void LLFloaterHardwareSettings::apply() { // Anisotropic rendering BOOL old_anisotropic = LLImageGL::sGlobalUseAnisotropic; LLImageGL::sGlobalUseAnisotropic = childGetValue("ani"); U32 fsaa = (U32) childGetValue("fsaa").asInteger(); U32 old_fsaa = gSavedSettings.getU32("RenderFSAASamples"); BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); if (old_fsaa != fsaa) { gSavedSettings.setU32("RenderFSAASamples", fsaa); LLWindow* window = gViewerWindow->getWindow(); LLCoordScreen size; window->getSize(&size); gViewerWindow->changeDisplaySettings(window->getFullscreen(), size, gSavedSettings.getBOOL("DisableVerticalSync"), logged_in); } else if (old_anisotropic != LLImageGL::sGlobalUseAnisotropic) { gViewerWindow->restartDisplay(logged_in); } refresh(); }
void LLPanelDisplay::apply() { U32 fsaa_value = childGetValue("fsaa").asInteger(); bool apply_fsaa_change = !gSavedSettings.getBOOL("RenderUseFBO") && (mFSAASamples != fsaa_value); gSavedSettings.setU32("RenderFSAASamples", fsaa_value); applyResolution(); // Only set window size if we're not in fullscreen mode if (mCtrlWindowed->get()) { applyWindowSize(); } // Hardware tab //Still do a bit of voodoo here. V2 forces restart to change FSAA with FBOs off. //Let's not do that, and instead do pre-V2 FSAA change handling for that particular case if(apply_fsaa_change) { bool logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); LLWindow* window = gViewerWindow->getWindow(); LLCoordScreen size; window->getSize(&size); gViewerWindow->changeDisplaySettings(window->getFullscreen(), size, gSavedSettings.getBOOL("DisableVerticalSync"), logged_in); } }
void LL_COORD_TYPE_SCREEN::convertFromCommon(const LLCoordCommon& from) { LLCoordScreen& self = LLCoordScreen::getTypedCoords(*this); LLWindow* windowp = &(*LLWindow::beginInstances()); LLCoordGL from_gl(from); windowp->convertCoords(from_gl, &self); }
LLCoordCommon LL_COORD_TYPE_SCREEN::convertToCommon() const { const LLCoordScreen& self = LLCoordScreen::getTypedCoords(*this); LLWindow* windowp = &(*LLWindow::beginInstances()); LLCoordGL out; windowp->convertCoords(self, &out); return out.convert(); }
void LLPanelDisplay::apply() { U32 fsaa_value = childGetValue("fsaa").asInteger(); S32 vsync_value = childGetValue("vsync").asInteger(); bool fbo_value = childGetValue("fbo").asBoolean(); LLWindow* window = gViewerWindow->getWindow(); if(vsync_value == -1 && !gGLManager.mHasAdaptiveVsync) vsync_value = 0; bool apply_fsaa_change = fbo_value ? false : (mFSAASamples != fsaa_value); if(!apply_fsaa_change && (bool)mUseFBO != fbo_value) { apply_fsaa_change = fsaa_value != 0 || mFSAASamples != 0 ; } bool apply_vsync_change = vsync_value != mVsyncMode; gSavedSettings.setU32("RenderFSAASamples", fsaa_value); gSavedSettings.setS32("SHRenderVsyncMode", vsync_value); applyResolution(); // Only set window size if we're not in fullscreen mode if (mCtrlWindowed->get()) { applyWindowSize(); } // Hardware tab //Still do a bit of voodoo here. V2 forces restart to change FSAA with FBOs off. //Let's not do that, and instead do pre-V2 FSAA change handling for that particular case if(apply_fsaa_change || apply_vsync_change) { bool logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); LLCoordScreen size; window->getSize(&size); LLGLState::checkStates(); LLGLState::checkTextureChannels(); gViewerWindow->changeDisplaySettings(window->getFullscreen(), size, vsync_value, logged_in); LLGLState::checkStates(); LLGLState::checkTextureChannels(); } }
void LLFloaterHardwareSettings::apply() { //Still do a bit of voodoo here. V2 forces restart to change FSAA with FBOs off. //Let's not do that, and instead do pre-V2 FSAA change handling for that particular case if(!LLRenderTarget::sUseFBO && (mFSAASamples != (U32)childGetValue("fsaa").asInteger())) { BOOL logged_in = (LLStartUp::getStartupState() >= STATE_STARTED); LLWindow* window = gViewerWindow->getWindow(); LLCoordScreen size; window->getSize(&size); gViewerWindow->changeDisplaySettings(window->getFullscreen(), size, gSavedSettings.getBOOL("DisableVerticalSync"), logged_in); } refresh(); }
bool LLLoginHandler::handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web) { // do nothing if we are already logged in if (LLLoginInstance::getInstance()->authSuccess()) { LL_WARNS_ONCE("SLURL") << "Already logged in! Ignoring login SLapp." << LL_ENDL; return true; } if (tokens.size() == 1 && tokens[0].asString() == "show") { // We're using reg-in-client, so show the XUI login widgets LLPanelLogin::showLoginWidgets(); return true; } if (tokens.size() == 1 && tokens[0].asString() == "reg") { LLWindow* window = gViewerWindow->getWindow(); window->incBusyCount(); window->setCursor(UI_CURSOR_ARROW); // Do this first, as it may be slow and we want to keep something // on the user's screen as long as possible LLWeb::loadURLExternal( "http://join.eniac15.lindenlab.com/" ); window->decBusyCount(); window->setCursor(UI_CURSOR_ARROW); // Then hide the window window->minimize(); return true; } // Make sure window is visible LLWindow* window = gViewerWindow->getWindow(); if (window->getMinimized()) { window->restore(); } parse(query_map); //if we haven't initialized stuff yet, this is //coming in from the GURL handler, just parse if (STATE_FIRST == LLStartUp::getStartupState()) { return true; } if (LLStartUp::getStartupState() < STATE_LOGIN_CLEANUP) //on splash page { // as the login page may change from grid to grid, as well as // things like username/password/etc, we simply refresh the // login page to make sure everything is set up correctly LLPanelLogin::loadLoginPage(); LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); } return true; }