Example #1
0
// recurseBasicBlock() - This calculates the ProfileInfo estimation for a
// single block and then recurses into the successors.
// The algorithm preserves the flow condition, meaning that the sum of the
// weight of the incoming edges must be equal the block weight which must in
// turn be equal to the sume of the weights of the outgoing edges.
// Since the flow of an block is deterimined from the current state of the
// flow, once an edge has a flow assigned this flow is never changed again,
// otherwise it would be possible to violate the flow condition in another
// block.
void ProfileEstimatorPass::recurseBasicBlock(BasicBlock *BB) {

  // Break the recursion if this BasicBlock was already visited.
  if (BBToVisit.find(BB) == BBToVisit.end()) return;

  // Read the LoopInfo for this block.
  bool  BBisHeader = LI->isLoopHeader(BB);
  Loop* BBLoop     = LI->getLoopFor(BB);

  // To get the block weight, read all incoming edges.
  double BBWeight = 0;
  std::set<BasicBlock*> ProcessedPreds;
  for ( pred_iterator bbi = pred_begin(BB), bbe = pred_end(BB);
        bbi != bbe; ++bbi ) {
    // If this block was not considered already, add weight.
    Edge edge = getEdge(*bbi,BB);
    double w = getEdgeWeight(edge);
    if (ProcessedPreds.insert(*bbi).second) {
      BBWeight += ignoreMissing(w);
    }
    // If this block is a loop header and the predecessor is contained in this
    // loop, thus the edge is a backedge, continue and do not check if the
    // value is valid.
    if (BBisHeader && BBLoop->contains(*bbi)) {
      printEdgeError(edge, "but is backedge, continuing");
      continue;
    }
    // If the edges value is missing (and this is no loop header, and this is
    // no backedge) return, this block is currently non estimatable.
    if (w == MissingValue) {
      printEdgeError(edge, "returning");
      return;
    }
  }
  if (getExecutionCount(BB) != MissingValue) {
    BBWeight = getExecutionCount(BB);
  }

  // Fetch all necessary information for current block.
  SmallVector<Edge, 8> ExitEdges;
  SmallVector<Edge, 8> Edges;
  if (BBLoop) {
    BBLoop->getExitEdges(ExitEdges);
  }

  // If this is a loop header, consider the following:
  // Exactly the flow that is entering this block, must exit this block too. So
  // do the following: 
  // *) get all the exit edges, read the flow that is already leaving this
  // loop, remember the edges that do not have any flow on them right now.
  // (The edges that have already flow on them are most likely exiting edges of
  // other loops, do not touch those flows because the previously caclulated
  // loopheaders would not be exact anymore.)
  // *) In case there is not a single exiting edge left, create one at the loop
  // latch to prevent the flow from building up in the loop.
  // *) Take the flow that is not leaving the loop already and distribute it on
  // the remaining exiting edges.
  // (This ensures that all flow that enters the loop also leaves it.)
  // *) Increase the flow into the loop by increasing the weight of this block.
  // There is at least one incoming backedge that will bring us this flow later
  // on. (So that the flow condition in this node is valid again.)
  if (BBisHeader) {
    double incoming = BBWeight;
    // Subtract the flow leaving the loop.
    std::set<Edge> ProcessedExits;
    for (SmallVector<Edge, 8>::iterator ei = ExitEdges.begin(),
         ee = ExitEdges.end(); ei != ee; ++ei) {
      if (ProcessedExits.insert(*ei).second) {
        double w = getEdgeWeight(*ei);
        if (w == MissingValue) {
          Edges.push_back(*ei);
          // Check if there is a necessary minimal weight, if yes, subtract it 
          // from weight.
          if (MinimalWeight.find(*ei) != MinimalWeight.end()) {
            incoming -= MinimalWeight[*ei];
            DEBUG(dbgs() << "Reserving " << format("%.20g",MinimalWeight[*ei]) << " at " << (*ei) << "\n");
          }
        } else {
          incoming -= w;
        }
      }
    }
    // If no exit edges, create one:
    if (Edges.size() == 0) {
      BasicBlock *Latch = BBLoop->getLoopLatch();
      if (Latch) {
        Edge edge = getEdge(Latch,0);
        EdgeInformation[BB->getParent()][edge] = BBWeight;
        printEdgeWeight(edge);
        edge = getEdge(Latch, BB);
        EdgeInformation[BB->getParent()][edge] = BBWeight * ExecCount;
        printEdgeWeight(edge);
      }
    }

