void Room::Update(float dt) { UpdateLamp(dt); static MouseState prevState; MouseState currentState; if (m_mouse->GetState(currentState)) { bool change = true; if (prevState.isButtonDown(0)) { auto d = currentState.getMousePositionChange(); m_camera.Rotate(d.y/300.f, d.x/300.f); } else if (prevState.isButtonDown(1)) { auto d = currentState.getMousePositionChange(); m_camera.Zoom(d.y/10.0f); } else change = false; prevState = currentState; if (change) UpdateCamera(); } m_particles->Update(m_context, dt, m_camera.GetPosition()); }
void InputField::mouseClickListener() { MouseState* mouseState = getDriver()->getInput()->getMouseState(); Box3 bb = getBoundingBox(); Vector3 campos; if(getDriver()->getActiveCameras()->at(0) == nullptr) campos = Vector3(); else campos = getDriver()->getActiveCameras()->at(0)->getPosition(); if(bb.contains(mouseState->getPosition() + campos) && mouseState->isButtonDown(Buttons::LEFT_MOUSE)) { onClick(mouseState); mouseState->handleEvent(Buttons::LEFT_MOUSE, 0); } else if(mouseState->isButtonDown(Buttons::LEFT_MOUSE)) { onUnClicked(mouseState); } }
void BrushTool::mouseMoveEvent(MouseState mouse, QImage *layer, QImage *hud, QImage *selection, bool *useSelection) { if(mouse.isButtonDown(Qt::LeftButton)){ hud->fill(Qt::transparent); QImage temp(layer->size(), layer->format()); temp.fill(Qt::transparent); QPainter *painter = this->getPainter(&temp); if(m_brushSize->value() == 1) Tool::drawPerfectLine(painter, mouse.getPos(), m_last); else painter->drawLine(mouse.getPos(), m_last); delete painter; if(QVector2D(mouse.getPos() - m_last).lengthSquared() >= (m_brushSize->value() + 2) * m_brushSize->value()){ m_last = mouse.getPos(); this->drawInSelection(layer, &temp, selection, useSelection); } else{ this->drawInSelection(hud, &temp, selection, useSelection); } } }
void GradientTool::mouseMoveEvent(MouseState mouse, QImage *layer, QImage *hud, QImage *selection, bool *useSelection) { if(mouse.isButtonDown(Qt::LeftButton)){ hud->fill(Qt::transparent); QImage temp(layer->size(), layer->format()); temp.fill(Qt::transparent); this->drawGradient(mouse, &temp, this->getColor(m_from->currentText()), this->getColor(m_to->currentText())); this->drawInSelection(hud, &temp, selection, useSelection); } }
void Scene::Update(float dt) { MoveSheldersMatrix(); static MouseState prevState; MouseState currentState; if (m_mouse->GetState(currentState)) { if (prevState.isButtonDown(0)) ReadKeyboard(true); else ReadKeyboard(false); prevState = currentState; } UpdateCamera(XMMatrixIdentity()); m_particles->Update(m_context, dt, m_camera.GetPosition()); }
void Scene::Update(float dt) { UpdateInput(); static MouseState prevState; MouseState currentState; if (!m_mouse->GetState(currentState)) return; bool change = true; if (prevState.isButtonDown(0)) { POINT d = currentState.getMousePositionChange(); m_camera.Rotate(d.x / 300.f, d.y / 300.f); } else change = false; prevState = currentState; //if (change) UpdateCamera(m_camera.GetViewMatrix()); //UpdateScene(dt); if (m_menu->animationPending) UpdateCube(dt); //m_particles->Update(m_context, dt, m_camera.GetPosition()); }