Example #1
0
bool ExCommand::load(MfcArchive &file) {
	debugC(5, kDebugLoading, "ExCommand::load()");

	_parentId = file.readUint16LE();
	_messageKind = file.readUint32LE();
	_x = file.readSint32LE();
	_y = file.readSint32LE();
	_field_14 = file.readUint32LE();
	_sceneClickX = file.readUint32LE();
	_sceneClickY = file.readUint32LE();
	_field_20 = file.readUint32LE();
	_field_24 = file.readUint32LE();
	_param = file.readUint32LE();
	_field_2C = file.readUint32LE();
	_field_30 = file.readUint32LE();
	_field_34 = file.readUint32LE();

	_messageNum = file.readUint32LE();

	_field_3C = 0;

	if (g_fp->_gameProjectVersion >= 12) {
		_excFlags = file.readUint32LE();
		_parId = file.readUint32LE();
	}

	_objtype = kObjTypeExCommand;

	return true;
}
Example #2
0
bool DWordArray::load(MfcArchive &file) {
	debugC(5, kDebugLoading, "DWordArray::load()");
	int count = file.readCount();

	debugC(9, kDebugLoading, "DWordArray::count: %d", count);

	resize(count);

	for (int i = 0; i < count; i++) {
		int32 t = file.readSint32LE();

		push_back(t);
	}

	return true;
}
Example #3
0
bool PreloadItems::load(MfcArchive &file) {
    debugC(5, kDebugLoading, "PreloadItems::load()");

    int count = file.readCount();

    clear();

    for (int i = 0; i < count; i++) {
        PreloadItem *t = new PreloadItem();
        t->preloadId1 = file.readUint32LE();
        t->preloadId2 = file.readUint32LE();
        t->sceneId = file.readUint32LE();
        t->param = file.readSint32LE();

        push_back(t);
    }

    return true;
}
Example #4
0
bool Interaction::load(MfcArchive &file) {
	debugC(5, kDebugLoading, "Interaction::load()");

	_objectId1 = file.readUint16LE();
	_objectId2 = file.readUint16LE();
	_staticsId1 = file.readUint16LE();
	_staticsId2 = file.readUint16LE();
	_objectId3 = file.readUint16LE();
	_objectState2 = file.readUint32LE();
	_objectState1 = file.readUint32LE();
	_xOffs = file.readSint32LE();
	_yOffs = file.readSint32LE();
	_sceneId = file.readUint32LE();
	_flags = file.readUint32LE();
	_actionName = file.readPascalString();

	_messageQueue = file.readClass<MessageQueue>();

	return true;
}
Example #5
0
bool PicAniInfo::load(MfcArchive &file) {
	debugC(5, kDebugLoading, "PicAniInfo::load()");

	type = file.readUint32LE();
	objectId = file.readUint16LE();
	field_6 = file.readUint16LE();
	field_8 = file.readUint32LE();
	sceneId = file.readUint16LE();
	field_E = file.readUint16LE();
	ox = file.readSint32LE();
	oy = file.readSint32LE();
	priority = file.readUint32LE();
	staticsId = file.readUint16LE();
	movementId = file.readUint16LE();
	dynamicPhaseIndex = file.readUint16LE();
	flags = file.readUint16LE();
	field_24 = file.readUint32LE();
	someDynamicPhaseIndex = file.readUint32LE();

	return true;
}