void Surface_Subdivision_Plugin::CCSubdivision(
	const QString& mapName,
	const QString& positionAttributeName, bool interp)
{
	MapHandler<PFP2>* mh = static_cast<MapHandler<PFP2>*>(m_schnapps->getMap(mapName));
	if(mh == NULL)
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> position = mh->getAttribute<PFP2::VEC3, VERTEX>(positionAttributeName);
	if(!position.isValid())
		return;

	pythonRecording("CCSubdivision", "", mapName, positionAttributeName,interp);

	PFP2::MAP* map = mh->getMap();
	if (interp)
		Algo::Surface::Modelisation::CatmullClarkInterpolSubdivision<PFP2>(*map, position);
	else
		Algo::Surface::Modelisation::CatmullClarkSubdivision<PFP2>(*map, position);

	mh->notifyAttributeModification(position);
	mh->notifyConnectivityModification();

	foreach(View* view, mh->getLinkedViews())
		view->updateGL();
}
void Surface_DifferentialProperties_Plugin::computeNormal(
	const QString& mapName,
	const QString& positionAttributeName,
	const QString& normalAttributeName,
	bool autoUpdate)
{
	MapHandler<PFP2>* mh = static_cast<MapHandler<PFP2>*>(m_schnapps->getMap(mapName));
	if(mh == NULL)
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> position = mh->getAttribute<PFP2::VEC3, VERTEX>(positionAttributeName);
	if(!position.isValid())
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> normal = mh->getAttribute<PFP2::VEC3, VERTEX>(normalAttributeName);
	if(!normal.isValid())
		normal = mh->addAttribute<PFP2::VEC3, VERTEX>(normalAttributeName);

	PFP2::MAP* map = mh->getMap();
	Algo::Surface::Geometry::computeNormalVertices<PFP2>(*map, position, normal);

	computeNormalLastParameters[mapName] =
		ComputeNormalParameters(positionAttributeName, normalAttributeName, autoUpdate);

	mh->notifyAttributeModification(normal);
}
Example #3
0
	void CenterServer::OnAcceptMapServer( Socket* socket )
	{
		/// use ObjectPool::Alloc
		MapHandler* handler = new MapHandler();
		handler->m_CenterServer = this;
		socket->SetSocketHandler( handler );
		handler->SetSocket( socket );
		LogInfo( "OnAccept MapServer ip=%s port=%d", socket->GetRemoteIP().c_str(), socket->GetRemotePort() );
	}
Example #4
0
void Surface_Radiance_Plugin::exportPLY(
	const QString& mapName,
	const QString& positionAttributeName,
	const QString& normalAttributeName,
	const QString& filename)
{
	typedef PFP2::MAP MAP;
	typedef PFP2::REAL REAL;
	typedef PFP2::VEC3 VEC3;

	MapHandler<PFP2>* mh = static_cast<MapHandler<PFP2>*>(m_schnapps->getMap(mapName));
	if(mh == NULL)
		return;

	VertexAttribute<VEC3, MAP> position = mh->getAttribute<VEC3, VERTEX>(positionAttributeName);
	if(!position.isValid())
		return;

	VertexAttribute<VEC3, MAP> normal = mh->getAttribute<VEC3, VERTEX>(normalAttributeName);
	if(!normal.isValid())
		return;

	VertexAttribute<Utils::SphericalHarmonics<REAL, VEC3>, MAP> radiance = h_mapParameterSet[mh].radiance;
	if(!radiance.isValid())
		return;

	// open file
	std::ofstream out ;
	out.open(filename.toStdString(), std::ios::out | std::ios::binary) ;

	if (!out.good())
	{
		CGoGNerr << "Unable to open file " << CGoGNendl ;
		return ;
	}

	MAP* map = mh->getMap();

	unsigned int nbDarts = map->getNbDarts() ;
	std::vector<unsigned int> facesSize ;
	std::vector<std::vector<unsigned int> > facesIdx ;
	facesSize.reserve(nbDarts/3) ;
	facesIdx.reserve(nbDarts/3) ;
	std::map<unsigned int, unsigned int> vIndex ;
	unsigned int vCpt = 0 ;
	std::vector<unsigned int> vertices ;
	vertices.reserve(nbDarts/6) ;

