bool LiveScene::hasAttribute( const Name &name ) const { if ( !m_isRoot && m_dagPath.length() == 0 ) { throw Exception( "IECoreMaya::LiveScene::hasAttribute: Dag path no longer exists!" ); } if( name == SceneInterface::visibilityName ) { return true; } std::vector< CustomAttributeReader > &attributeReaders = customAttributeReaders(); for ( std::vector< CustomAttributeReader >::const_iterator it = attributeReaders.begin(); it != attributeReaders.end(); ++it ) { NameList names; { // call it->m_names under a mutex, as it could be reading plug values, // which isn't thread safe: tbb::mutex::scoped_lock l( s_mutex ); it->m_names( m_dagPath, names ); } if ( std::find(names.begin(), names.end(), name) != names.end() ) { return true; } } return false; }
Imath::Box3d HoudiniScene::readBound( double time ) const { OP_Node *node = retrieveNode( true ); Imath::Box3d bounds; UT_BoundingBox box; OP_Context context( time ); /// \todo: this doesn't account for SOPs containing multiple shapes /// if we fix it, we need to fix the condition below as well if ( node->getBoundingBox( box, context ) ) { bounds = IECore::convert<Imath::Box3d>( box ); } // paths embedded within a sop already have bounds accounted for if ( m_contentIndex ) { return bounds; } NameList children; childNames( children ); for ( NameList::iterator it=children.begin(); it != children.end(); ++it ) { ConstSceneInterfacePtr childScene = child( *it ); Imath::Box3d childBound = childScene->readBound( time ); if ( !childBound.isEmpty() ) { bounds.extendBy( Imath::transform( childBound, childScene->readTransformAsMatrix( time ) ) ); } } return bounds; }
void user_pass(char *username) { NameList name; IdMap users; ServerPrx server; server = meta->getServer(serverId, ctx); name.push_back(username); users = server->getUserIds(name, ctx); if (users[username] < 0) throw "Invalid User"; else { UserInfoMap uinfo = server->getRegistration(users[username], ctx); cout << "Enter new password for " << uinfo[UserName] << ": "; string pass; getline(cin, pass); uinfo[UserPassword] = pass; server->updateRegistration(users[username], uinfo, ctx); cout << "Password Updated!" << endl; } }
NameList SplattingManager::getMapTextureNames() const { NameList names; for (size_t i = 0; i < mImpl->maps.size(); ++i) names.push_back(mImpl->maps[i]->getName()); return names; }
void LinkedScene::readTags( NameList &tags, int filter ) const { if ( filter!=SceneInterface::LocalTag && !m_readOnly ) { throw Exception( "readTags with filter != LocalTag is only supported when reading the scene file!" ); } if ( m_linkedScene ) { m_linkedScene->readTags( tags, filter ); /// Only queries ancestor tags and local tags (if at the link location) from the main scene. int mainFilter = filter & ( SceneInterface::AncestorTag | ( m_atLink ? SceneInterface::LocalTag : 0 ) ); if ( !m_atLink && (filter & SceneInterface::AncestorTag) ) { /// child locations inside the link consider all the local tags at the link location as ancestor tags as well. mainFilter |= SceneInterface::LocalTag; } if ( mainFilter ) { NameList mainTags; m_mainScene->readTags( mainTags, mainFilter ); tags.insert( tags.end(), mainTags.begin(), mainTags.end() ); } } else { m_mainScene->readTags( tags, filter ); } }
RecordPtr Common::assembleRecord(const Json::Value& rVal) { auto contact = rVal["contact"].asString(); auto nonce = rVal["nonce"].asString(); auto pow = rVal["pow"].asString(); auto pubHSKey = rVal["pubHSKey"].asString(); auto sig = rVal["recordSig"].asString(); auto type = rVal["type"].asString(); auto name = rVal["name"].asString(); if (type != "Create") Log::get().error("Record parsing: not a Create Record!"); NameList subdomains; if (rVal.isMember("subd")) { Json::Value list = rVal["subd"]; auto sources = list.getMemberNames(); for (auto source : sources) subdomains.push_back(std::make_pair(source, list[source].asString())); } auto key = Utils::base64ToRSA(pubHSKey); return std::make_shared<CreateR>(contact, name, subdomains, nonce, pow, sig, key); }
