void WINAPI DLLExport EditorDisplay(mv _far * mV, fpObjInfo oiPtr, fpLevObj loPtr,
                                    LPEDATA edPtr, RECT FAR * rc)
{
#ifndef RUN_ONLY

    LPSURFACE ps = WinGetSurface((int)mV->mvIdEditWin);
    if (ps != NULL) // Do the following if this surface exists
    {
        // ps->SetClipRect(rc->left, rc->top, rc->right-rc->left,
        // rc->bottom-rc->top);

        // Prevent the user from having a seizure
        // srand((long)mV->mvEditFrame + edPtr->width + edPtr->height);

        // Get surfaces of tilesets
        // cSurface surfs[TILESETCOUNT];
        // for (int i = 0; i < edPtr->tilesetCount; ++i)
        //{
        //	LockImageSurface(mV->mvIdAppli, edPtr->tilesets[i], surfs[i]);
        //}

        // Draw opaque background
        if (!edPtr->transparent)
            ps->Rectangle(rc->left, rc->top, rc->right, rc->bottom, edPtr->background, 0, 0, 1);

        //// For each tile
        // if (edPtr->tileWidth > 0 && edPtr->tileHeight > 0)
        //{
        //	for (int x = rc->left; x <= rc->right; x += edPtr->tileWidth)
        //	{
        //		for (int y = rc->top; y <= rc->bottom; y +=
        // edPtr->tileHeight)
        //		{
        //			// Draw a random tile
        //			if (edPtr->tilesetCount)
        //			{
        //				int tileset = 0;
        //				//int tileset = rand() %
        // edPtr->tilesetCount;
        //				int tx = rand() %
        //(surfs[tileset].GetWidth()
        ///
        // edPtr->tileWidth);
        //				int ty = rand() %
        //(surfs[tileset].GetHeight()
        ///
        // edPtr->tileHeight);
        //				surfs[tileset].Blit(*ps, x, y,
        // tx*edPtr->tileWidth,
        // ty*edPtr->tileHeight, edPtr->tileWidth, edPtr->tileHeight,
        // BMODE_TRANSP, BOP_COPY);
        //			}
        //			// Draw grid
        //			else
        //			{
        //				ps->Rectangle(x, y,
        // x+edPtr->tileWidth+1,
        // y+edPtr->tileHeight+1,
        // 1, 0x999999);
        //			}
        //		}
        //	}
        //}

        // Draw border
        ps->Rectangle(rc->left, rc->top, rc->right, rc->bottom, 1, OPAQUE_BLACK);
        ps->ClearClipRect();

        // Unlock stuff
        // for (int i = 0; i < edPtr->tilesetCount; ++i)
        //{
        //	UnlockImageSurface(surfs[i]);
        //}
    }

#endif // !RUN_ONLY
}