Example #1
0
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
{
    uint8      itemSlot;        // slot sent in LOOT_RESPONSE
    ObjectGuid lootguid;        // the guid of the loot object owner
    ObjectGuid targetGuid;      // the item receiver guid

    recv_data >> lootguid >> itemSlot >> targetGuid;

    Player* target = ObjectAccessor::FindPlayer(targetGuid);
    if (!target)
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve target %s", targetGuid.GetString().c_str());
        return;
    }

    DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode> Giver = %s, Target = %s.", _player->GetGuidStr().c_str(), targetGuid.GetString().c_str());

    Loot* pLoot = sLootMgr.GetLoot(_player, lootguid);

    if (!pLoot)
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }
    
    if (_player->GetObjectGuid() != pLoot->GetMasterLootGuid())
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> player %s is not the loot master!", _player->GetGuidStr().c_str());
        return;
    }

    LootItem* lootItem = pLoot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be already looted or another cheating possibility
	if (lootItem->GetSlotTypeForSharedLoot(_player, pLoot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    InventoryResult result = pLoot->SendItem(target, lootItem);

    if (result != EQUIP_ERR_OK)
    {
        // send duplicate of error massage to master looter
        if (LootItem* lootItem = pLoot->GetLootItemInSlot(itemSlot))
            _player->SendEquipError(result, nullptr, nullptr, lootItem->itemId);
        else
            _player->SendEquipError(result, nullptr, nullptr);
        return;
    }
}
Example #2
0
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
    uint8 itemSlot;
    recv_data >> itemSlot;

    DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM > requesting item in slot %u", uint32(itemSlot));

    Loot* loot = sLootMgr.GetLoot(_player);

    if (!loot)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }

    ObjectGuid const& lguid = loot->GetLootGuid();

    LootItem* lootItem = loot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be blocked by roll system or already looted or another cheating possibility
    if (lootItem->isBlocked || lootItem->GetSlotTypeForSharedLoot(_player, loot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    InventoryResult result = loot->SendItem(_player, lootItem);

    if (result == EQUIP_ERR_OK && lguid.IsItem())
    {
        if (Item* item = _player->GetItemByGuid(lguid))
            item->SetLootState(ITEM_LOOT_CHANGED);
    }

    if (result == EQUIP_ERR_OK)
    {
        if (sRaidStatsMgr.IsTrackingEnabled(RaidStatsEvent::LOOT_PICK, (Unit*)_player, (Unit*)_player) || (loot->GetLootTarget() && loot->GetLootTarget()->GetObjectGuid().IsCreature() && ((Creature*)loot->GetLootTarget())->GetCreatureInfo()->Rank == 3))
        {
            const ItemPrototype* itemProto = ObjectMgr::GetItemPrototype(lootItem->itemId);
            if (itemProto->Quality >= ITEM_QUALITY_RARE || itemProto->Class == ITEM_CLASS_QUEST)
            {
                RaidStatsData raiddata(RaidStatsEvent::LOOT_PICK, _player->GetMap()->GetInstanceId(), _player->GetZoneId());
                raiddata.lootpickup.item = lootItem->itemId;
                raiddata.lootpickup.looter = _player->GetObjectGuid().GetCounter();
                raiddata.lootpickup.source = loot->GetLootTarget()->GetObjectGuid().GetCounter();
                raiddata.lootpickup.sourceType = (uint32)sRaidStatsMgr.GetRaidStatsType(loot->GetLootTarget()->GetObjectGuid());
                sRaidStatsMgr.AddRaidEvent(raiddata);
            }
        }
    }
}
Example #3
0
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
    uint8 itemSlot;
    recv_data >> itemSlot;

    DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM > requesting item in slot %u", uint32(itemSlot));

    Loot* loot = sLootMgr.GetLoot(_player);

    if (!loot)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }

    ObjectGuid const& lguid = loot->GetLootGuid();

    LootItem* lootItem = loot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be blocked by roll system or already looted or another cheating possibility
    if (lootItem->isBlocked || lootItem->GetSlotTypeForSharedLoot(_player, loot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    if (loot->GetLootType() == LOOTITEM_TYPE_CURRENCY)
    {
        if (CurrencyTypesEntry const* currencyEntry = sCurrencyTypesStore.LookupEntry(lootItem->itemId))
            _player->ModifyCurrencyCount(lootItem->itemId, int32(lootItem->count * currencyEntry->GetPrecision()));

        loot->NotifyItemRemoved(itemSlot, true);
        // ToDo: fix this!
        // --loot->maxSlot;
        return;
    }