void print(int start = 0) { cout << "Loop-------------------------------------\n"; cout << " |---[namelist]---------------" << endl; names->print(5); BLANKS(start); cout << " |---" << "[beforeloop] [|" << (beforeloop? *beforeloop:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[beforeloopinit] [|" << (beforeloopinit? *beforeloopinit:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[precondition] [|" << (precondition? *precondition:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[loopcondition] [|" << (loopcondition? *loopcondition:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[realloopcondition] [|" << (realloopcondition? *realloopcondition:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[loopbody] [|" << (loopbody->body? *loopbody->body:"NULL") << "|]" << endl; loopbody->print(start + 7); BLANKS(start); cout << " |---" << "[postcondition] [|" << (postcondition? *postcondition:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[afterloop] [|" << (afterloop? *afterloop:"NULL") << "|]" << endl; BLANKS(start); cout << " |---" << "[loopinvariant] [|" << (loopinvariant? *loopinvariant:"NULL") << "|]" << endl; if (learners != NULL) { cout << " |---[learnerlist]---------------" << endl; learners->print(5); cout << endl; } //cout << " |---" << endl; }
const clbr::RuleNameMap* clbr::DrcLibrary::rules() { RuleNameMap* ruleMap = DEBUG_NEW clbr::RuleNameMap(); for (CellMap::const_iterator wc = _cells.begin(); wc != _cells.end(); wc++) { std::string cellName = wc->first; const RuleMap* cRules = wc->second->rules(); for (RuleMap::const_iterator wr = cRules->begin(); wr != cRules->end(); wr++) { std::string ruleName = wr->first; NameList* cellNames; if (ruleMap->end() == ruleMap->find(ruleName)) { cellNames = DEBUG_NEW NameList(); (*ruleMap)[ruleName] = cellNames; } else cellNames = (*ruleMap)[ruleName]; cellNames->push_back(cellName); } } for (RuleNameMap::iterator wr = ruleMap->begin(); wr != ruleMap->end(); wr++) { wr->second->unique(); } return ruleMap; }
void LiveScene::attributeNames( NameList &attrs ) const { if( !m_isRoot && m_dagPath.length() == 0 ) { throw Exception( "IECoreMaya::LiveScene::attributeNames: Dag path no longer exists!" ); } tbb::mutex::scoped_lock l( s_mutex ); attrs.clear(); attrs.push_back( SceneInterface::visibilityName ); // translate attributes with names starting with "ieAttr_": MFnDependencyNode fnNode( m_dagPath.node() ); unsigned int n = fnNode.attributeCount(); for( unsigned int i=0; i<n; i++ ) { MObject attr = fnNode.attribute( i ); MFnAttribute fnAttr( attr ); MString attrName = fnAttr.name(); if( attrName.length() > 7 && ( strstr( attrName.asChar(),"ieAttr_" ) == attrName.asChar() ) ) { attrs.push_back( ( "user:" + attrName.substring( 7, attrName.length()-1 ) ).asChar() ); } } // add attributes from custom readers: for ( std::vector< CustomAttributeReader >::const_iterator it = customAttributeReaders().begin(); it != customAttributeReaders().end(); it++ ) { it->m_names( m_dagPath, attrs ); } // remove duplicates: std::sort( attrs.begin(), attrs.end() ); attrs.erase( std::unique( attrs.begin(), attrs.end() ), attrs.end() ); }
void HoudiniScene::attributeNames( NameList &attrs ) const { attrs.clear(); for ( std::map<Name, CustomReader>::const_iterator it = customAttributeReaders().begin(); it != customAttributeReaders().end(); ++it ) { if ( it->second.m_has( retrieveNode() ) ) { attrs.push_back( it->first ); } } }
