Example #1
0
void MythUIEditBar::AddBar(MythUIShape *shape, MythUIImage *image,
                           const QRect &area)
{
    MythUIType *add = GetNew(shape, image);
    if (add)
    {
        MythUIShape *shape = dynamic_cast<MythUIShape*>(add);
        MythUIImage *image = dynamic_cast<MythUIImage*>(add);
        if (shape)
            shape->SetCropRect(area.left(), area.top(), area.width(), area.height());
        if (image)
            image->SetCropRect(area.left(), area.top(), area.width(), area.height());
        add->SetPosition(area.left(), area.top());
    }
}
void MythUIProgressBar::CalculatePosition(void)
{
    MythUIType *progressType = GetChild("progressimage");

    if (!progressType)
    {
        LOG(VB_GENERAL, LOG_ERR, "Progress image doesn't exist");
        return;
    }

    progressType->SetVisible(false);

    int total = m_total - m_start;
    int current = m_current - m_start;
    float percentage = 0.0;

    if (total <= 0 || current <= 0 || current > total)
        return;

    percentage = (float)current / (float)total;
    progressType->SetVisible(true);

    QRect fillArea = progressType->GetArea();

    int height = fillArea.height();
    int width = fillArea.width();
    int x = fillArea.x();
    int y = fillArea.y();

    switch (m_effect)
    {
        case EffectReveal :

            if (m_layout == LayoutHorizontal)
            {
                width = (int)((float)fillArea.width() * percentage);
            }
            else
            {
                height = (int)((float)fillArea.height() * percentage);
            }

            break;
        case EffectSlide :

            if (m_layout == LayoutHorizontal)
            {
                int newwidth = (int)((float)fillArea.width() * percentage);
                x = width - newwidth;
                width = newwidth;
            }
            else
            {
                int newheight = (int)((float)fillArea.height() * percentage);
                y = height - newheight;
                height = newheight;
            }

            break;
        case EffectAnimate :
            // Not implemented yet
            break;
    }

    MythUIImage *progressImage = dynamic_cast<MythUIImage *>(progressType);
    MythUIShape *progressShape = dynamic_cast<MythUIShape *>(progressType);

    if (width <= 0)
        width = 1;

    if (height <= 0)
        height = 1;

    if (progressImage)
        progressImage->SetCropRect(x, y, width, height);
    else if (progressShape)
        progressShape->SetCropRect(x, y, width, height);

    SetRedraw();
}