	// Go over all faces
	CellMarker<MAP, VERTEX> markV(*map) ;
	TraversorF<MAP> t(*map) ;
	for(Dart d = t.begin(); d != t.end(); d = t.next())
	{
		std::vector<unsigned int> fidx ;
		fidx.reserve(8) ;
		unsigned int degree = 0 ;
		Traversor2FV<MAP> tfv(*map, d) ;
		for(Dart it = tfv.begin(); it != tfv.end(); it = tfv.next())
		{
			++degree ;
			unsigned int vNum = map->getEmbedding<VERTEX>(it) ;
			if(!markV.isMarked(it))
			{
				markV.mark(it) ;
				vIndex[vNum] = vCpt++ ;
				vertices.push_back(vNum) ;
			}
			fidx.push_back(vIndex[vNum]) ;
		}
		facesSize.push_back(degree) ;
		facesIdx.push_back(fidx) ;
	}

	// Start writing the file
	out << "ply" << std::endl ;

	// test endianness
	union
	{
		uint32_t i ;
		char c[4] ;
	} bint = {0x01020304} ;
	if (bint.c[0] == 1) // big endian
		out << "format binary_big_endian 1.0" << std::endl ;
	else
		out << "format binary_little_endian 1.0" << std::endl ;

	out << "comment File generated by the CGoGN library" << std::endl ;
	out << "comment See : http://cgogn.unistra.fr/" << std::endl ;
	out << "comment or contact : [email protected]" << std::endl ;
	// Vertex elements
	out << "element vertex " << vertices.size() << std::endl ;

	std::string nameOfTypePly_REAL(nameOfTypePly(position[0][0])) ;

	out << "property " << nameOfTypePly_REAL << " x" << std::endl ;
	out << "property " << nameOfTypePly_REAL << " y" << std::endl ;
	out << "property " << nameOfTypePly_REAL << " z" << std::endl ;


	out << "property " << nameOfTypePly_REAL << " nx" << std::endl ;
	out << "property " << nameOfTypePly_REAL << " ny" << std::endl ;
	out << "property " << nameOfTypePly_REAL << " nz" << std::endl ;

	int res = Utils::SphericalHarmonics<REAL, VEC3>::get_resolution() ;
	for (int l = 0 ; l <= res ; ++l)
	{
		for (int m = -l ; m <= l ; ++m)
		{
			out << "property " << nameOfTypePly_REAL << " SHcoef_" << l << "_" << m << "_r" << std::endl ;
			out << "property " << nameOfTypePly_REAL << " SHcoef_" << l << "_" << m << "_g" << std::endl ;
			out << "property " << nameOfTypePly_REAL << " SHcoef_" << l << "_" << m << "_b" << std::endl ;
		}
	}

	// Face element
	out << "element face " << facesSize.size() << std::endl ;
	out << "property list uint8 " << nameOfTypePly(facesIdx[0][0]) << " vertex_indices" << std::endl ;
	out << "end_header" << std::endl ;

	// binary vertices
	for(unsigned int i = 0; i < vertices.size(); ++i)
	{
		const VEC3& p = position[vertices[i]] ;
		out.write((char*)(&(p[0])), sizeof(p)) ;
		const VEC3& n = normal[vertices[i]] ;
		out.write((char*)(&(n[0])), sizeof(n)) ;

		for (int l=0 ; l <= res ; ++l)
		{
			for (int m=-l ; m <= l ; ++m)
			{
				const VEC3& r = radiance[vertices[i]].get_coef(l,m) ;
				out.write((char*)(&(r[0])), sizeof(r)) ;
			}
		}
	}

	// binary faces
	for(unsigned int i = 0; i < facesSize.size(); ++i)
	{
		uint8_t nbe = facesSize[i] ;
		out.write((char*)(&nbe), sizeof(uint8_t)) ;
		out.write((char*)(&(facesIdx[i][0])), facesSize[i] * sizeof(facesIdx[i][0])) ;
	}

	out.close() ;

	this->pythonRecording("exportPLY", "", mapName, positionAttributeName, normalAttributeName, filename);
}
Example #5
0
void Surface_Radiance_Plugin::decimate(const QString& mapName, const QString& positionAttributeName, const QString& normalAttributeName, float decimationGoal, bool halfCollapse, bool exportMeshes)
{
	MapHandler<PFP2>* mh = static_cast<MapHandler<PFP2>*>(m_schnapps->getMap(mapName));
	if(mh == NULL)
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> position = mh->getAttribute<PFP2::VEC3, VERTEX>(positionAttributeName);
	if(!position.isValid())
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> normal = mh->getAttribute<PFP2::VEC3, VERTEX>(normalAttributeName);
	if(!normal.isValid())
		return;