ConvertHandler() { #define ADD_OPTION(name) mNames.push_back("-" name); mOptions.insert(name) #define ADD_ALIAS(alias,original) ADD_OPTION(alias); mAliases.insert(pair<string,string>(alias,original)) // Long names mNames.push_back("--convert"); mNames.push_back("--input"); mNames.push_back("--output"); // Short names mNames.push_back("-c"); mNames.push_back("-i"); mNames.push_back("-o"); // Options ADD_OPTION("flips"); //flip s coordinate ADD_OPTION("flipt"); //flip t coordinate ADD_OPTION("flipr"); //flip r coordinate ADD_OPTION("flipx"); //flip x coordinate ADD_OPTION("flipy"); //flip y coordinate ADD_OPTION("flipz"); //flip z coordinate ADD_OPTION("flip"); //? ADD_OPTION("flop"); //? ADD_OPTION("flipn"); //flip normals ADD_OPTION("dims"); //show dimensions ADD_OPTION("basepath"); //specify model base path for building material scripts ADD_OPTION("autolod"); //create automatic lods (TODO: may specify distance list) ADD_OPTION("autoedge"); //create edge list (prepare for stencil shadows) ADD_OPTION("autotangent"); //create tangent texcoord unit ADD_OPTION("forceflatshade"); //force flat shading ADD_OPTION("no-optimize"); //forcefully disable mesh optimization ADD_ALIAS ("x","addx"); //translate x (alias) ADD_ALIAS ("y","addy"); //translate y (alias) ADD_ALIAS ("z","addz"); //translate z (alias) ADD_OPTION("addx"); //translate x ADD_OPTION("addy"); //translate y ADD_OPTION("addz"); //translate z ADD_OPTION("adds"); //translate s ADD_OPTION("addt"); //translate t ADD_OPTION("addr"); //translate r ADD_OPTION("mpyx"); //multiply x ADD_OPTION("mpyy"); //multiply y ADD_OPTION("mpyz"); //multiply z ADD_OPTION("mpys"); //multiply s ADD_OPTION("mpyt"); //multiply t ADD_OPTION("mpyr"); //multiply r ADD_OPTION("inputPath"); //override input path ADD_OPTION("outputPath"); //override output path ADD_OPTION("rootPath"); //override executable path #undef ADD_OPTION }
// >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> int PluginRegistry::loadConfiguredPlugins(const Config::Config *config) { try { _pluginNames = config->getStrings("core.plugins"); } catch ( ... ) {} try { NameList appPlugins = config->getStrings("plugins"); _pluginNames.insert(_pluginNames.end(), appPlugins.begin(), appPlugins.end()); } catch ( ... ) {} return loadPlugins(); }
void MayaScene::attributeNames( NameList &attrs ) const { if( !m_isRoot && m_dagPath.length() == 0 ) { throw Exception( "MayaScene::attributeNames: Dag path no longer exists!" ); } tbb::mutex::scoped_lock l( s_mutex ); attrs.clear(); attrs.push_back( SceneInterface::visibilityName ); for ( std::vector< CustomAttributeReader >::const_iterator it = customAttributeReaders().begin(); it != customAttributeReaders().end(); it++ ) { it->m_names( m_dagPath, attrs ); } }
bool LiveScene::hasAttribute( const Name &name ) const { OP_Node *node = retrieveNode(); const std::vector<CustomAttributeReader> &attributeReaders = customAttributeReaders(); for ( std::vector<CustomAttributeReader>::const_iterator it = attributeReaders.begin(); it != attributeReaders.end(); ++it ) { NameList names; it->m_names( node, names ); if ( std::find( names.begin(), names.end(), name ) != names.end() ) { return true; } } return false; }
void user_delete(char *username) { NameList name; IdMap users; ServerPrx server; server = meta->getServer(serverId, ctx); name.push_back(username); users = server->getUserIds(name, ctx); if (users[username] < 0) throw "Invalid User"; else { server->unregisterUser(users[username], ctx); cout << username << " deleted." << endl; } }
/** * Create a new field declaration with exactly one variable in it. * If the field is uninitialized, the initializer may be * <code>null</code>. * * @param context Context indicating what line and file this * field is created at * @param type Type of the field * @param name Name of the field * @param init Expression initializing the field, or * <code>null</code> if the field is uninitialized */ FieldDecl(FEContext *context, Type *type, string name, Expression *init) : FENode(context) { types = new TypeList; names = new NameList; inits = new ExpressionList; types->push_back(type); names->push_back(name); inits->push_back(init); }
