Example #1
0
void MShaderRef::update(void)
{
	MEngine * engine = MEngine::getInstance();
	MLevel * level = engine->getLevel();
	MRenderingContext * render = engine->getRenderingContext();

	char * text = readTextFile(getFilename());
	if(text)
	{
		// gen shader if null
		if(m_shaderId == 0)
		{
			switch(m_type)
			{
			case M_SHADER_VERTEX:
				render->createVertexShader(&m_shaderId);
				break;
			case M_SHADER_PIXEL:
				render->createPixelShader(&m_shaderId);
				break;
			}
		}

		// send shader source
		render->sendShaderSource(m_shaderId, text);
		SAFE_FREE(text);

		MFXManager * FXManager = level->getFXManager();

		unsigned int i;
		unsigned int size = FXManager->getFXRefsNumber();
		for(i=0; i<size; i++)
		{
			MFXRef * FXRef = FXManager->getFXRef(i);
			if((FXRef->getPixelShaderRef() == this) || (FXRef->getVertexShaderRef() == this))
			{
				unsigned int FXId = FXRef->getFXId();
				render->updateFX(FXId);
			}
		}
	}
}