Example #1
0
//----------------------------------------------------------------//
void AKURunString ( const char* script ) {

	int status;
	MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
	
	status = luaL_loadstring ( state, script );
	if ( state.PrintErrors ( USLog::CONSOLE, status )) return;
	
	state.DebugCall ( 0, 0 );
}
Example #2
0
//----------------------------------------------------------------//
void AKURunScript ( const char* filename ) {

	if ( !USFileSys::CheckFileExists ( filename )) return;

	int status;
	MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();
	
	status = luaL_loadfile ( state, filename );
	if ( state.PrintErrors ( USLog::CONSOLE, status )) return;
	
	state.DebugCall ( 0, 0 );
}
Example #3
0
//----------------------------------------------------------------//
u32 MOAIDeserializer::SerializeFromFile ( cc8* filename ) {
	
	this->Clear ();
	
	int status;
	MOAILuaStateHandle state = MOAILuaRuntime::Get ().State ();

	// load the lua file
	status = luaL_loadfile ( state, filename );
	if ( state.PrintErrors ( USLog::CONSOLE, status )) return LOAD_ERROR;
	
	// load self as the func param
	this->PushLuaUserdata ( state );
	
	// call the chunk
	if ( state.DebugCall ( 1, 0 )) return LUA_ERROR;
	
	lua_gc ( state, LUA_GCCOLLECT, 0 );
	
	// done!
	return SUCCESS;
}