Monster* enemy = new Monster(); enemy->setName("Goblin"); enemy->setLevel(1); enemy->setHealth(10); enemy->setAttack(2); enemy->setDefense(1); monsterManager->addEnemy(enemy);
Monster* enemy = monsterFactory->createMonster("Orc"); monsterManager->addEnemy(enemy);In this example, we use a monster factory to create a new instance of Monster class with pre-defined properties for an "Orc" monster. After that, we add the enemy to the game using the addEnemy method. Overall, the Monster package library provides a set of tools and functionalities for creating and managing game characters, enemies and monsters. The addEnemy method is an important functionality provided by this library for adding enemy monsters to the game.