Example #1
0
/* InfoOverlay3D::update
 * Updates the info text for the object of [item_type] at [item_index]
 * in [map]
 *******************************************************************/
void InfoOverlay3D::update(int item_index, int item_type, SLADEMap* map)
{
	// Clear current info
	info.clear();
	info2.clear();

	// Setup variables
	current_type = item_type;
	texname = "";
	texture = NULL;
	thing_icon = false;
	int map_format = theMapEditor->currentMapDesc().format;

	// Wall
	if (item_type == MapEditor::SEL_SIDE_BOTTOM || item_type == MapEditor::SEL_SIDE_MIDDLE || item_type == MapEditor::SEL_SIDE_TOP)
	{
		// Get line and side
		MapSide* side = map->getSide(item_index);
		if (!side) return;
		MapLine* line = side->getParentLine();
		if (!line) return;
		object = side;

		// --- Line/side info ---
		info.push_back(S_FMT("Line #%d", line->getIndex()));
		if (side == line->s1())
			info.push_back(S_FMT("Front Side #%d", side->getIndex()));
		else
			info.push_back(S_FMT("Back Side #%d", side->getIndex()));

		// Relevant flags
		string flags = "";
		if (theGameConfiguration->lineBasicFlagSet("dontpegtop", line, map_format))
			flags += "Upper Unpegged, ";
		if (theGameConfiguration->lineBasicFlagSet("dontpegbottom", line, map_format))
			flags += "Lower Unpegged, ";
		if (theGameConfiguration->lineBasicFlagSet("blocking", line, map_format))
			flags += "Blocking, ";
		if (!flags.IsEmpty())
			flags.RemoveLast(2);
		info.push_back(flags);

		info.push_back(S_FMT("Length: %d", (int)line->getLength()));

		// Other potential info: special, sector#


		// --- Wall part info ---

		// Part
		if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			info2.push_back("Lower Texture");
		else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			info2.push_back("Middle Texture");
		else
			info2.push_back("Upper Texture");

		// Offsets
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Get x offset info
			int xoff = side->intProperty("offsetx");
			double xoff_part = 0;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
				xoff_part = side->floatProperty("offsetx_bottom");
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
				xoff_part = side->floatProperty("offsetx_mid");
			else
				xoff_part = side->floatProperty("offsetx_top");

			// Add x offset string
			string xoff_info;
			if (xoff_part == 0)
				xoff_info = S_FMT("%d", xoff);
			else if (xoff_part > 0)
				xoff_info = S_FMT("%1.2f (%d+%1.2f)", (double)xoff+xoff_part, xoff, xoff_part);
			else
				xoff_info = S_FMT("%1.2f (%d-%1.2f)", (double)xoff+xoff_part, xoff, -xoff_part);

			// Get y offset info
			int yoff = side->intProperty("offsety");
			double yoff_part = 0;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
				yoff_part = side->floatProperty("offsety_bottom");
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
				yoff_part = side->floatProperty("offsety_mid");
			else
				yoff_part = side->floatProperty("offsety_top");

			// Add y offset string
			string yoff_info;
			if (yoff_part == 0)
				yoff_info = S_FMT("%d", yoff);
			else if (yoff_part > 0)
				yoff_info = S_FMT("%1.2f (%d+%1.2f)", (double)yoff+yoff_part, yoff, yoff_part);
			else
				yoff_info = S_FMT("%1.2f (%d-%1.2f)", (double)yoff+yoff_part, yoff, -yoff_part);

			info2.push_back(S_FMT("Offsets: %s, %s", xoff_info, yoff_info));
		}
		else
		{
			// Basic offsets
			info2.push_back(S_FMT("Offsets: %d, %d", side->intProperty("offsetx"), side->intProperty("offsety")));
		}

		// ZDoom UDMF extras
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Scale
			double xscale, yscale;
			if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			{
				xscale = side->floatProperty("scalex_bottom");
				yscale = side->floatProperty("scaley_bottom");
			}
			else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			{
				xscale = side->floatProperty("scalex_mid");
				yscale = side->floatProperty("scaley_mid");
			}
			else
			{
				xscale = side->floatProperty("scalex_top");
				yscale = side->floatProperty("scaley_top");
			}
			info2.push_back(S_FMT("Scale: %1.2fx, %1.2fx", xscale, yscale));
		}
		else
		{
			info2.push_back("");
		}

