void NodeManagerPrimitive::EchoNodeSets (ModelManagerT& model, MakeCSE_IOManager& theInput) { /* read in nodes set that are to be transferred */ theInput.NodeSetsMapped (fNodeSetID, fTransMethods); fNodeSetData.Allocate (fNodeSetID.Length()); out << "\n N o d e S e t D a t a :\n\n"; out << " Number of Node Sets . . . . . . . . . . . . . . = " << fNodeSetData.Length() << endl; /* read node sets */ for (int i=0; i < fNodeSetData.Length(); i++) { fNodeSetData[i] = model.NodeSet (fNodeSetID[i]); out << " Node Set . . . . . . . . . . . . . . . . . . . = " << fNodeSetID[i] << '\n'; out << " Number of Nodes in Set. . . . . . . . . . . . = " << fNodeSetData[i].Length() << '\n'; } out << " Node Set Transfer Methods . . . . . . . . . . . = " << fTransMethods.Length() << '\n'; out << " Method Set ID\n"; for (int g=0; g < fNodeSetID.Length(); g++) out << setw (kIntWidth) << fTransMethods[g] << setw (kIntWidth) << fNodeSetID[g] << '\n'; /* checks */ bool okay = true; if (fTransMethods.Length() < 0) okay = false; for (int t=0; t < fTransMethods.Length() && okay; t++) if (fTransMethods[t] < CSEConstants::kSurface1 || fTransMethods[t] > CSEConstants::kSplit) okay = false; if (!okay) { cout << "Invalid Node Transfer Method" << endl; throw ExceptionT::kBadInputValue; } }