///////////////////////////////////////////////////////////////////////// // Main initialization point // int sample_main(int argc, const char** argv) { NVPWindow::ContextFlags context( 3, //major; 3, //minor; false, //core; 1, //MSAA; true, //debug; false, //robust; false, //forward; NULL //share; ); g_myWindow.argc = argc; g_myWindow.argv = argv; if(!g_myWindow.create("bk3d viewer", &context)) return false; g_myWindow.makeContextCurrent(); g_myWindow.swapInterval(0); while(MyWindow::sysPollEvents(false) ) { idle(); } return true; }
int main() { MyWindow w; w.create(); // 이 순간 윈도우가 만들어져야 합니다. // 왼쪽 버튼을 누르면 "LButton" 이라고 출력되어야 합니다. IoProcessMessage(); }
int utIOWindowGL(){ MyWindow win; MyWindow win2; // struct Func:TimedFunction{ // void onExecute(){ printf("hello\n"); } // }; // // Func tf; // tf(1000); win.create(Window::Dim(100,0, 200,200), "Window 1", 40); win2.create(Window::Dim(300,0, 200,200), "Window 2", 40); // win2.create(Window::Dim(200,200,300), "Window 2", 40, SingleBuf); win.freqs(1,2); win2.freqs(3,4); //win.cursorHide(true); Window::startLoop(); return 0; }
int main(){ for(int i=0; i<800; ++i){ int Nv = rnd::prob(0.5) ? (rnd::prob(0.5) ? addCube(shapes) : addDodecahedron(shapes)) : addIcosahedron(shapes); Mat4f xfm; xfm.setIdentity(); xfm.scale(Vec3f(rnd::uniform(1.,0.1), rnd::uniform(1.,0.1), rnd::uniform(1.,0.1))); xfm.translate(Vec3f(rnd::uniformS(8.), rnd::uniformS(8.), rnd::uniformS(8.))); //xfm.rotate(rnd::uniform(), rnd::uniform(), rnd::uniform()); shapes.transform(xfm, shapes.vertices().size()-Nv); for(int i=0; i<Nv; ++i){ float f = float(i)/Nv; shapes.color(HSV(f*0.1+0.2,1,1)); } } shapes.primitive(Graphics::TRIANGLES); shapes.decompress(); shapes.generateNormals(); win1.add(new StandardWindowKeyControls); win1.create(Window::Dim(800, 600)); MainLoop::start(); return 0; }
int main() { win1.add(new StandardWindowKeyControls); win1.create(Window::Dim(800, 600)); MainLoop::start(); return 0; }
int main(){ MyWindow win; GLVDetachable gui; glv::Table layout("><"); // Create some random widgets for testing glv::Button btn; glv::Sliders sld(glv::Rect(100,10*4), 1,4); glv::Slider2D sld2; btn.colors().set(glv::Color(1,0,0)); layout.enable(glv::DrawBack); //layout.enable(glv::Controllable | glv::HitTest); //layout.addHandler(glv::Event::MouseDrag, glv::Behavior::mouseMove); layout << gui.detachedButton() << new glv::Label("detach") << btn << new glv::Label("param 1") << sld << new glv::Label("param 2") << sld2<< new glv::Label("param 3") ; gui << layout; layout.arrange(); // We must assign a parent window to the GUI gui.parentWindow(win); win.append(*new StandardWindowKeyControls); win.create(); MainLoop::start(); }
int main(){ iso.primitive(Graphics::TRIANGLES); win.create(Window::Dim(800,600), "Rob's Game of Life", 140); win.add(new StandardWindowKeyControls); win.add(new NavInputControl(nav)); Window::startLoop(); }
int main(){ win1.create(Window::Dim(800, 600), "Allocore Example: MsgTube"); audio.append(win1); audio.start(); MainLoop::start(); return 0; }
int main(){ double world_radius = 50; nav.smooth(0.8); lens.near(1).far(world_radius); // set up mesh: mesh.primitive(Graphics::TRIANGLES); double tri_size = 2; int count = 4000; for (int i=0; i<count; i++) { double x = rnd::uniformS(world_radius); double y = rnd::uniformS(world_radius); double z = rnd::uniformS(world_radius); for (int v=0; v<3; v++) { mesh.color(HSV(float(i)/count, v!=2, 1)); mesh.vertex(x+rnd::uniformS(tri_size), y+rnd::uniformS(tri_size), z+rnd::uniformS(tri_size)); } } // set up grid: grid.primitive(Graphics::LINES); double stepsize = 1./2; for (double x=-1; x<=1; x+= stepsize) { for (double y=-1; y<=1; y+= stepsize) { grid.vertex(x, y, 1); grid.vertex(x, y, -1); }} for (double x=-1; x<=1; x+= stepsize) { for (double z=-1; z<=1; z+= stepsize) { grid.vertex(x, 1, z); grid.vertex(x, -1, z); }} for (double y=-1; y<=1; y+= stepsize) { for (double z=-1; z<=1; z+= stepsize) { grid.vertex(1, y, z); grid.vertex(-1, y, z); }} grid.scale(world_radius); // set up cube: cube.color(1,1,1,1); cube.primitive(Graphics::TRIANGLES); addCube(cube); cube.generateNormals(); win.create(Window::Dim(100, 0, 640, 480), "Cube Map FBO Example", 60); win.displayMode(win.displayMode() | Window::STEREO_BUF); win.add(new StandardWindowKeyControls); win.add(new NavInputControl(nav)); MainLoop::start(); return 0; }