		// Height of this section of the wall
		// TODO this is wrong in the case of slopes, but slope support only
		// exists in the 3.1.1 branch
		fpoint2_t left_point, right_point;
		MapSide* other_side;
		if (side == line->s1())
		{
			left_point = line->v1()->getPoint(0);
			right_point = line->v2()->getPoint(0);
			other_side = line->s2();
		}
		else
		{
			left_point = line->v2()->getPoint(0);
			right_point = line->v1()->getPoint(0);
			other_side = line->s1();
		}

		MapSector* this_sector = side->getSector();
		MapSector* other_sector = NULL;
		if (other_side)
			other_sector = other_side->getSector();

		double left_height, right_height;
		if (item_type == MapEditor::SEL_SIDE_MIDDLE && other_sector)
		{
			// A two-sided line's middle area is the smallest distance between
			// both sides' floors and ceilings, which is more complicated with
			// slopes.
			plane_t floor1 = this_sector->getFloorPlane();
			plane_t floor2 = other_sector->getFloorPlane();
			plane_t ceiling1 = this_sector->getCeilingPlane();
			plane_t ceiling2 = other_sector->getCeilingPlane();
			left_height = min(ceiling1.height_at(left_point), ceiling2.height_at(left_point))
			            - max(floor1.height_at(left_point), floor2.height_at(left_point));
			right_height = min(ceiling1.height_at(right_point), ceiling2.height_at(right_point))
			             - max(floor1.height_at(right_point), floor2.height_at(right_point));
		}
		else
		{
			plane_t top_plane, bottom_plane;
			if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			{
				top_plane = this_sector->getCeilingPlane();
				bottom_plane = this_sector->getFloorPlane();
			}
			else
			{
				if (!other_sector) return;
				if (item_type == MapEditor::SEL_SIDE_TOP)
				{
					top_plane = this_sector->getCeilingPlane();
					bottom_plane = other_sector->getCeilingPlane();
				}
				else
				{
					top_plane = other_sector->getFloorPlane();
					bottom_plane = this_sector->getFloorPlane();
				}
			}

			left_height = top_plane.height_at(left_point) - bottom_plane.height_at(left_point);
			right_height = top_plane.height_at(right_point) - bottom_plane.height_at(right_point);
		}
		if (fabs(left_height - right_height) < 0.001)
			info2.push_back(S_FMT("Height: %d", (int)left_height));
		else
			info2.push_back(S_FMT("Height: %d ~ %d", (int)left_height, (int)right_height));

		// Texture
		if (item_type == MapEditor::SEL_SIDE_BOTTOM)
			texname = side->getTexLower();
		else if (item_type == MapEditor::SEL_SIDE_MIDDLE)
			texname = side->getTexMiddle();
		else
			texname = side->getTexUpper();
		texture = theMapEditor->textureManager().getTexture(texname, theGameConfiguration->mixTexFlats());
	}


	// Floor
	else if (item_type == MapEditor::SEL_FLOOR || item_type == MapEditor::SEL_CEILING)
	{
		// Get sector
		MapSector* sector = map->getSector(item_index);
		if (!sector) return;
		object = sector;

		// Get basic info
		int fheight = sector->intProperty("heightfloor");
		int cheight = sector->intProperty("heightceiling");

		// --- Sector info ---

		// Sector index
		info.push_back(S_FMT("Sector #%d", item_index));

		// Sector height
		info.push_back(S_FMT("Total Height: %d", cheight - fheight));

		// ZDoom UDMF extras
		/*
		if (theGameConfiguration->udmfNamespace() == "zdoom") {
			// Sector colour
			rgba_t col = sector->getColour(0, true);
			info.push_back(S_FMT("Colour: R%d, G%d, B%d", col.r, col.g, col.b));
		}
		*/


		// --- Flat info ---

		// Height
		if (item_type == MapEditor::SEL_FLOOR)
			info2.push_back(S_FMT("Floor Height: %d", fheight));
		else
			info2.push_back(S_FMT("Ceiling Height: %d", cheight));

		// Light
		int light = sector->intProperty("lightlevel");
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Get extra light info
			int fl = 0;
			bool abs = false;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				fl = sector->intProperty("lightfloor");
				abs = sector->boolProperty("lightfloorabsolute");
			}
			else
			{
				fl = sector->intProperty("lightceiling");
				abs = sector->boolProperty("lightceilingabsolute");
			}

