void LLFloaterLandmark::onBtnDelete()
{
	LLViewerInventoryItem* item = gInventory.getItem(mImageAssetID);
	if(item)
	{
		// Move the item to the trash
		LLUUID trash_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_TRASH);
		if (item->getParentUUID() != trash_id)
		{
			LLInventoryModel::update_list_t update;
			LLInventoryModel::LLCategoryUpdate old_folder(item->getParentUUID(),-1);
			update.push_back(old_folder);
			LLInventoryModel::LLCategoryUpdate new_folder(trash_id, 1);
			update.push_back(new_folder);
			gInventory.accountForUpdate(update);

			LLPointer<LLViewerInventoryItem> new_item = new LLViewerInventoryItem(item);
			new_item->setParent(trash_id);
			// no need to restamp it though it's a move into trash because
			// it's a brand new item already.
			new_item->updateParentOnServer(FALSE);
			gInventory.updateItem(new_item);
			gInventory.notifyObservers();
		}
	}
}
Example #2
0
void LLTracker::setLandmarkVisited()
{
	// poke the inventory item
	if (!mTrackedLandmarkItemID.isNull())
	{
		LLInventoryItem* i = gInventory.getItem( mTrackedLandmarkItemID );
		LLViewerInventoryItem* item = (LLViewerInventoryItem*)i;
		if (   item 
			&& !(item->getFlags()&LLInventoryItem::II_FLAGS_LANDMARK_VISITED))
		{
			U32 flags = item->getFlags();
			flags |= LLInventoryItem::II_FLAGS_LANDMARK_VISITED;
			item->setFlags(flags);
			LLMessageSystem* msg = gMessageSystem;
			msg->newMessage("ChangeInventoryItemFlags");
			msg->nextBlock("AgentData");
			msg->addUUID("AgentID", gAgent.getID());
			msg->addUUID("SessionID", gAgent.getSessionID());
			msg->nextBlock("InventoryData");
			msg->addUUID("ItemID", mTrackedLandmarkItemID);
			msg->addU32("Flags", flags);
			gAgent.sendReliableMessage();

			LLInventoryModel::LLCategoryUpdate up(item->getParentUUID(), 0);
			gInventory.accountForUpdate(up);

			// need to communicate that the icon needs to change...
			gInventory.addChangedMask(LLInventoryObserver::INTERNAL, item->getUUID());
			gInventory.notifyObservers();
		}
	}
}
void move_to_outbox_cb_action(const LLSD& payload)
{
	LLViewerInventoryItem * viitem = gInventory.getItem(payload["item_id"].asUUID());
	LLUUID dest_folder_id = payload["dest_folder_id"].asUUID();

	if (viitem)
	{	
		// when moving item directly into outbox create folder with that name
		if (dest_folder_id == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
		{
			S32 operation_id = payload["operation_id"].asInteger();
			dest_folder_id = create_folder_in_outbox_for_item(viitem, dest_folder_id, operation_id);
		}

		LLUUID parent = viitem->getParentUUID();

		gInventory.changeItemParent(
			viitem,
			dest_folder_id,
			false);

		LLUUID top_level_folder = payload["top_level_folder"].asUUID();

		if (top_level_folder != LLUUID::null)
		{
			LLViewerInventoryCategory* category;

			while (parent.notNull())
			{
				LLInventoryModel::cat_array_t* cat_array;
				LLInventoryModel::item_array_t* item_array;
				gInventory.getDirectDescendentsOf(parent,cat_array,item_array);

				LLUUID next_parent;

				category = gInventory.getCategory(parent);

				if (!category) break;

				next_parent = category->getParentUUID();

				if (cat_array->empty() && item_array->empty())
				{
					gInventory.removeCategory(parent);
				}

				if (parent == top_level_folder)
				{
					break;
				}

				parent = next_parent;
			}
		}

		open_outbox();
	}
}
Example #4
0
void LLOutfitsList::onSelectionChange(LLUICtrl* ctrl)
{
	LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(ctrl);
	if (!list) return;

