Example #1
0
	void SceneNode::detachObject( MovableObject & object )
	{
		auto it = std::find_if( m_objects.begin(), m_objects.end(), [&object]( std::reference_wrapper< MovableObject > obj )
		{
			return obj.get().getName() == object.getName();
		} );

		if ( it != m_objects.end() )
		{
			m_objects.erase( it );
			object.attachTo( nullptr );
		}
	}
Example #2
0
	void SceneNode::attachObject( MovableObject & object )
	{
		object.detach();
		m_objects.push_back( object );
		object.attachTo( shared_from_this() );
	}