			// Set if absolute
			if (abs)
			{
				light = fl;
				fl = 0;
			}

			// Add info string
			if (fl == 0)
				info2.push_back(S_FMT("Light: %d", light));
			else if (fl > 0)
				info2.push_back(S_FMT("Light: %d (%d+%d)", light+fl, light, fl));
			else
				info2.push_back(S_FMT("Light: %d (%d-%d)", light+fl, light, -fl));
		}
		else
			info2.push_back(S_FMT("Light: %d", light));

		// ZDoom UDMF extras
		if (theGameConfiguration->udmfNamespace() == "zdoom")
		{
			// Offsets
			double xoff, yoff;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				xoff = sector->floatProperty("xpanningfloor");
				yoff = sector->floatProperty("ypanningfloor");
			}
			else
			{
				xoff = sector->floatProperty("xpanningceiling");
				yoff = sector->floatProperty("ypanningceiling");
			}
			info2.push_back(S_FMT("Offsets: %1.2f, %1.2f", xoff, yoff));

			// Scaling
			double xscale, yscale;
			if (item_type == MapEditor::SEL_FLOOR)
			{
				xscale = sector->floatProperty("xscalefloor");
				yscale = sector->floatProperty("yscalefloor");
			}
			else
			{
				xscale = sector->floatProperty("xscaleceiling");
				yscale = sector->floatProperty("yscaleceiling");
			}
			info2.push_back(S_FMT("Scale: %1.2fx, %1.2fx", xscale, yscale));
		}

		// Texture
		if (item_type == MapEditor::SEL_FLOOR)
			texname = sector->getFloorTex();
		else
			texname = sector->getCeilingTex();
		texture = theMapEditor->textureManager().getFlat(texname, theGameConfiguration->mixTexFlats());
	}

	// Thing
	else if (item_type == MapEditor::SEL_THING)
	{
		// index, type, position, sector, zpos, height?, radius?

		// Get thing
		MapThing* thing = map->getThing(item_index);
		if (!thing) return;
		object = thing;

		// Index
		info.push_back(S_FMT("Thing #%d", item_index));

		// Position
		if (theMapEditor->currentMapDesc().format == MAP_HEXEN || theMapEditor->currentMapDesc().format == MAP_UDMF)
			info.push_back(S_FMT("Position: %d, %d, %d", (int)thing->xPos(), (int)thing->yPos(), (int)thing->floatProperty("height")));
		else
			info.push_back(S_FMT("Position: %d, %d", (int)thing->xPos(), (int)thing->yPos()));


		// Type
		ThingType* tt = theGameConfiguration->thingType(thing->getType());
		if (tt->getName() == "Unknown")
			info2.push_back(S_FMT("Type: %d", thing->getType()));
		else
			info2.push_back(S_FMT("Type: %s", tt->getName()));

		// Args
		if (theMapEditor->currentMapDesc().format == MAP_HEXEN ||
		        (theMapEditor->currentMapDesc().format == MAP_UDMF && theGameConfiguration->getUDMFProperty("arg0", MOBJ_THING)))
		{
			// Get thing args
			int args[5];
			args[0] = thing->intProperty("arg0");
			args[1] = thing->intProperty("arg1");
			args[2] = thing->intProperty("arg2");
			args[3] = thing->intProperty("arg3");
			args[4] = thing->intProperty("arg4");
			string argstr = tt->getArgsString(args);

			if (argstr.IsEmpty())
				info2.push_back("No Args");
			else
				info2.push_back(argstr);
		}

		// Sector
		int sector = map->sectorAt(thing->point());
		if (sector >= 0)
			info2.push_back(S_FMT("In Sector #%d", sector));
		else
			info2.push_back("No Sector");


		// Texture
		texture = theMapEditor->textureManager().getSprite(tt->getSprite(), tt->getTranslation(), tt->getPalette());
		if (!texture)
		{
			if (use_zeth_icons && tt->getZeth() >= 0)
				texture = theMapEditor->textureManager().getEditorImage(S_FMT("zethicons/zeth%02d", tt->getZeth()));
			if (!texture)
				texture = theMapEditor->textureManager().getEditorImage(S_FMT("thing/%s", tt->getIcon()));
			thing_icon = true;
		}
		texname = "";
	}

	last_update = theApp->runTimer();
}
Example #2
0
/* LineInfoOverlay::update
 * Updates the overlay with info from [line]
 *******************************************************************/
void LineInfoOverlay::update(MapLine* line)
{
	if (!line)
		return;

