue(1, &shadow_id);
		}
	}

	LLString type_str = LLAssetType::lookup(mType);
	LLString inv_type_str = LLInventoryType::lookup(mInventoryType);

	ret->createChild("asset_type", FALSE)->setStringValue(1, &type_str);
	ret->createChild("inventory_type", FALSE)->setStringValue(1, &inv_type_str);
	S32 tmp_flags = (S32) mFlags;
	ret->createChild("flags", FALSE)->setByteValue(4, (U8*)(&tmp_flags), LLXMLNode::ENCODING_HEX);

	mSaleInfo.exportFileXML()->setParent(ret);

	LLString temp;
	temp.assign(mName);
	ret->createChild("name", FALSE)->setStringValue(1, &temp);
	temp.assign(mDescription);
	ret->createChild("description", FALSE)->setStringValue(1, &temp);
	ret->createChild("creation_date", FALSE)->setIntValue(1, &mCreationDate);

	return ret;
}
Example #2
0
LLView* LLSpinCtrl::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
	LLString name("spinner");
	node->getAttributeString("name", name);

	LLString label;
	node->getAttributeString("label", label);

	LLRect rect;
	createRect(node, rect, parent, LLRect());

	LLFontGL* font = LLView::selectFont(node);

	F32 initial_value = 0.f;
	node->getAttributeF32("initial_val", initial_value);

	F32 min_value = 0.f;
	node->getAttributeF32("min_val", min_value);

	F32 max_value = 1.f; 
	node->getAttributeF32("max_val", max_value);

	F32 increment = 0.1f;
	node->getAttributeF32("increment", increment);

	U32 precision = 3;
	node->getAttributeU32("decimal_digits", precision);
	
	S32 label_width = llmin(40, rect.getWidth() - 40);
	node->getAttributeS32("label_width", label_width);

	LLUICtrlCallback callback = NULL;

	if(label.empty())
	{
		label.assign( node->getValue() );
	}

	LLSpinCtrl* spinner = new LLSpinCtrl(name,
							rect,
							label,
							font,
							callback,
							NULL,
							initial_value, 
							min_value, 
							max_value, 
							increment,
							"",
							label_width);

	spinner->setPrecision(precision);

	spinner->initFromXML(node, parent);

	return spinner;
}
Example #3
0
void LLFloaterAvatarTextures::refresh()
{
	LLVOAvatar *avatarp = find_avatar(mID);
	if (avatarp)
	{
		char firstname[DB_FIRST_NAME_BUF_SIZE];	/*Flawfinder: ignore*/
		char lastname[DB_LAST_NAME_BUF_SIZE];		/*Flawfinder: ignore*/
		if (gCacheName->getName(avatarp->getID(), firstname, lastname))
		{
			LLString name;
			name.assign( firstname );
			name.append( " " );
			name.append( lastname );

			setTitle(mTitle + ": " + name);
		}
		update_texture_ctrl(avatarp, mBakedHead,	LLVOAvatar::TEX_HEAD_BAKED);
		update_texture_ctrl(avatarp, mBakedEyes,	LLVOAvatar::TEX_EYES_BAKED);
		update_texture_ctrl(avatarp, mBakedUpper,	LLVOAvatar::TEX_UPPER_BAKED);
		update_texture_ctrl(avatarp, mBakedLower,	LLVOAvatar::TEX_LOWER_BAKED);
		update_texture_ctrl(avatarp, mBakedSkirt,	LLVOAvatar::TEX_SKIRT_BAKED);

		update_texture_ctrl(avatarp, mMakeup,		LLVOAvatar::TEX_HEAD_BODYPAINT);
		update_texture_ctrl(avatarp, mHair,			LLVOAvatar::TEX_HAIR);
		update_texture_ctrl(avatarp, mEye,			LLVOAvatar::TEX_EYES_IRIS);

		update_texture_ctrl(avatarp, mShirt,		LLVOAvatar::TEX_UPPER_SHIRT);
		update_texture_ctrl(avatarp, mUpperTattoo,	LLVOAvatar::TEX_UPPER_BODYPAINT);
		update_texture_ctrl(avatarp, mUpperJacket,	LLVOAvatar::TEX_UPPER_JACKET);
		update_texture_ctrl(avatarp, mGloves,		LLVOAvatar::TEX_UPPER_GLOVES);
		update_texture_ctrl(avatarp, mUndershirt,	LLVOAvatar::TEX_UPPER_UNDERSHIRT);

		update_texture_ctrl(avatarp, mPants,		LLVOAvatar::TEX_LOWER_PANTS);
		update_texture_ctrl(avatarp, mLowerTattoo,	LLVOAvatar::TEX_LOWER_BODYPAINT);
		update_texture_ctrl(avatarp, mShoes,		LLVOAvatar::TEX_LOWER_SHOES);
		update_texture_ctrl(avatarp, mSocks,		LLVOAvatar::TEX_LOWER_SOCKS);
		update_texture_ctrl(avatarp, mJacket,		LLVOAvatar::TEX_LOWER_JACKET);
		update_texture_ctrl(avatarp, mUnderpants,	LLVOAvatar::TEX_LOWER_UNDERPANTS);
		update_texture_ctrl(avatarp, mSkirt,		LLVOAvatar::TEX_SKIRT);
	}
	else
	{
		setTitle(mTitle + ": INVALID AVATAR (" + mID.asString() + ")");
	}
}
Example #4
0
// virtual
BOOL LLPreviewGesture::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
										 EDragAndDropType cargo_type,
										 void* cargo_data,
										 EAcceptance* accept,
										 LLString& tooltip_msg)
{
	BOOL handled = TRUE;
	switch(cargo_type)
	{
	case DAD_ANIMATION:
	case DAD_SOUND:
		{
			// TODO: Don't allow this if you can't transfer the sound/animation

			// make a script step
			LLInventoryItem* item = (LLInventoryItem*)cargo_data;
			if (item
				&& gInventory.getItem(item->getUUID()))
			{
				LLPermissions perm = item->getPermissions();
				if (!((perm.getMaskBase() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED))
				{
					*accept = ACCEPT_NO;
					if (tooltip_msg.empty())
					{
						tooltip_msg.assign("Only animations and sounds\n"
											"with unrestricted permissions\n"
											"can be added to a gesture.");
					}
					break;
				}
				else if (drop)
				{
					LLScrollListItem* line = NULL;
					if (cargo_type == DAD_ANIMATION)
					{
						line = addStep("Animation");
						LLGestureStepAnimation* anim = (LLGestureStepAnimation*)line->getUserdata();
						anim->mAnimAssetID = item->getAssetUUID();
						anim->mAnimName = item->getName();
					}
					else if (cargo_type == DAD_SOUND)
					{
						line = addStep("Sound");
						LLGestureStepSound* sound = (LLGestureStepSound*)line->getUserdata();
						sound->mSoundAssetID = item->getAssetUUID();
						sound->mSoundName = item->getName();
					}
					updateLabel(line);
					mDirty = TRUE;
					refresh();
				}
				*accept = ACCEPT_YES_COPY_MULTI;
			}
			else
			{
				// Not in user's inventory means it was in object inventory
				*accept = ACCEPT_NO;
			}
			break;
		}
	default:
		*accept = ACCEPT_NO;
		if (tooltip_msg.empty())
		{
			tooltip_msg.assign("Only animations and sounds\n"
								"can be added to a gesture.");
		}
		break;
	}
	return handled;
}