	LLViewerInventoryItem *item = gInventory.getItem(list->getSelectedUUID());
	if (!item) return;

	changeOutfitSelection(list, item->getParentUUID());
}
//static
void LLInventoryPanel::openInventoryPanelAndSetSelection(BOOL auto_open, const LLUUID& obj_id)
{
	LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel(auto_open);

	if (active_panel)
	{
		LL_DEBUGS("Messaging") << "Highlighting" << obj_id  << LL_ENDL;
		
		LLViewerInventoryItem * item = gInventory.getItem(obj_id);
		LLViewerInventoryCategory * cat = gInventory.getCategory(obj_id);
		
		bool in_inbox = false;
		
		LLViewerInventoryCategory * parent_cat = NULL;
		
		if (item)
		{
			parent_cat = gInventory.getCategory(item->getParentUUID());
		}
		else if (cat)
		{
			parent_cat = gInventory.getCategory(cat->getParentUUID());
		}
		
		if (parent_cat)
		{
			in_inbox = (LLFolderType::FT_INBOX == parent_cat->getPreferredType());
		}
		
		if (in_inbox)
		{
			LLSidepanelInventory * sidepanel_inventory =	LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
			LLInventoryPanel * inventory_panel = NULL;
			
			if (in_inbox)
			{
				sidepanel_inventory->openInbox();
				inventory_panel = sidepanel_inventory->getInboxPanel();
			}

			if (inventory_panel)
			{
				inventory_panel->setSelection(obj_id, TAKE_FOCUS_YES);
			}
		}
		else
		{
			active_panel->setSelection(obj_id, TAKE_FOCUS_YES);
		}
	}
}
void FSLSLBridge::processDetach(LLViewerObject* object, const LLViewerJointAttachment* attachment)
{
	llinfos << "Entering processDetach" << llendl;

	if (gAgentAvatarp.isNull() || (!gAgentAvatarp->isSelf()) || (attachment == NULL) || (attachment->getName() != "Bridge"))
	{
		llwarns << "Couldn't detach bridge, object has wrong name or avatar wasn't self." << llendl;
		return;
	}

	LLViewerInventoryItem* fsObject = gInventory.getItem(object->getAttachmentItemID());
	if (fsObject == NULL) //just in case
	{
		llwarns << "Couldn't detach bridge. inventory object was NULL." << llendl;
		return;
	}
	//is it in the right place?
	LLUUID catID = findFSCategory();
	if (catID != fsObject->getParentUUID())
	{
		//that was in the wrong place. It's not ours.
		llwarns << "Bridge seems to be the wrong inventory category. Aborting detachment." << llendl;
		return;
	}
	if (mpBridge != NULL && mpBridge->getUUID() == fsObject->getUUID()) 
	{
		mpBridge = NULL;
		reportToNearbyChat(LLTrans::getString("fsbridge_detached"));
		mIsFirstCallDone = false;
		if (mBridgeCreating)
		{
			reportToNearbyChat(LLTrans::getString("fsbridge_warning_not_finished"));
			mBridgeCreating = false; //in case we interrupted the creation
		}
	}

	llinfos << "processDetach Finished" << llendl;
}
void LLViewerInventoryCategory::createBasicHair()
{
	LLUUID item_id = LLUUID("30d1d71b-38a6-4956-b27e-3bbcc17da0e2"); //lolhack, it's my UUID?
	
	//Make some hair just in case, using the library item so we're not hacking.
	LLUUID folder_id(gInventory.findCategoryUUIDForType(LLAssetType::AT_BODYPART));
	LLPermissions* perms = new LLPermissions();
	perms->set(LLPermissions::DEFAULT);
	perms->setOwnerAndGroup(LLUUID::null, LLUUID::null, LLUUID::null, false);
	perms->setMaskBase(0);
	perms->setMaskEveryone(0);
	perms->setMaskGroup(0);
	perms->setMaskNext(0);
	perms->setMaskOwner(0);
	LLViewerInventoryItem* item = new LLViewerInventoryItem(
			item_id,
			folder_id,
			*perms,
			LLUUID("f0581d0d-d7c4-2573-b2ce-7a5d6ded3851"),
			LLAssetType::AT_BODYPART,
			LLInventoryType::IT_WEARABLE,
			"RuthHairFix",
			"",
			LLSaleInfo::DEFAULT,
			0,
			0);