void LinkedScene::attributeNames( NameList &attrs ) const { if ( m_linkedScene && !m_atLink ) { m_linkedScene->attributeNames(attrs); } else { m_mainScene->attributeNames(attrs); for ( NameList::iterator it = attrs.begin(); it != attrs.end(); it++ ) { // \todo: remove "*it == linkAttribute" when it's no longer relevant if ( *it == linkAttribute || *it == fileNameLinkAttribute || *it == rootLinkAttribute || *it == timeLinkAttribute ) { attrs.erase( it ); --it; } } } }
void MayaScene::readTags( NameList &tags, int filter ) const { tags.clear(); if ( m_isRoot ) { return; } if( m_dagPath.length() == 0 ) { throw Exception( "MayaScene::attributeNames: Dag path no longer exists!" ); } std::set<Name> uniqueTags; std::vector<CustomTagReader> &tagReaders = customTagReaders(); for ( std::vector<CustomTagReader>::const_iterator it = tagReaders.begin(); it != tagReaders.end(); ++it ) { NameList values; it->m_read( m_dagPath, values, filter ); uniqueTags.insert( values.begin(), values.end() ); } tags.insert( tags.end(), uniqueTags.begin(), uniqueTags.end() ); }
bool MayaScene::hasAttribute( const Name &name ) const { if ( m_isRoot ) { return false; } if( m_dagPath.length() == 0 ) { throw Exception( "MayaScene::hasAttribute: Dag path no longer exists!" ); } std::vector< CustomAttributeReader > &attributeReaders = customAttributeReaders(); for ( std::vector< CustomAttributeReader >::const_iterator it = attributeReaders.begin(); it != attributeReaders.end(); ++it ) { NameList names; it->m_names( m_dagPath, names ); if ( std::find(names.begin(), names.end(), name) != names.end() ) { return true; } } return false; }
int MaterialList::delete_material(int n) { int i, num = mlist->num(); if (n < 2 || n >= num) return FALSE; NameList<Material *> *newlist = new NameList<Material *>; for (i=0; i<num; i++) { Material *mat = mlist->data(i); if (i == n) { delete mat; } else { mat->ind = newlist->num(); newlist->add_name(mlist->name(i), mat); } } delete mlist; mlist = newlist; // notify displayables that material n has been deleted. Pass reference // to self so that the displayable can get a new material if it's old // one was deleted. root->delete_material(n, this); return TRUE; }
int BlockControl::AddBlockName(ReferenceTarget *anim,ReferenceTarget *client, int subNum, NameList &names) { MyEnumProc dep; anim->DoEnumDependents(&dep); TSTR nodeName = dep.name; TSTR np = TSTR(client->SubAnimName(subNum)); TSTR Slash(_T("/")); nodeName += Slash; nodeName += np; TSTR *st = new TSTR(nodeName); names.Append(1,&st,1); return 1; }
/** Generate a temporary file name of format: * TempPrefix_<#> * where <#> is based on the current number of temporary file names * that have been requested. */ FileName GenTempName() { // Could also set this to 0, but setting it to size is a better guarantee // that the name will be free. unsigned int tmpidx = TempFileNames_.size(); FileName temp( TempPrefix_ + integerToString(tmpidx) ); while (tmpidx < maxtmpidx_ && Exists(temp)) { tmpidx++; temp = FileName( TempPrefix_ + integerToString(tmpidx) ); } if (tmpidx >= maxtmpidx_) { mprinterr("Internal Error: Too many temporary files. Remove files named '%s*'\n", TempPrefix_.c_str()); return FileName(); } return temp; }
void MayaScene::attributeNames( NameList &attrs ) const { if ( m_isRoot ) { return; } if( m_dagPath.length() == 0 ) { throw Exception( "MayaScene::attributeNames: Dag path no longer exists!" ); } attrs.clear(); for ( std::vector< CustomAttributeReader >::const_iterator it = customAttributeReaders().begin(); it != customAttributeReaders().end(); it++ ) { it->m_names( m_dagPath, attrs ); } }
