Example #1
0
void cleanUP( LPVOID args ){
	D3D9_item*		item = (D3D9_item*) args;
	Memory*			m = (Memory*) item->arguments;

	m->clearMemory();
	for( DWORD dwAddress : weapons ){
		m->write( dwAddress, 0 );
	}

	item->isEnabled = false;
}