Example #1
0
bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayInfoEntry& info)
{
    ModelList::const_iterator it = model_list.find(info.Displayid);
    if (it == model_list.end())
        return false;

    G3D::AABox mdl_box(it->second.bound);
    // ignore models with no bounds
    if (mdl_box == G3D::AABox::zero())
    {
        VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
        return false;
    }

    iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(sWorld->GetDataPath() + "vmaps/", it->second.name);

    if (!iModel)
        return false;

    name = it->second.name;
    //flags = VMAP::MOD_M2;
    //adtId = 0;
    //ID = 0;
    iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());
    phasemask = go.GetPhaseMask();
    iScale = go.GetObjectScale();
    iInvScale = 1.f / iScale;

    G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0);
    iInvRot = iRotation.inverse();
    // transform bounding box:
    mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
    AABox rotated_bounds;
    for (int i = 0; i < 8; ++i)
        rotated_bounds.merge(iRotation * mdl_box.corner(i));

    iBound = rotated_bounds + iPos;
#ifdef SPAWN_CORNERS
    // test:
    for (int i = 0; i < 8; ++i)
    {
        Vector3 pos(iBound.corner(i));
        go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
    }
#endif

    return true;
}
bool GameObjectModel::initialize(std::unique_ptr<GameObjectModelOwnerBase> modelOwner, std::string const& dataPath)
{
    ModelList::const_iterator it = model_list.find(modelOwner->GetDisplayId());
    if (it == model_list.end())
        return false;

    G3D::AABox mdl_box(it->second.bound);
    // ignore models with no bounds
    if (mdl_box == G3D::AABox::zero())
    {
        VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
        return false;
    }

    iModel = ((VMAP::VMapManager2*)VMAP::VMapFactory::createOrGetVMapManager())->acquireModelInstance(dataPath + "vmaps/", it->second.name);

    if (!iModel)
        return false;

    name = it->second.name;
    //flags = VMAP::MOD_M2;
    //adtId = 0;
    //ID = 0;
    iPos = modelOwner->GetPosition();
    phasemask = modelOwner->GetPhaseMask(); 
    iScale = modelOwner->GetScale();
    iInvScale = 1.f / iScale;

    G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(modelOwner->GetOrientation(), 0, 0);
    iInvRot = iRotation.inverse();
    // transform bounding box:
    mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
    AABox rotated_bounds;
    for (int i = 0; i < 8; ++i)
        rotated_bounds.merge(iRotation * mdl_box.corner(i));

    iBound = rotated_bounds + iPos;
#ifdef SPAWN_CORNERS
    // test:
    for (int i = 0; i < 8; ++i)
    {
        Vector3 pos(iBound.corner(i));
        modelOwner->DebugVisualizeCorner(pos);
    }
#endif
    owner = std::move(modelOwner);
    return true;
}
void LoadGameObjectModelList()
{
    FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
    if (!model_list_file)
        return;

    uint32 name_length, displayId;
    char buff[500];
    while (!feof(model_list_file))
    {
        Vector3 v1, v2;
        if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1
            || fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
            || name_length >= sizeof(buff)
            || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
            || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
            || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
        {
            printf("\nFile '%s' seems to be corrupted", VMAP::GAMEOBJECT_MODELS);
            break;
        }

        model_list.insert
        (
            ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) )
        );
    }
    fclose(model_list_file);
}
void LoadGameObjectModelList()
{
//#ifndef NO_CORE_FUNCS
    uint32 oldMSTime = getMSTime();
//#endif

    FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
    if (!model_list_file)
    {
        sLog->outError("Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
        return;
    }

    uint32 name_length, displayId;
    char buff[500];
    while (true)
    {
        Vector3 v1, v2;
        if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
            if (feof(model_list_file))  // EOF flag is only set after failed reading attempt
                break;

        if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
            || name_length >= sizeof(buff)
            || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
            || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
            || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
        {
            sLog->outError("File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
            break;
        }

        model_list.insert
        (
            ModelList::value_type( displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)) )
        );
    }

    fclose(model_list_file);
    sLog->outString(">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
bool GameObjectModel::UpdatePosition()
{
    if (!iModel)
        return false;

    ModelList::const_iterator it = model_list.find(owner->GetDisplayId());
    if (it == model_list.end())
        return false;

    G3D::AABox mdl_box(it->second.bound);
    // ignore models with no bounds
    if (mdl_box == G3D::AABox::zero())
    {
        TC_LOG_ERROR("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
        return false;
    }

    iPos = owner->GetPosition();

    G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(owner->GetOrientation(), 0, 0);
    iInvRot = iRotation.inverse();
    // transform bounding box:
    mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
    AABox rotated_bounds;
    for (int i = 0; i < 8; ++i)
        rotated_bounds.merge(iRotation * mdl_box.corner(i));

    iBound = rotated_bounds + iPos;
#ifdef SPAWN_CORNERS
    // test:
    for (int i = 0; i < 8; ++i)
    {
        Vector3 pos(iBound.corner(i));
        owner->DebugVisualizeCorner(pos);
    }
#endif

    return true;
}
Example #6
0
bool GameObjectModel::Relocate(const GameObject& go)
{
    if (!iModel)
        return false;