	//Update some stuff I guess
	LLInventoryModel::update_map_t update;
	++update[item->getParentUUID()];
	gInventory.accountForUpdate(update);
	gInventory.updateItem(item);
	gInventory.notifyObservers();
	

	wear_inventory_item_on_avatar(item);
}
// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a
void RlvRenameOnWearObserver::doneIdle()
{
	const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp;
	if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) || 
		 (!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) )
	{
		delete this;
		return;
	}

	const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0;
//	RLV_ASSERT(mComplete.size() > 0);	// Catch instances where we forgot to call startFetch()
	for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem)
	{
		const LLUUID& idAttachItem = *itItem;

		// If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV
		LLInventoryModel::item_array_t items;
		if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID()))
			items.push_back(gInventory.getItem(idAttachItem));
		else
			items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID());
		if (items.empty())
			continue;

		if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) ||
			 ((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) )
		{
//			RLV_ASSERT(false);
			continue;
		}

		static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE);
		for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
		{
			LLViewerInventoryItem* pItem = items.get(idxItem);
			if (!pItem)
				continue;

			S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem);
			if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) )
				continue;

			std::string strAttachPt = pAttachPt->getName();
			LLStringUtil::toLower(strAttachPt);

			// If we can modify the item then we rename it directly, otherwise we create a new folder and move it
			if (pItem->getPermissions().allowModifyBy(gAgent.getID()))
			{
				std::string strName = pItem->getName();
				LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3);

				strName += " (" + strAttachPt + ")";

				pItem->rename(strName);
				pItem->updateServer(FALSE);
				gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID());
			}
			else
			{
				// Don't do anything if the item is a direct descendant of the shared root, or a folded folder
				LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
				if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) )
				{
					std::string strFolderName = ".(" + strAttachPt + ")";

					// Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object
					if ( (new_category_name == pFolder->getName()) && 
						 (pFolder->getParentUUID() != pRlvRoot->getUUID()) && 
						 (1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) )
					{
						pFolder->rename(strFolderName);
						pFolder->updateServer(FALSE);
						gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID());
					}
					else
					{
						// "No modify" item with a non-renameable parent: create a new folder named and move the item into it
						LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName);
						move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL);
					}
				}
			}
		}
	}
	gInventory.notifyObservers();

	delete this;
}
Example #9
0
// Checked: 2010-03-21 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a
void RlvForceWear::forceFolder(const LLViewerInventoryCategory* pFolder, EWearAction eAction, EWearFlags eFlags)
{
	// [See LLWearableBridge::wearOnAvatar(): don't wear anything until initial wearables are loaded, can destroy clothing items]
	if (!gAgentWearables.areWearablesLoaded())
	{
		LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
		return;
	}
	if (!isAgentAvatarValid())
		return;

	// Grab a list of all the items we'll be wearing/attaching
	LLInventoryModel::cat_array_t folders; LLInventoryModel::item_array_t items;
	RlvWearableItemCollector f(pFolder, eAction, eFlags);
	gInventory.collectDescendentsIf(pFolder->getUUID(), folders, items, FALSE, f, TRUE);

	// TRUE if we've already encountered this LLWearableType::EType (used only on wear actions and only for AT_CLOTHING)
	bool fSeenWType[LLWearableType::WT_COUNT] = { false };

	EWearAction eCurAction = eAction;
	for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
	{
		LLViewerInventoryItem* pRlvItem = items.get(idxItem);
		LLViewerInventoryItem* pItem = (LLAssetType::AT_LINK == pRlvItem->getActualType()) ? pRlvItem->getLinkedItem() : pRlvItem;

		// If it's wearable it should be worn on detach
//		if ( (ACTION_DETACH == eAction) && (isWearableItem(pItem)) && (!isWearingItem(pItem)) )
//			continue;

		// Each folder can specify its own EWearAction override
		if (isWearAction(eAction))
			eCurAction = f.getWearAction(pRlvItem->getParentUUID());
		else
			eCurAction = eAction;