int main (int argc, char * const argv[]) { searchpaths.addAppPaths(argc, argv); searchpaths.addSearchPath(searchpaths.appPath() + "../../share"); searchpaths.print(); // load in a "scene" FilePath path = searchpaths.find("ducky.obj"); printf("reading %s\n", path.filepath().c_str()); ascene = Scene::import(path.filepath()); if (ascene==0) { printf("error reading %s\n", path.filepath().c_str()); return -1; } else { ascene->getBounds(scene_min,scene_max); scene_center = (scene_min + scene_max) / 2.f; ascene->dump(); } File frag_file(searchpaths.find("basicFragment.glsl"), "r", true); File vert_file(searchpaths.find("basicVertex.glsl"), "r", true); printf("frag_file %s\n", frag_file.path().c_str()); printf("vert_file %s\n", vert_file.path().c_str()); frag.source(frag_file.readAll(), Shader::FRAGMENT); vert.source(vert_file.readAll(), Shader::VERTEX); win1.add(new StandardWindowKeyControls); win1.create(Window::Dim(640, 480)); Image img(searchpaths.find("hubble.jpg").filepath()); tex.allocate(img.array()); MainLoop::start(); return 0; }
int main(){ { int Nv = addTetrahedron(solids[0]); solids[0].primitive(Graphics::TRIANGLES); for(int i=0; i<Nv; ++i){ float f = float(i)/Nv; solids[0].color(HSV(f*0.2+0.4,1,1)); } solids[0].decompress(); solids[0].generateNormals(); } { int Nv = addCube(solids[1]); solids[1].primitive(Graphics::TRIANGLES); for(int i=0; i<Nv; ++i){ float f = float(i)/Nv; solids[1].color(HSV(f*0.1+0.2,1,1)); } solids[1].decompress(); solids[1].generateNormals(); } { int Nv = addOctahedron(solids[2]); solids[2].primitive(Graphics::TRIANGLES); for(int i=0; i<Nv; ++i){ float f = float(i)/Nv; solids[2].color(HSV(f*0.1+0.1,1,1)); } solids[2].decompress(); solids[2].generateNormals(); } { int Nv = addDodecahedron(solids[3]); solids[3].primitive(Graphics::TRIANGLES); for(int i=0; i<Nv; ++i){ float f = float(i)/Nv; solids[3].color(HSV(f*0.1,1,1)); } solids[3].decompress(); solids[3].generateNormals(); } { int Nv = addIcosahedron(solids[4]); solids[4].primitive(Graphics::TRIANGLES); for(int i=0; i<Nv; ++i){ float f = float(i)/Nv; solids[4].color(HSV(f*0.1 + 0.7,1,1)); } solids[4].decompress(); solids[4].generateNormals(); } win.add(new StandardWindowKeyControls); win.create(); MainLoop::start(); }
//------------------------------------------------------------------------------ // Main initialization point //------------------------------------------------------------------------------ int sample_main(int argc, const char** argv) { // you can create more than only one static MyWindow myWindow; // ------------------------------- // Basic OpenGL settings // NVPWindow::ContextFlags context( 4, //major; 3, //minor; false, //core; 1, //MSAA; 24, //depth bits 8, //stencil bits false, //debug; false, //robust; false, //forward; NULL //share; ); // ------------------------------- // Create the window // if(!myWindow.create("gl_vk_supersampled", &context, 1280,720)) { LOGE("Failed to initialize the sample\n"); return false; } // ------------------------------- // Parse arguments/options // for(int i=1; i<argc; i++) { if(strlen(argv[i]) <= 1) continue; switch(argv[i][1]) { case 's': s_bStats = atoi(argv[++i]) ? true : false; LOGI("s_bStats set to %s\n", s_bStats ? "true":"false"); break; case 'q': g_MSAA = atoi(argv[++i]); #ifdef USESVCUI if(g_pWinHandler) g_pWinHandler->GetCombo("MSAA")->SetSelectedByData(g_MSAA); #endif LOGI("g_MSAA set to %d\n", g_MSAA); break; case 'r': g_Supersampling = atof(argv[++i]); #ifdef USESVCUI if(g_pWinHandler) g_pWinHandler->GetCombo("SS")->SetSelectedByData(g_Supersampling*10); #endif LOGI("g_Supersampling set to %.2f\n", g_Supersampling); break; case 'd': #ifdef USESVCUI if(g_pTweakContainer) g_pTweakContainer->SetVisible(atoi(argv[++i]) ? 1 : 0); #endif break; default: LOGE("Wrong command-line\n"); case 'h': LOGI(s_sampleHelpCmdLine); break; } } s_pCurRenderer = g_renderers[s_curRenderer]; s_pCurRenderer->initGraphics(myWindow.getWidth(), myWindow.getHeight(), g_Supersampling, g_MSAA); g_profiler.init(); g_profiler.setDefaultGPUInterface(s_pCurRenderer->getTimerInterface()); s_pCurRenderer->setDownSamplingMode(g_downSamplingMode); // ------------------------------- // Message pump loop // myWindow.makeContextCurrent(); myWindow.swapInterval(0); myWindow.reshape(); while(MyWindow::sysPollEvents(false) ) { myWindow.idle(); } return true; }
int main(){ win.create(Window::Dim(800, 600), "Allocore Example: Camera"); MainLoop::start(); return 0; }