The Matrix4 Inverse function in C++ calculates the inverse of a 4x4 matrix, allowing for efficient calculation of transformations, such as rotations, translations, and scaling.
An example of using this function would be to transform a vector in the local space of an object to the world space, by multiplying it by the inverse of the object's transformation matrix.
Below is an example code snippet using the glm library:
```c++
#include
#include
glm::mat4 mat = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f, 2.0f, 3.0f));
glm::mat4 invMat = glm::inverse(mat);
```
In this example, a translation matrix is created using the glm library, and then its inverse is calculated using the Matrix4 Inverse function provided by the library.
The package library in use in this example is glm, which is a popular library for mathematics in computer graphics and game development.
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