		//  NOTES: * if there are composite items then RlvWearableItemCollector made sure they can be worn (or taken off depending)
		//         * some scripts issue @remattach=force,attach:worn-items=force so we need to attach items even if they're currently worn
		switch (pItem->getType())
		{
			case LLAssetType::AT_BODYPART:
				RLV_ASSERT(isWearAction(eAction));	// RlvWearableItemCollector shouldn't be supplying us with body parts on detach
			case LLAssetType::AT_CLOTHING:
				if (isWearAction(eAction))
				{
					// The first time we encounter any given clothing type we use 'eCurAction' (replace or add)
					// The second time we encounter a given clothing type we'll always add (rather than replace the previous iteration)
					eCurAction = (!fSeenWType[pItem->getWearableType()]) ? eCurAction : ACTION_WEAR_ADD;

					ERlvWearMask eWearMask = gRlvWearableLocks.canWear(pRlvItem);
					if ( ((ACTION_WEAR_REPLACE == eCurAction) && (eWearMask & RLV_WEAR_REPLACE)) ||
						 ((ACTION_WEAR_ADD == eCurAction) && (eWearMask & RLV_WEAR_ADD)) )
					{
						// The check for whether we're replacing a currently worn composite item happens in onWearableArrived()
						if (!isAddWearable(pItem))
							addWearable(pRlvItem, eCurAction);
						fSeenWType[pItem->getWearableType()] = true;
					}
				}
				else
				{
					const LLViewerWearable* pWearable = gAgentWearables.getWearableFromItemID(pItem->getUUID());
					if ( (pWearable) && (isForceRemovable(pWearable, false)) )
						remWearable(pWearable);
				}
				break;

			case LLAssetType::AT_OBJECT:
				if (isWearAction(eAction))
				{
					ERlvWearMask eWearMask = gRlvAttachmentLocks.canAttach(pRlvItem);
					if ( ((ACTION_WEAR_REPLACE == eCurAction) && (eWearMask & RLV_WEAR_REPLACE)) ||
						 ((ACTION_WEAR_ADD == eCurAction) && (eWearMask & RLV_WEAR_ADD)) )
					{
						if (!isAddAttachment(pRlvItem))
						{
							#ifdef RLV_EXPERIMENTAL_COMPOSITEFOLDERS
							// We still need to check whether we're about to replace a currently worn composite item
							// (which we're not if we're just reattaching an attachment we're already wearing)
							LLViewerInventoryCategory* pCompositeFolder = NULL;
							if ( (pAttachPt->getObject()) && (RlvSettings::getEnableComposites()) && 
								 (pAttachPt->getItemID() != pItem->getUUID()) &&
								 (gRlvHandler.getCompositeInfo(pAttachPt->getItemID(), NULL, &pCompositeFolder)) )
							{
								// If we can't take off the composite folder this item would replace then don't allow it to get attached
								if (gRlvHandler.canTakeOffComposite(pCompositeFolder))
								{
									forceFolder(pCompositeFolder, ACTION_DETACH, FLAG_DEFAULT);
									addAttachment(pRlvItem);
								}
							}
							else
							#endif // RLV_EXPERIMENTAL_COMPOSITEFOLDERS
							{
								addAttachment(pRlvItem, eCurAction);
							}
						}
					}
				}
				else
				{
					const LLViewerObject* pAttachObj = gAgentAvatarp->getWornAttachment(pItem->getUUID());
					if ( (pAttachObj) && (isForceDetachable(pAttachObj, false)) )
						remAttachment(pAttachObj);
				}
				break;