	PFP2::MAP* map = mh->getMap();

	unsigned int nbVertices = Algo::Topo::getNbOrbits<VERTEX>(*map);

	MapParameters& mapParams = h_mapParameterSet[mh];

	if (halfCollapse)
	{
		if (mapParams.positionApproximator == NULL)
		{
			mapParams.positionApproximator = new Algo::Surface::Decimation::Approximator_HalfCollapse<PFP2, PFP2::VEC3>(*map, position);
		}

		if (mapParams.normalApproximator == NULL)
		{
			mapParams.normalApproximator = new Algo::Surface::Decimation::Approximator_HalfCollapse<PFP2, PFP2::VEC3>(*map, normal);
		}

		if (mapParams.radianceApproximator == NULL)
		{
			mapParams.radianceApproximator = new Algo::Surface::Decimation::Approximator_HalfCollapse<PFP2, Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3> >(*map, mapParams.radiance);
		}

		if (mapParams.selector == NULL)
		{
			mapParams.selector = new HalfEdgeSelector_Radiance<PFP2>(
				*map,
				position,
				normal,
				mapParams.radiance,
				*(Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, DART>*)(mapParams.positionApproximator),
				*(Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, DART>*)(mapParams.normalApproximator),
				*(Algo::Surface::Decimation::Approximator<PFP2, Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3>, DART>*)(mapParams.radianceApproximator)
			);
		}
	}
	else
	{
		if (mapParams.positionApproximator == NULL)
		{
			mapParams.positionApproximator = new Algo::Surface::Decimation::Approximator_QEM<PFP2>(*map, position);
		}

		if (mapParams.normalApproximator == NULL)
		{
			mapParams.normalApproximator =
				new Algo::Surface::Decimation::Approximator_InterpolateAlongEdge<PFP2, PFP2::VEC3>(
					*map,
					normal,
					position,
					((Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, EDGE>*)(mapParams.positionApproximator))->getApproximationResultAttribute()
				);
		}

		if (mapParams.radianceApproximator == NULL)
		{
			mapParams.radianceApproximator =
				new Algo::Surface::Decimation::Approximator_InterpolateAlongEdge<PFP2, Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3> >(
					*map,
					mapParams.radiance,
					position,
					((Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, EDGE>*)(mapParams.positionApproximator))->getApproximationResultAttribute()
				);
		}

		if (mapParams.selector == NULL)
		{
			mapParams.selector =
				new EdgeSelector_Radiance<PFP2>(
					*map,
					position,
					normal,
					mapParams.radiance,
					*(Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, EDGE>*)(mapParams.positionApproximator),
					*(Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, EDGE>*)(mapParams.normalApproximator),
					*(Algo::Surface::Decimation::Approximator<PFP2, Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3>, EDGE>*)(mapParams.radianceApproximator)
				);

			mapParams.selector =
				new Algo::Surface::Decimation::EdgeSelector_QEM<PFP2>(
					*map,
					position,
					*(Algo::Surface::Decimation::Approximator<PFP2, PFP2::VEC3, EDGE>*)(mapParams.positionApproximator)
				);
		}
	}

	std::vector<Algo::Surface::Decimation::ApproximatorGen<PFP2>*> approximators;
	approximators.push_back(mapParams.positionApproximator);
	approximators.push_back(mapParams.normalApproximator);
	approximators.push_back(mapParams.radianceApproximator);

	exportNbVert.clear();
	if (exportMeshes)
	{
		unsigned int goalNbV = decimationGoal * nbVertices;
		unsigned int curNbV = nbVertices / 2;
		while (curNbV > goalNbV)
		{
			exportNbVert.push_back(curNbV);
			curNbV /= 2;
		}
		exportNbVert.push_back(goalNbV);
		nextExportIndex = 0;
	}

	std::cout << "nb vert -> " << nbVertices << std::endl;
	for (unsigned int v : exportNbVert)
	{
		std::cout << v << std::endl;
	}

	m_currentlyDecimatedMap = mh;
	m_currentDecimationHalf = halfCollapse;
	Algo::Surface::Decimation::decimate<PFP2>(*map, mapParams.selector, approximators, decimationGoal * nbVertices, true, NULL, (void (*)(void*, const void*))(Surface_Radiance_Plugin::checkNbVerticesAndExport), (void*)(this));
	m_currentlyDecimatedMap = NULL;