	//info.clear();
	string info_text;
	int map_format = MapEditor::editContext().mapDesc().format;

	// General line info
	if (Global::debug)
		info_text += (S_FMT("Line #%d (%d)\n", line->getIndex(), line->getId()));
	else
		info_text += (S_FMT("Line #%d\n", line->getIndex()));
	info_text += (S_FMT("Length: %d\n", MathStuff::round(line->getLength())));

	// Line special
	int as_id = line->intProperty("special");
	if (line->props().propertyExists("macro"))
	{
		int macro = line->intProperty("macro");
		info_text += (S_FMT("Macro: #%d\n", macro));
	}
	else
		info_text += (S_FMT("Special: %d (%s)\n", as_id, Game::configuration().actionSpecialName(as_id)));

	// Line trigger
	if (map_format == MAP_HEXEN || map_format == MAP_UDMF)
		info_text += (S_FMT("Trigger: %s\n", Game::configuration().spacTriggerString(line, map_format)));

	// Line args (or sector tag)
	if (map_format == MAP_HEXEN || map_format == MAP_UDMF)
	{
		int args[5];
		args[0] = line->intProperty("arg0");
		args[1] = line->intProperty("arg1");
		args[2] = line->intProperty("arg2");
		args[3] = line->intProperty("arg3");
		args[4] = line->intProperty("arg4");
		string argxstr[2];
		argxstr[0] = line->stringProperty("arg0str");
		argxstr[1] = line->stringProperty("arg1str");
		string argstr = Game::configuration().actionSpecial(as_id).argSpec().stringDesc(args, argxstr);
		if (!argstr.IsEmpty())
			info_text += (S_FMT("%s", argstr));
		else
			info_text += ("No Args");
	}
	else
		info_text += (S_FMT("Sector Tag: %d", line->intProperty("arg0")));

	// Line flags
	if (map_format != MAP_UDMF)
		info_text += (S_FMT("\nFlags: %s", Game::configuration().lineFlagsString(line)));

	// Setup text box
	text_box->setText(info_text);

	// Check needed textures
	int needed_tex = line->needsTexture();

	// Front side
	MapSide* s = line->s1();
	if (s)
	{
		int xoff = s->intProperty("offsetx");
		int yoff = s->intProperty("offsety");
		side_front.exists = true;
		if (Global::debug)
			side_front.info = S_FMT("Front Side #%d (%d) (Sector %d)", s->getIndex(), s->getId(), s->getSector()->getIndex());
		else
			side_front.info = S_FMT("Front Side #%d (Sector %d)", s->getIndex(), s->getSector()->getIndex());
		side_front.offsets = S_FMT("Offsets: (%d, %d)", xoff, yoff);
		side_front.tex_upper = s->getTexUpper();
		side_front.tex_middle = s->getTexMiddle();
		side_front.tex_lower = s->getTexLower();
		side_front.needs_lower = ((needed_tex & TEX_FRONT_LOWER) > 0);
		side_front.needs_middle = ((needed_tex & TEX_FRONT_MIDDLE) > 0);
		side_front.needs_upper = ((needed_tex & TEX_FRONT_UPPER) > 0);
	}
	else side_front.exists = false;

	// Back side
	s = line->s2();
	if (s)
	{
		int xoff = s->intProperty("offsetx");
		int yoff = s->intProperty("offsety");
		side_back.exists = true;
		if (Global::debug)
			side_back.info = S_FMT("Back Side #%d (%d) (Sector %d)", s->getIndex(), s->getId(), s->getSector()->getIndex());
		else
			side_back.info = S_FMT("Back Side #%d (Sector %d)", s->getIndex(), s->getSector()->getIndex());
		side_back.offsets = S_FMT("Offsets: (%d, %d)", xoff, yoff);
		side_back.tex_upper = s->getTexUpper();
		side_back.tex_middle = s->getTexMiddle();
		side_back.tex_lower = s->getTexLower();
		side_back.needs_lower = ((needed_tex & TEX_BACK_LOWER) > 0);
		side_back.needs_middle = ((needed_tex & TEX_BACK_MIDDLE) > 0);
		side_back.needs_upper = ((needed_tex & TEX_BACK_UPPER) > 0);
	}
	else side_back.exists = false;
}