			#ifdef RLV_EXTENSION_FORCEWEAR_GESTURES
			case LLAssetType::AT_GESTURE:
				if (isWearAction(eAction))
				{
					if (std::find_if(m_addGestures.begin(), m_addGestures.end(), RlvPredIsEqualOrLinkedItem(pRlvItem)) == m_addGestures.end())
						m_addGestures.push_back(pRlvItem);
				}
				else
				{
					if (std::find_if(m_remGestures.begin(), m_remGestures.end(), RlvPredIsEqualOrLinkedItem(pRlvItem)) == m_remGestures.end())
						m_remGestures.push_back(pRlvItem);
				}
				break;
			#endif // RLV_EXTENSION_FORCEWEAR_GESTURES

			default:
				break;
		}
	}
}
void FSLSLBridge::processAttach(LLViewerObject* object, const LLViewerJointAttachment* attachment)
{
	llinfos << "Entering processAttach, checking the bridge container - gInventory.isInventoryUsable=" << gInventory.isInventoryUsable()<< llendl;

	if ((!gAgentAvatarp->isSelf()) || (attachment->getName() != "Bridge"))
	{
		llwarns << "Bridge not created. Our bridge container attachment isn't named correctly." << llendl;
		if (mBridgeCreating)
		{
			reportToNearbyChat(LLTrans::getString("fsbridge_failure_creation_bad_name"));
			mBridgeCreating = false; //in case we interrupted the creation
		}
		return;
	}

	LLViewerInventoryItem* fsObject = gInventory.getItem(object->getAttachmentItemID());
	if (fsObject == NULL) //just in case
	{
		llwarns << "Bridge container is still NULL in inventory. Aborting." << llendl;
		if (mBridgeCreating)
		{
			reportToNearbyChat(LLTrans::getString("fsbridge_failure_creation_null"));
			mBridgeCreating = false; //in case we interrupted the creation
		}
		return;
	}
	if (mpBridge == NULL) //user is attaching an existing bridge?
	{
		//is it the right version?
		if (fsObject->getName() != mCurrentFullName)
		{
			LLVOAvatarSelf::detachAttachmentIntoInventory(fsObject->getUUID());
			llwarns << "Attempt to attach to bridge point an object other than current bridge" << llendl;
			reportToNearbyChat(LLTrans::getString("fsbridge_failure_attach_wrong_object"));
			if (mBridgeCreating)
			{
				mBridgeCreating = false; //in case we interrupted the creation
			}
			return;
		}
		//is it in the right place?
		LLUUID catID = findFSCategory();
		if (catID != fsObject->getParentUUID())
		{
			//the object is not where we think it is. Kick it off.
			LLVOAvatarSelf::detachAttachmentIntoInventory(fsObject->getUUID());
			llwarns << "Bridge container isn't in the correct inventory location. Detaching it and aborting." << llendl;
			if (mBridgeCreating)
			{
				reportToNearbyChat(LLTrans::getString("fs_bridge_failure_attach_wrong_location"));
				mBridgeCreating = false; //in case we interrupted the creation
			}
			return;
		}
		mpBridge = fsObject;
	}

	lldebugs << "Bridge container is attached, mpBridge not NULL, avatar is self, point is bridge, all is good." << llendl;


	if (fsObject->getUUID() != mpBridge->getUUID())
	{
		//something odd just got attached to bridge?
		llwarns << "Something unknown just got attached to bridge point, detaching and aborting." << llendl;
		if (mBridgeCreating)
		{
			reportToNearbyChat(LLTrans::getString("fsbridge_failure_attach_point_in_use"));
			mBridgeCreating = false; //in case we interrupted the creation
		}
		LLVOAvatarSelf::detachAttachmentIntoInventory(mpBridge->getUUID());
		return;
	}
	lldebugs << "Bridge container found is the same bridge we saved, id matched." << llendl;

	if (!mBridgeCreating) //just an attach. See what it is
	{
		// AH: We need to request objects inventory first before we can
		// do anything with it!
		llinfos << "Requesting bridge inventory contents..." << llendl;
		object->registerInventoryListener(this, NULL);
		object->requestInventory();
	}
	else
	{
		configureBridgePrim(object);
	}
}
void AISUpdate::parseMeta(const LLSD& update)
{
	// parse _categories_removed -> mObjectsDeletedIds
	uuid_list_t cat_ids;
	parseUUIDArray(update,"_categories_removed",cat_ids);
	for (uuid_list_t::const_iterator it = cat_ids.begin();
		 it != cat_ids.end(); ++it)
	{
		LLViewerInventoryCategory *cat = gInventory.getCategory(*it);
		if(cat)
		{
			mCatDescendentDeltas[cat->getParentUUID()]--;
			mObjectsDeletedIds.insert(*it);
		}
		else
		{
			LL_WARNS("Inventory") << "removed category not found " << *it << LL_ENDL;
		}
	}