    InventoryResult result = loot->SendItem(_player, lootItem);

    if (result == EQUIP_ERR_OK && lguid.IsItem())
    {
        if (Item* item = _player->GetItemByGuid(lguid))
            item->SetLootState(ITEM_LOOT_CHANGED);
    }
}
Example #4
0
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
    uint8 itemSlot;
    recv_data >> itemSlot;

    DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM > requesting item in slot %u", uint32(itemSlot));

    Loot* loot = sLootMgr.GetLoot(_player);

    if (!loot)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }

    ObjectGuid const& lguid = loot->GetLootGuid();

    LootItem* lootItem = loot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be blocked by roll system or already looted or another cheating possibility
    if (lootItem->isBlocked || lootItem->GetSlotTypeForSharedLoot(_player, loot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    InventoryResult result = loot->SendItem(_player, lootItem);

    if (result == EQUIP_ERR_OK && lguid.IsItem())
    {
        if (Item* item = _player->GetItemByGuid(lguid))
            item->SetLootState(ITEM_LOOT_CHANGED);
    }
}
Example #5
0
void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
{
    DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
    Player  *player =   GetPlayer();
    ObjectGuid lguid = player->GetLootGUID();
    Loot    *loot;
    uint8    lootSlot;
    Item* pItem = NULL;

    recv_data >> lootSlot;

    switch( lguid.GetHigh())
    {
        case HIGHGUID_GAMEOBJECT:
        {
            GameObject *go = player->GetMap()->GetGameObject(lguid);

            // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
            if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player,INTERACTION_DISTANCE)))
            {
                player->SendLootRelease(lguid);
                return;
            }

            loot = &go->loot;
            break;
        }
        case HIGHGUID_ITEM:
        {
            pItem = player->GetItemByGuid( lguid );

            if (!pItem || !pItem->HasGeneratedLoot())
            {
                player->SendLootRelease(lguid);
                return;
            }

            loot = &pItem->loot;
            break;
        }
        case HIGHGUID_CORPSE:
        {
            Corpse *bones = player->GetMap()->GetCorpse(lguid);
            if (!bones)
            {
                player->SendLootRelease(lguid);
                return;
            }
            loot = &bones->loot;
            break;
        }
        case HIGHGUID_UNIT:
        case HIGHGUID_VEHICLE:
        {
            Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);

            bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass()==CLASS_ROGUE && pCreature->lootForPickPocketed);

            if( !ok_loot || !pCreature->IsWithinDistInMap(_player,INTERACTION_DISTANCE) )
            {
                player->SendLootRelease(lguid);
                return;
            }

            loot = &pCreature->loot;
            break;
        }
        default:
        {
            sLog.outError("%s is unsupported for looting.",lguid.GetString().c_str());
            return;
        }
    }

    QuestItem *qitem = NULL;
    QuestItem *ffaitem = NULL;
    QuestItem *conditem = NULL;

    LootItem *item = loot->LootItemInSlot(lootSlot,player,&qitem,&ffaitem,&conditem);

    if(!item)
    {
        player->SendEquipError( EQUIP_ERR_ALREADY_LOOTED, NULL, NULL );
        return;
    }

    // questitems use the blocked field for other purposes
    if (!qitem && item->is_blocked)
    {
        player->SendLootRelease(lguid);
        return;
    }

    if (pItem)
        pItem->SetLootState(ITEM_LOOT_CHANGED);

    ItemPosCountVec dest;
    uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, item->itemid, item->count );
    if ( msg == EQUIP_ERR_OK )
    {
        AllowedLooterSet* looters = item->GetAllowedLooters();
        Item * newitem = player->StoreNewItem( dest, item->itemid, true, item->randomPropertyId, (looters->size() > 1) ? looters : NULL);

        if (qitem)
        {
            qitem->is_looted = true;
            //freeforall is 1 if everyone's supposed to get the quest item.
            if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
                player->SendNotifyLootItemRemoved(lootSlot);
            else
                loot->NotifyQuestItemRemoved(qitem->index);
        }
        else
        {
            if (ffaitem)
            {
                //freeforall case, notify only one player of the removal
                ffaitem->is_looted=true;
                player->SendNotifyLootItemRemoved(lootSlot);
            }
            else
            {
                //not freeforall, notify everyone
                if(conditem)
                    conditem->is_looted=true;
                loot->NotifyItemRemoved(lootSlot);
            }
        }

