Example #1
0
void Editor::copy()
{
    Layer* layer = mObject->getLayer(layers()->currentLayerIndex());
    if (layer == nullptr)
    {
        return;
    }

    if (layer->type() == Layer::BITMAP)
    {
        LayerBitmap* layerBitmap = static_cast<LayerBitmap*>(layer);
        if (mScribbleArea->isSomethingSelected())
        {
            g_clipboardBitmapImage = layerBitmap->getLastBitmapImageAtFrame(currentFrame(), 0)->copy(mScribbleArea->getSelection().toRect());  // copy part of the image
        }
        else
        {
            g_clipboardBitmapImage = layerBitmap->getLastBitmapImageAtFrame(currentFrame(), 0)->copy();  // copy the whole image
        }
        clipboardBitmapOk = true;
        if (g_clipboardBitmapImage.image() != nullptr)
            QApplication::clipboard()->setImage(*g_clipboardBitmapImage.image());
    }
    if (layer->type() == Layer::VECTOR)
    {
        clipboardVectorOk = true;
        g_clipboardVectorImage = *((static_cast<LayerVector*>(layer))->getLastVectorImageAtFrame(currentFrame(), 0));  // copy the image
    }
}
Example #2
0
LayerBitmap* LayerManager::createBitmapLayer( const QString& strLayerName )
{
    LayerBitmap* layer = editor()->object()->addNewBitmapLayer();
    layer->setName( strLayerName );
    
    Q_EMIT layerCountChanged( count() );
    
    return layer;
}
Example #3
0
//void Object::paintImage(QPainter &painter, int frameNumber, const QRectF &source, const QRectF &target, bool background, qreal curveOpacity, bool antialiasing, bool niceGradients) {
void Object::paintImage(QPainter& painter, int frameNumber, bool background, qreal curveOpacity, bool antialiasing, int gradients)
{
    painter.setRenderHint(QPainter::Antialiasing, true);
    painter.setRenderHint(QPainter::SmoothPixmapTransform, true);

    //painter.setWorldMatrix(matrix);
    painter.setCompositionMode(QPainter::CompositionMode_SourceOver);

    // paints the background
    if (background)
    {
        painter.setPen(Qt::NoPen);
        painter.setBrush(Qt::white);
        painter.setWorldMatrixEnabled(false);
        painter.drawRect( QRect(0,0, painter.device()->width(), painter.device()->height() ) );
        painter.setWorldMatrixEnabled(true);
    }

    for(int i=0; i < getLayerCount(); i++)
    {
        Layer* layer = getLayer(i);
        if (layer->visible)
        {
            painter.setOpacity(1.0);

            // paints the bitmap images
            if (layer->type == Layer::BITMAP)
            {
                LayerBitmap* layerBitmap = (LayerBitmap*)layer;
                /*BitmapImage* bitmapImage = layerBitmap->getLastBitmapImageAtFrame(frameNumber, 0);
                // TO BE FIXED
                if (bitmapImage != NULL) {
                    if ( mirror) {
                        painter.drawImage(target, (*(bitmapImage->image)).mirrored(true, false), source);
                    } else {
                        painter.drawImage(target, *(bitmapImage->image), source);
                    }
                }*/
                layerBitmap->getLastBitmapImageAtFrame(frameNumber, 0)->paintImage(painter);
            }
            // paints the vector images
            if (layer->type == Layer::VECTOR)
            {
                LayerVector* layerVector = (LayerVector*)layer;
                layerVector->getLastVectorImageAtFrame(frameNumber, 0)->paintImage(painter, false, false, curveOpacity, antialiasing, gradients);
            }
        }
    }
}
Example #4
0
void Object::paintImage( QPainter& painter, int frameNumber,
                         bool background,
                         bool antialiasing )
{
    painter.setRenderHint( QPainter::Antialiasing, true );
    painter.setRenderHint( QPainter::SmoothPixmapTransform, true );

    //painter.setTransform(matrix);
    painter.setCompositionMode( QPainter::CompositionMode_SourceOver );

    // paints the background
    if ( background )
    {
        painter.setPen( Qt::NoPen );
        painter.setBrush( Qt::white );
        painter.setWorldMatrixEnabled( false );
        painter.drawRect( QRect( 0, 0, painter.device()->width(), painter.device()->height() ) );
        painter.setWorldMatrixEnabled( true );
    }

    for ( int i = 0; i < getLayerCount(); i++ )
    {
        Layer* layer = getLayer( i );
        if ( layer->visible )
        {
            painter.setOpacity( 1.0 );

            // paints the bitmap images
            if ( layer->type() == Layer::BITMAP )
            {
                LayerBitmap* layerBitmap = ( LayerBitmap* )layer;
                layerBitmap->getLastBitmapImageAtFrame( frameNumber, 0 )->paintImage( painter );
            }
            // paints the vector images
            if ( layer->type() == Layer::VECTOR )
            {
                LayerVector* layerVector = ( LayerVector* )layer;
                layerVector->getLastVectorImageAtFrame( frameNumber, 0 )->paintImage( painter,
                                                                                      false,
                                                                                      false,
                                                                                      antialiasing );
            }
        }
    }
}
void CanvasRenderer::paintBitmapFrame( QPainter& painter,
                                      int layerId,
                                      int nFrame,
                                      bool colorize,
                                      bool useLastKeyFrame )
{
    Layer* layer = mObject->getLayer( layerId );

    if ( !layer->visible() )
    {
        return;
    }

    LayerBitmap* bitmapLayer = dynamic_cast< LayerBitmap* >( layer );
    if ( bitmapLayer == nullptr )
    {
        Q_ASSERT( bitmapLayer );
        return;
    }

    qCDebug( mLog ) << "Paint Onion skin bitmap, Frame = " << nFrame;
    BitmapImage* bitmapImage;
    if (useLastKeyFrame) {
        bitmapImage = bitmapLayer->getLastBitmapImageAtFrame( nFrame, 0 );
    }
    else {
        bitmapImage = bitmapLayer->getBitmapImageAtFrame( nFrame );
    }

    if ( bitmapImage == nullptr )
    {
        return;
    }

    BitmapImage* tempBitmapImage = new BitmapImage;
    tempBitmapImage->paste(bitmapImage);

    if ( colorize )
    {
        QBrush colorBrush = QBrush(Qt::transparent); //no color for the current frame

        if (nFrame < mFrameNumber)
        {
            colorBrush = QBrush(Qt::red);
        }
        else if (nFrame > mFrameNumber)
        {
            colorBrush = QBrush(Qt::blue);
        }

        tempBitmapImage->drawRect(  bitmapImage->bounds(),
                                    Qt::NoPen,
                                    colorBrush,
                                    QPainter::CompositionMode_SourceIn,
                                    false);
    }

    // If the current frame on the current layer has a transformation, we apply it.
    //
    if (mRenderTransform && nFrame == mFrameNumber && layerId == mLayerIndex ) {
        tempBitmapImage->clear(mSelection);
        paintTransformedSelection(painter);
    }

    painter.setWorldMatrixEnabled( true );

    if (mRenderTransform && nFrame) {
        painter.setOpacity( bitmapLayer->getOpacity() );
    }

    tempBitmapImage->paintImage( painter );

    delete tempBitmapImage;
}