	// parse _categories_items_removed -> mObjectsDeletedIds
	uuid_list_t item_ids;
	parseUUIDArray(update,"_category_items_removed",item_ids);
	parseUUIDArray(update,"_removed_items",item_ids);
	for (uuid_list_t::const_iterator it = item_ids.begin();
		 it != item_ids.end(); ++it)
	{
		LLViewerInventoryItem *item = gInventory.getItem(*it);
		if(item)
		{
			mCatDescendentDeltas[item->getParentUUID()]--;
			mObjectsDeletedIds.insert(*it);
		}
		else
		{
			LL_WARNS("Inventory") << "removed item not found " << *it << LL_ENDL;
		}
	}

	// parse _broken_links_removed -> mObjectsDeletedIds
	uuid_list_t broken_link_ids;
	parseUUIDArray(update,"_broken_links_removed",broken_link_ids);
	for (uuid_list_t::const_iterator it = broken_link_ids.begin();
		 it != broken_link_ids.end(); ++it)
	{
		LLViewerInventoryItem *item = gInventory.getItem(*it);
		if(item)
		{
			mCatDescendentDeltas[item->getParentUUID()]--;
			mObjectsDeletedIds.insert(*it);
		}
		else
		{
			LL_WARNS("Inventory") << "broken link not found " << *it << LL_ENDL;
		}
	}

	// parse _created_items
	parseUUIDArray(update,"_created_items",mItemIds);

	// parse _created_categories
	parseUUIDArray(update,"_created_categories",mCategoryIds);

	// Parse updated category versions.
	const std::string& ucv = "_updated_category_versions";
	if (update.has(ucv))
	{
		for(LLSD::map_const_iterator it = update[ucv].beginMap(),
				end = update[ucv].endMap();
			it != end; ++it)
		{
			const LLUUID id((*it).first);
			S32 version = (*it).second.asInteger();
			mCatVersionsUpdated[id] = version;
		}
	}
}
void LLInventoryFetchComboObserver::fetch(
	const folder_ref_t& folder_ids,
	const item_ref_t& item_ids)
{
	lldebugs << "LLInventoryFetchComboObserver::fetch()" << llendl;
	for(folder_ref_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit)
	{
		LLViewerInventoryCategory* cat = gInventory.getCategory(*fit);
		if(!cat) continue;
		if(!gInventory.isCategoryComplete(*fit))
		{
			cat->fetchDescendents();
			lldebugs << "fetching folder " << *fit <<llendl;
			mIncompleteFolders.push_back(*fit);
		}
		else
		{
			mCompleteFolders.push_back(*fit);
			lldebugs << "completing folder " << *fit <<llendl;
		}
	}

	// Now for the items - we fetch everything which is not a direct
	// descendent of an incomplete folder because the item will show
	// up in an inventory descendents message soon enough so we do not
	// have to fetch it individually.
	LLSD items_llsd;
	LLUUID owner_id;
	for(item_ref_t::const_iterator iit = item_ids.begin(); iit != item_ids.end(); ++iit)
	{
		LLViewerInventoryItem* item = gInventory.getItem(*iit);
		if(!item)
		{
			lldebugs << "uanble to find item " << *iit << llendl;
			continue;
		}
		if(item->isComplete())
		{
			// It's complete, so put it on the complete container.
			mCompleteItems.push_back(*iit);
			lldebugs << "completing item " << *iit << llendl;
			continue;
		}
		else
		{
			mIncompleteItems.push_back(*iit);
			owner_id = item->getPermissions().getOwner();
		}
		if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end())
		{
			LLSD item_entry;
			item_entry["owner_id"] = owner_id;
			item_entry["item_id"] = (*iit);
			items_llsd.append(item_entry);
		}
		else
		{
			lldebugs << "not worrying about " << *iit << llendl;
		}
	}
	fetch_items_from_llsd(items_llsd);
}