        //if only one person is supposed to loot the item, then set it to looted
        if (!item->freeforall)
            item->is_looted = true;

        --loot->unlootedCount;

        player->SendNewItem(newitem, uint32(item->count), false, false, true);
        player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
        player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
        player->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);
    }
    else
        player->SendEquipError( msg, NULL, NULL, item->itemid );
}
Example #6
0
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recv_data)
{
    uint8      itemSlot;        // slot sent in LOOT_RESPONSE
    ObjectGuid lootguid;        // the guid of the loot object owner
    ObjectGuid targetGuid;      // the item receiver guid

    recv_data >> lootguid >> itemSlot >> targetGuid;

    Player* target = ObjectAccessor::FindPlayer(targetGuid);
    if (!target)
    {
        _player->SendLootError(lootguid, LOOT_ERROR_PLAYER_NOT_FOUND);
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve target %s", targetGuid.GetString().c_str());
        return;
    }

    DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode> Giver = %s, Target = %s.", _player->GetGuidStr().c_str(), targetGuid.GetString().c_str());

    Loot* pLoot = sLootMgr.GetLoot(_player, lootguid);

    if (!pLoot)
    {
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Cannot retrieve loot for player %s", _player->GetGuidStr().c_str());
        return;
    }

    if (_player->GetObjectGuid() != pLoot->GetMasterLootGuid())
    {
        _player->SendLootError(lootguid, LOOT_ERROR_DIDNT_KILL);
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> player %s is not the loot master!", _player->GetGuidStr().c_str());
        return;
    }

    if (!_player->IsInGroup(target) || !_player->IsInMap(target))
    {
        _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
        sLog.outError("WorldSession::HandleLootMasterGiveOpcode> Player %s tried to give an item to ineligible player %s !", _player->GetGuidStr().c_str(), target->GetGuidStr().c_str());
        return;
    }

    LootItem* lootItem = pLoot->GetLootItemInSlot(itemSlot);

    if (!lootItem)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
        return;
    }

    // item may be already looted or another cheating possibility
    if (lootItem->GetSlotTypeForSharedLoot(_player, pLoot) == MAX_LOOT_SLOT_TYPE)
    {
        sLog.outError("HandleAutostoreLootItemOpcode> %s have no right to loot itemId(%u)", _player->GetGuidStr().c_str(), lootItem->itemId);
        return;
    }

    if (!lootItem->IsAllowed(target, pLoot))
    {
        _player->SendEquipError(EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM, nullptr, nullptr);
        return;
    }

    InventoryResult result = pLoot->SendItem(target, lootItem);
    if (result != EQUIP_ERR_OK)
    {
        if (result == EQUIP_ERR_CANT_CARRY_MORE_OF_THIS)
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_UNIQUE_ITEM);
        else if (result == EQUIP_ERR_INVENTORY_FULL)
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_INV_FULL);
        else
            _player->SendLootError(lootguid, LOOT_ERROR_MASTER_OTHER);
    }
}
Example #7
0
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG("WORLD: %s", LookupOpcodeName(recv_data.GetOpcode()));
    Player*  player =   GetPlayer();
    ObjectGuid lguid = player->GetLootGuid();
    Loot*    loot;
    uint8    lootSlot;
    Item* pItem = NULL;

    recv_data >> lootSlot;

    switch (lguid.GetHigh())
    {
        case HIGHGUID_GAMEOBJECT:
        {
            GameObject* go = player->GetMap()->GetGameObject(lguid);