void LiveScene::attributeNames( NameList &attrs ) const { attrs.clear(); OP_Node *node = retrieveNode(); const std::vector<CustomAttributeReader> &attributeReaders = customAttributeReaders(); for ( std::vector<CustomAttributeReader>::const_iterator it = attributeReaders.begin(); it != attributeReaders.end(); ++it ) { NameList names; it->m_names( node, names ); /// \todo: investigate using a set here if performance becomes an issue for ( NameList::const_iterator nIt = names.begin(); nIt != names.end(); ++nIt ) { if ( std::find( attrs.begin(), attrs.end(), *nIt ) == attrs.end() ) { attrs.push_back( *nIt ); } } } }
void test_aliases(const NameList &elements) { int count = elements.size(); OUTPUT << "\n\nTesting Element Topology Aliases...\n"; for (int i=0; i < count; i++) { Ioss::ElementTopology *el_top = Ioss::ElementTopology::factory(elements[i]); if (el_top->name() == elements[i]) { OUTPUT << "Element: " << std::setw(20) << elements[i] << "(" << el_top->master_element_name() << ") has the following aliases:\n\t"; for (int j=0; j < count; j++) { if (i != j && el_top->is_alias(elements[j])) { OUTPUT << elements[j] << ", "; } } OUTPUT << std::endl; } } }
namespace File { typedef std::list<FileName> NameList; static NameList TempFileNames_ = NameList(); // This seems a resonable limit for now static const unsigned int maxtmpidx_ = 1628634; static std::string TempPrefix_ = "cpptrajtmp"; /** Generate a temporary file name of format: * TempPrefix_<#> * where <#> is based on the current number of temporary file names * that have been requested. */ FileName GenTempName() { // Could also set this to 0, but setting it to size is a better guarantee // that the name will be free. unsigned int tmpidx = TempFileNames_.size(); FileName temp( TempPrefix_ + integerToString(tmpidx) ); while (tmpidx < maxtmpidx_ && Exists(temp)) { tmpidx++; temp = FileName( TempPrefix_ + integerToString(tmpidx) ); } if (tmpidx >= maxtmpidx_) { mprinterr("Internal Error: Too many temporary files. Remove files named '%s*'\n", TempPrefix_.c_str()); return FileName(); } return temp; } /** Free the given temporary file name. */ void FreeTempName(FileName const& temp) { TempFileNames_.remove( temp ); if (Exists(temp)) remove(temp.full()); } } /* END namespace File */
void LiveScene::childNames( NameList &childNames ) const { tbb::mutex::scoped_lock l( s_mutex ); if( m_dagPath.length() == 0 && !m_isRoot ) { throw Exception( "IECoreMaya::LiveScene::childNames: Dag path no longer exists!" ); } unsigned currentPathLength = m_dagPath.fullPathName().length(); MDagPathArray paths; getChildDags( m_dagPath, paths ); for( unsigned i=0; i < paths.length(); ++i ) { if( paths[i].hasFn( MFn::kTransform ) ) { std::string childName( paths[i].fullPathName().asChar() + currentPathLength + 1 ); childNames.push_back( Name( childName ) ); } } }
void LiveScene::readTags( NameList &tags, int filter ) const { tags.clear(); if ( m_isRoot ) { return; } if( m_dagPath.length() == 0 ) { throw Exception( "IECoreMaya::LiveScene::attributeNames: Dag path no longer exists!" ); } std::set<Name> uniqueTags; // read tags from ieTags attribute: MStatus st; MFnDependencyNode fnNode( m_dagPath.node() ); MPlug tagsPlug = fnNode.findPlug( "ieTags", false, &st ); if( st ) { std::string tagsStr( tagsPlug.asString().asChar() ); boost::tokenizer<boost::char_separator<char> > t( tagsStr, boost::char_separator<char>( " " ) ); for ( boost::tokenizer<boost::char_separator<char> >::iterator it = t.begin(); it != t.end(); ++it ) { uniqueTags.insert( Name( *it ) ); } } // read tags from custom readers: std::vector<CustomTagReader> &tagReaders = customTagReaders(); for ( std::vector<CustomTagReader>::const_iterator it = tagReaders.begin(); it != tagReaders.end(); ++it ) { NameList values; it->m_read( m_dagPath, values, filter ); uniqueTags.insert( values.begin(), values.end() ); } tags.insert( tags.end(), uniqueTags.begin(), uniqueTags.end() ); }
/** Free the given temporary file name. */ void FreeTempName(FileName const& temp) { TempFileNames_.remove( temp ); if (Exists(temp)) remove(temp.full()); }
int count() { return _list.count(); }