    ModelList::const_iterator it = model_list.find(go.GetDisplayId());
    if (it == model_list.end())
        return false;

    G3D::AABox mdl_box(it->second.bound);
    // ignore models with no bounds
    if (mdl_box == G3D::AABox::zero())
    {
        VMAP_ERROR_LOG("misc", "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str());
        return false;
    }

    iPos = Vector3(go.GetPositionX(), go.GetPositionY(), go.GetPositionZ());

    G3D::Matrix3 iRotation = G3D::Matrix3::fromEulerAnglesZYX(go.GetOrientation(), 0, 0);
    iInvRot = iRotation.inverse();
    // transform bounding box:
    mdl_box = AABox(mdl_box.low() * iScale, mdl_box.high() * iScale);
    AABox rotated_bounds;
    for (int i = 0; i < 8; ++i)
        rotated_bounds.merge(iRotation * mdl_box.corner(i));

    iBound = rotated_bounds + iPos;
#ifdef SPAWN_CORNERS
    // test:
    for (int i = 0; i < 8; ++i)
    {
        Vector3 pos(iBound.corner(i));
        go.SummonCreature(1, pos.x, pos.y, pos.z, 0, TEMPSUMMON_MANUAL_DESPAWN);
    }
#endif

    return true;
}
Example #7
0
void LoadGameObjectModelList(std::string const& dataPath)
{
#ifndef NO_CORE_FUNCS
    uint32 oldMSTime = getMSTime();
#endif

    FILE* model_list_file = fopen((dataPath + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb");
    if (!model_list_file)
    {
        VMAP_ERROR_LOG("misc", "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS);
        return;
    }

    uint32 name_length, displayId;
    char buff[500];
    while (true)
    {
        Vector3 v1, v2;
        if (fread(&displayId, sizeof(uint32), 1, model_list_file) != 1)
            if (feof(model_list_file))  // EOF flag is only set after failed reading attempt
                break;

        if (fread(&name_length, sizeof(uint32), 1, model_list_file) != 1
            || name_length >= sizeof(buff)
            || fread(&buff, sizeof(char), name_length, model_list_file) != name_length
            || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1
            || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1)
        {
            VMAP_ERROR_LOG("misc", "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS);
            break;
        }

        if (v1.isNaN() || v2.isNaN())
        {
            VMAP_ERROR_LOG("misc", "File '%s' Model '%s' has invalid v1%s v2%s values!", VMAP::GAMEOBJECT_MODELS, std::string(buff, name_length).c_str(), v1.toString().c_str(), v2.toString().c_str());
            continue;
        }

        model_list.insert
        (
            ModelList::value_type(displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)))
        );
    }

    fclose(model_list_file);
    VMAP_INFO_LOG("server.loading", ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime));
}
AbstractWordSubstitutionModel::AbstractWordSubstitutionModel(
  ModelList& modelList,
  const std::string& prefix) :
  AbstractParameterAliasable(prefix),
  AbstractSubstitutionModel(
      modelList.getWordAlphabet(),
      new CanonicalStateMap(modelList.getWordAlphabet(), false),
      prefix),
  new_alphabet_ (true),
  VSubMod_      (),
  VnestedPrefix_(),
  Vrate_        (modelList.size())
{
  enableEigenDecomposition(false);
  size_t i, j;
  size_t n = modelList.size();

  // test whether two models are identical

  bool flag = 0;
  i = 0;
  j = 1;
  while (!flag && i < (n - 1))
  {
    if (modelList.getModel(i) == modelList.getModel(j))
      flag = 1;
    else
    {
      j++;
      if (j == n)
      {
        i++;
        j = i + 1;
      }
    }
  }

  if (!flag)
  {
    for (i = 0; i < n; i++)
    {
      VSubMod_.push_back(modelList.getModel(i));
      VnestedPrefix_.push_back(modelList.getModel(i)->getNamespace());
      VSubMod_[i]->setNamespace(prefix + TextTools::toString(i + 1) + "_" + VnestedPrefix_[i]);
      addParameters_(VSubMod_[i]->getParameters());
    }
  }
  else
  {
    string t = "";
    for (i = 0; i < n; i++)
    {
      VSubMod_.push_back(modelList.getModel(0));
      VnestedPrefix_.push_back(modelList.getModel(0)->getNamespace());
      t += TextTools::toString(i + 1);
    }
    VSubMod_[0]->setNamespace(prefix + t + "_" + VnestedPrefix_[0]);
    addParameters_(VSubMod_[0]->getParameters());
  }

  for (i = 0; i < n; i++)
  {
    Vrate_[i] = 1.0 / static_cast<double>(n);
  }

}