    // Distribute remaining weight to the exting edges. To prevent fractions
    // from building up and provoking precision problems the weight which is to
    // be distributed is split and the rounded, the last edge gets a somewhat
    // bigger value, but we are close enough for an estimation.
    double fraction = floor(incoming/Edges.size());
    for (SmallVector<Edge, 8>::iterator ei = Edges.begin(), ee = Edges.end();
         ei != ee; ++ei) {
      double w = 0;
      if (ei != (ee-1)) {
        w = fraction;
        incoming -= fraction;
      } else {
        w = incoming;
      }
      EdgeInformation[BB->getParent()][*ei] += w;
      // Read necessary minimal weight.
      if (MinimalWeight.find(*ei) != MinimalWeight.end()) {
        EdgeInformation[BB->getParent()][*ei] += MinimalWeight[*ei];
        DEBUG(dbgs() << "Additionally " << format("%.20g",MinimalWeight[*ei]) << " at " << (*ei) << "\n");
      }
      printEdgeWeight(*ei);
      
      // Add minimal weight to paths to all exit edges, this is used to ensure
      // that enough flow is reaching this edges.
      Path p;
      const BasicBlock *Dest = GetPath(BB, (*ei).first, p, GetPathToDest);
      while (Dest != BB) {
        const BasicBlock *Parent = p.find(Dest)->second;
        Edge e = getEdge(Parent, Dest);
        if (MinimalWeight.find(e) == MinimalWeight.end()) {
          MinimalWeight[e] = 0;
        }
        MinimalWeight[e] += w;
        DEBUG(dbgs() << "Minimal Weight for " << e << ": " << format("%.20g",MinimalWeight[e]) << "\n");
        Dest = Parent;
      }
    }
    // Increase flow into the loop.
    BBWeight *= (ExecCount+1);
  }

  BlockInformation[BB->getParent()][BB] = BBWeight;
  // Up until now we considered only the loop exiting edges, now we have a
  // definite block weight and must distribute this onto the outgoing edges.
  // Since there may be already flow attached to some of the edges, read this
  // flow first and remember the edges that have still now flow attached.
  Edges.clear();
  std::set<BasicBlock*> ProcessedSuccs;

  succ_iterator bbi = succ_begin(BB), bbe = succ_end(BB);
  // Also check for (BB,0) edges that may already contain some flow. (But only
  // in case there are no successors.)
  if (bbi == bbe) {
    Edge edge = getEdge(BB,0);
    EdgeInformation[BB->getParent()][edge] = BBWeight;
    printEdgeWeight(edge);
  }
  for ( ; bbi != bbe; ++bbi ) {
    if (ProcessedSuccs.insert(*bbi).second) {
      Edge edge = getEdge(BB,*bbi);
      double w = getEdgeWeight(edge);
      if (w != MissingValue) {
        BBWeight -= getEdgeWeight(edge);
      } else {
        Edges.push_back(edge);
        // If minimal weight is necessary, reserve weight by subtracting weight
        // from block weight, this is readded later on.
        if (MinimalWeight.find(edge) != MinimalWeight.end()) {
          BBWeight -= MinimalWeight[edge];
          DEBUG(dbgs() << "Reserving " << format("%.20g",MinimalWeight[edge]) << " at " << edge << "\n");
        }
      }
    }
  }

  double fraction = Edges.size() ? floor(BBWeight/Edges.size()) : 0.0;
  // Finally we know what flow is still not leaving the block, distribute this
  // flow onto the empty edges.
  for (SmallVector<Edge, 8>::iterator ei = Edges.begin(), ee = Edges.end();
       ei != ee; ++ei) {
    if (ei != (ee-1)) {
      EdgeInformation[BB->getParent()][*ei] += fraction;
      BBWeight -= fraction;
    } else {
      EdgeInformation[BB->getParent()][*ei] += BBWeight;
    }
    // Readd minial necessary weight.
    if (MinimalWeight.find(*ei) != MinimalWeight.end()) {
      EdgeInformation[BB->getParent()][*ei] += MinimalWeight[*ei];
      DEBUG(dbgs() << "Additionally " << format("%.20g",MinimalWeight[*ei]) << " at " << (*ei) << "\n");
    }
    printEdgeWeight(*ei);
  }

  // This block is visited, mark this before the recursion.
  BBToVisit.erase(BB);

  // Recurse into successors.
  for (succ_iterator bbi = succ_begin(BB), bbe = succ_end(BB);
       bbi != bbe; ++bbi) {
    recurseBasicBlock(*bbi);
  }
}