	mh->notifyConnectivityModification();
	mh->notifyAttributeModification(position);
}
Example #6
0
MapHandlerGen* Surface_Radiance_Plugin::importFromFile(const QString& fileName)
{
	QFileInfo fi(fileName);
	if(fi.exists())
	{
		MapHandlerGen* mhg = m_schnapps->addMap(fi.baseName(), 2);
		if(mhg)
		{
			MapHandler<PFP2>* mh = static_cast<MapHandler<PFP2>*>(mhg);
			PFP2::MAP* map = mh->getMap();

			MeshTablesSurface_Radiance importer(*map);
			if (!importer.importPLY<Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3> >(fileName.toStdString()))
			{
				std::cout << "could not import " << fileName.toStdString() << std::endl;
				return NULL;
			}
			CGoGN::Algo::Surface::Import::importMesh<PFP2>(*map, importer);

			// get vertex position attribute
			VertexAttribute<PFP2::VEC3, PFP2::MAP> position = map->getAttribute<PFP2::VEC3, VERTEX, PFP2::MAP>("position") ;
			VertexAttribute<PFP2::VEC3, PFP2::MAP> normal = map->getAttribute<PFP2::VEC3, VERTEX, PFP2::MAP>("normal");
			mh->registerAttribute(position);
			mh->registerAttribute(normal);

			MapParameters& mapParams = h_mapParameterSet[mhg];

			mapParams.nbVertices = Algo::Topo::getNbOrbits<VERTEX>(*map);

			mapParams.radiance = map->getAttribute<Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3>, VERTEX, PFP2::MAP>("radiance") ;
			mapParams.radianceTexture = new Utils::Texture<2, Geom::Vec3f>(GL_FLOAT);
			mapParams.param = map->checkAttribute<Geom::Vec2i, VERTEX, PFP2::MAP>("param");

			// create texture
			unsigned int nbv_nbc = Algo::Topo::getNbOrbits<VERTEX>(*map) * Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3>::get_nb_coefs();
			unsigned int size = 1;
			while (size * size < nbv_nbc)
				size <<= 1;

			mapParams.radianceTexture->create(Geom::Vec2i(size, size));

			// fill texture
			unsigned int count = 0;
			foreach_cell<VERTEX>(*map, [&] (Vertex v)
			{
				unsigned int i = count / size;
				unsigned int j = count % size;
				mapParams.param[v] = Geom::Vec2i(i, j) ; // first index for current vertex
				for (int l = 0 ; l <= Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3>::get_resolution() ; ++l)
				{
					for (int m = -l ; m <= l ; ++m)
					{
						i = count / size;
						j = count % size;
						(*(mapParams.radianceTexture))(i,j) = mapParams.radiance[v].get_coef(l, m);
						++count;
					}
				}
			}) ;
			// resulting texture : SH00_vx0, SH1-1_vx0, ..., SHlm_vx0, SH00_vx1, SH1-1_vx1, ..., SHlm_vx1, etc.
			// resulting param : param[vxI] points to SH00_vxI
			// the size of the texture is needed to know where to do the divisions and modulos.

			mapParams.radianceTexture->update();

			// uncomment this line to be able to load multiple objects with different SH basis
			// (decimation will be unavailable)
//			map->removeAttribute(mapParams.radiance);

			mapParams.paramVBO = new Utils::VBO();
			mapParams.paramVBO->updateData(mapParams.param);

			mapParams.radiancePerVertexShader = new Utils::ShaderRadiancePerVertex(Utils::SphericalHarmonics<PFP2::REAL, PFP2::VEC3>::get_resolution());
			registerShader(mapParams.radiancePerVertexShader);
		}

		this->pythonRecording("importFile", mhg->getName(), fi.baseName());

		return mhg;
	}
	else
		return NULL;
}
void Surface_DifferentialProperties_Plugin::computeCurvature(
	const QString& mapName,
	const QString& positionAttributeName,
	const QString& normalAttributeName,
	const QString& KmaxAttributeName,
	const QString& kmaxAttributeName,
	const QString& KminAttributeName,
	const QString& kminAttributeName,
	const QString& KnormalAttributeName,
	bool compute_kmean,
	bool compute_kgaussian,
	bool autoUpdate)
{
	MapHandler<PFP2>* mh = static_cast<MapHandler<PFP2>*>(m_schnapps->getMap(mapName));
	if(mh == NULL)
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> position = mh->getAttribute<PFP2::VEC3, VERTEX>(positionAttributeName);
	if(!position.isValid())
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> normal = mh->getAttribute<PFP2::VEC3, VERTEX>(normalAttributeName);
	if(!normal.isValid())
		return;