            // not check distance for GO in case owned GO (fishing bobber case, for example) or Fishing hole GO
            if (!go || ((go->GetOwnerGuid() != _player->GetObjectGuid() && go->GetGoType() != GAMEOBJECT_TYPE_FISHINGHOLE) && !go->IsWithinDistInMap(_player, INTERACTION_DISTANCE)))
            {
                player->SendLootRelease(lguid);
                return;
            }

            loot = &go->loot;
            break;
        }
        case HIGHGUID_ITEM:
        {
            pItem = player->GetItemByGuid(lguid);

            if (!pItem || !pItem->HasGeneratedLoot())
            {
                player->SendLootRelease(lguid);
                return;
            }

            loot = &pItem->loot;
            break;
        }
        case HIGHGUID_CORPSE:
        {
            Corpse* bones = player->GetMap()->GetCorpse(lguid);
            if (!bones)
            {
                player->SendLootRelease(lguid);
                return;
            }
            loot = &bones->loot;
            break;
        }
        case HIGHGUID_UNIT:
        case HIGHGUID_VEHICLE:
        {
            Creature* pCreature = GetPlayer()->GetMap()->GetCreature(lguid);

            bool ok_loot = pCreature && pCreature->isAlive() == (player->getClass() == CLASS_ROGUE && pCreature->lootForPickPocketed);

            if (!ok_loot || !pCreature->IsWithinDistInMap(_player, INTERACTION_DISTANCE))
            {
                player->SendLootRelease(lguid);
                return;
            }

            loot = &pCreature->loot;
            break;
        }
        default:
        {
            sLog.outError("%s is unsupported for looting.", lguid.GetString().c_str());
            return;
        }
    }

    QuestItem* qitem = NULL;
    QuestItem* ffaitem = NULL;
    QuestItem* conditem = NULL;
    QuestItem* currency = NULL;

    LootItem* item = loot->LootItemInSlot(lootSlot, player, &qitem, &ffaitem, &conditem, &currency);

    if (!item)
    {
        player->SendEquipError(EQUIP_ERR_ALREADY_LOOTED, NULL, NULL);
        return;
    }

    // questitems use the blocked field for other purposes
    if (!qitem && item->is_blocked)
    {
        player->SendLootRelease(lguid);
        return;
    }

    if (pItem)
        pItem->SetLootState(ITEM_LOOT_CHANGED);

    if (currency)
    {
        if (CurrencyTypesEntry const * currencyEntry = sCurrencyTypesStore.LookupEntry(item->itemid))
            player->ModifyCurrencyCount(item->itemid, int32(item->count * currencyEntry->GetPrecision()));

        player->SendNotifyLootItemRemoved(lootSlot, true);
        currency->is_looted = true;
        --loot->unlootedCount;
        return;
    }

    ItemPosCountVec dest;
    InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
    if (msg == EQUIP_ERR_OK)
    {
        Item* newitem = player->StoreNewItem(dest, item->itemid, true, item->randomPropertyId, item->GetAllowedLooters());

        if (qitem)
        {
            qitem->is_looted = true;
            // freeforall is 1 if everyone's supposed to get the quest item.
            if (item->freeforall || loot->GetPlayerQuestItems().size() == 1)
                player->SendNotifyLootItemRemoved(lootSlot);
            else
                loot->NotifyQuestItemRemoved(qitem->index);
        }
        else
        {
            if (ffaitem)
            {
                // freeforall case, notify only one player of the removal
                ffaitem->is_looted = true;
                player->SendNotifyLootItemRemoved(lootSlot);
            }
            else
            {
                // not freeforall, notify everyone
                if (conditem)
                    conditem->is_looted = true;
                loot->NotifyItemRemoved(lootSlot);
            }
        }

        // if only one person is supposed to loot the item, then set it to looted
        if (!item->freeforall)
            item->is_looted = true;

        --loot->unlootedCount;

        player->SendNewItem(newitem, uint32(item->count), false, false, true);
        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item->itemid, item->count);
        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item->count);
        player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item->itemid, item->count);

        if (ItemPrototype const* proto = sObjectMgr.GetItemPrototype(item->itemid))
            if (proto->Quality > ITEM_QUALITY_EPIC || (proto->Quality == ITEM_QUALITY_EPIC && proto->ItemLevel >= MinNewsItemLevel[sWorld.getConfig(CONFIG_UINT32_EXPANSION)]))
                if (Guild* guild = sGuildMgr.GetGuildById(player->GetGuildId()))
                    guild->LogNewsEvent(GUILD_NEWS_ITEM_LOOTED, time(NULL), player->GetObjectGuid(), 0, item->itemid);
    }
    else
        player->SendEquipError(msg, NULL, NULL, item->itemid);
}