Example #1
0
HRESULT SampleShaderPluginVertexShader::ConfirmDevice(ID3DGraphicsWindow *d3dgw)
{
	pd3dDevice = d3dgw->GetDevice();
	pd3dDevice->AddRef();
	
	D3DCAPS8 d3dCaps;
	pd3dDevice->GetDeviceCaps(&d3dCaps);
	
	return S_OK;
}
Example #2
0
BOOL Init_DX( HWND hWnd )
{
	D3DPRESENT_PARAMETERS d3dpp;
    ZeroMemory ( &d3dpp, sizeof ( d3dpp ) );
    d3dpp.Windowed   = TRUE;
    d3dpp.SwapEffect = D3DSWAPEFFECT_FLIP;
    d3dpp.BackBufferWidth	= SCREENWIDTH;
	d3dpp.BackBufferHeight	= SCREENHEIGHT;
	d3dpp.BackBufferFormat	= D3DFMT_R5G6B5;
    d3dpp.EnableAutoDepthStencil = TRUE;
    d3dpp.AutoDepthStencilFormat = D3DFMT_D16;
	
	lpD3D = Direct3DCreate8 ( D3D_SDK_VERSION ) ;
   

	if( FAILED( lpD3D->CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                     D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                     &d3dpp, &lpDevice ) ) )
	{
		
		d3dpp.BackBufferFormat = D3DFMT_X1R5G5B5;

		if ( FAILED ( lpD3D->CreateDevice ( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd,
                                         D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                                         &d3dpp, &lpDevice ) ) )
										 return false;

	}

	D3DCAPS8 DevCaps;
	ZeroMemory( &DevCaps, sizeof ( D3DCAPS8 ) );
	lpDevice->GetDeviceCaps ( &DevCaps );


	return TRUE;
}