void AreaLightsExample::mouseMoveEvent(MouseMoveEvent& event) { if(_ui->handleMoveEvent(event.position())) { /* UI handles it */ } else if((event.buttons() & MouseMoveEvent::Button::Left)) { const Vector2 delta = 3.0f* Vector2{event.position() - _previousMousePosition}/Vector2{GL::defaultFramebuffer.viewport().size()}; _cameraRotation += delta; _previousMousePosition = event.position(); } else return; redraw(); }
void PrimitivesExample::mouseMoveEvent(MouseMoveEvent& event) { if(!(event.buttons() & MouseMoveEvent::Button::Left)) return; const Vector2 delta = 3.0f* Vector2{event.position() - _previousMousePosition}/ Vector2{GL::defaultFramebuffer.viewport().size()}; _transformation = Matrix4::rotationX(Rad{delta.y()})* _transformation* Matrix4::rotationY(Rad{delta.x()}); _previousMousePosition = event.position(); event.setAccepted(); redraw(); }