	VertexAttribute<PFP2::VEC3, PFP2::MAP> Kmax = mh->getAttribute<PFP2::VEC3, VERTEX>(KmaxAttributeName);
	if(!Kmax.isValid())
		Kmax = mh->addAttribute<PFP2::VEC3, VERTEX>(KmaxAttributeName);

	VertexAttribute<PFP2::REAL, PFP2::MAP> kmax = mh->getAttribute<PFP2::REAL, VERTEX>(kmaxAttributeName);
	if(!kmax.isValid())
		kmax = mh->addAttribute<PFP2::REAL, VERTEX>(kmaxAttributeName);

	VertexAttribute<PFP2::VEC3, PFP2::MAP> Kmin = mh->getAttribute<PFP2::VEC3, VERTEX>(KminAttributeName);
	if(!Kmin.isValid())
		Kmin = mh->addAttribute<PFP2::VEC3, VERTEX>(KminAttributeName);

	VertexAttribute<PFP2::REAL, PFP2::MAP> kmin = mh->getAttribute<PFP2::REAL, VERTEX>(kminAttributeName);
	if(!kmin.isValid())
		kmin = mh->addAttribute<PFP2::REAL, VERTEX>(kminAttributeName);

	VertexAttribute<PFP2::VEC3, PFP2::MAP> Knormal = mh->getAttribute<PFP2::VEC3, VERTEX>(KnormalAttributeName);
	if(!Knormal.isValid())
		Knormal = mh->addAttribute<PFP2::VEC3, VERTEX>(KnormalAttributeName);

	EdgeAttribute<PFP2::REAL, PFP2::MAP> edgeAngle = mh->getAttribute<PFP2::REAL, EDGE>("edgeAngle");
	if(!edgeAngle.isValid())
		edgeAngle = mh->addAttribute<PFP2::REAL, EDGE>("edgeAngle");

	PFP2::MAP* map = mh->getMap();
	Algo::Surface::Geometry::computeAnglesBetweenNormalsOnEdges<PFP2>(*map, position, edgeAngle);
	Algo::Surface::Geometry::computeCurvatureVertices_NormalCycles_Projected<PFP2>(*map, 0.01f * mh->getBBdiagSize(), position, normal, edgeAngle, kmax, kmin, Kmax, Kmin, Knormal);

	computeCurvatureLastParameters[mapName] =
		ComputeCurvatureParameters(
			positionAttributeName, normalAttributeName,
			KmaxAttributeName, kmaxAttributeName, KminAttributeName, kminAttributeName, KnormalAttributeName,
			compute_kmean, compute_kgaussian, autoUpdate);

	mh->notifyAttributeModification(Kmax);
	mh->notifyAttributeModification(kmax);
	mh->notifyAttributeModification(Kmin);
	mh->notifyAttributeModification(kmin);
	mh->notifyAttributeModification(Knormal);

	if(compute_kmean)
	{
		VertexAttribute<PFP2::REAL, PFP2::MAP> kmean = mh->getAttribute<PFP2::REAL, VERTEX>("kmean");
		if(!kmean.isValid())
			kmean = mh->addAttribute<PFP2::REAL, VERTEX>("kmean");

		for(unsigned int i = kmin.begin(); i != kmin.end(); kmin.next(i))
			kmean[i] = (kmin[i] + kmax[i]) / 2.0;

		mh->notifyAttributeModification(kmean);
	}

	if(compute_kgaussian)
	{
		VertexAttribute<PFP2::REAL, PFP2::MAP> kgaussian = mh->getAttribute<PFP2::REAL, VERTEX>("kgaussian");
		if(!kgaussian.isValid())
			kgaussian = mh->addAttribute<PFP2::REAL, VERTEX>("kgaussian");

		for(unsigned int i = kmin.begin(); i != kmin.end(); kmin.next(i))
			kgaussian[i] = kmin[i] * kmax[i];

		mh->notifyAttributeModification(kgaussian);
	}
}