void battle(Noble& noble){ cout << getName() << " battles " << noble.getName() << endl; if (getStrength() == 0 && getLifeStatus() == false){ cout << "He's dead, " << noble.getName() << endl; } if (noble.getStrength() > getStrength()){ cout << getName() << " is defeated" << endl; float ratio = 1 - (float)getStrength() / noble.getStrength(); noble.changeStrength((int)floor(noble.getStrength() * ratio)); } if (noble.getStrength() < getStrength()){ cout << noble.getName() << " is defeated." << endl; float ratio = 1 - (float)noble.getStrength() / getStrength(); noble.changeStrength(ratio); changeStrength(ratio); } if (noble.getStrength() == getStrength()){ cout << "Oh, NO! They're both dead! Yuck!" << endl; noble.changeStrength(0.0); noble.changeStrength(0.0); } if (protectors.size() != 0){ for (size_t i = 0; i < protectors.size(); ++i){ if (protectors[i]->getStrength() > 0){ protectors[i]->battleCry(); } if (protectors[i]->getStatus()){ cout << protectors[i]->getName() << " says: Take that in the name of my lord, " << getName() << endl; } } } }
void battle(Noble& noble){ cout << getName() << " battles " << noble.getName() << endl; if (noble.getStrength() == 0 || getStrength() == 0){ cout << "One of these nobles' army is already dead. No battle takes place." << endl; } else{ if (noble.getStrength() > getStrength()){ cout << getName() << " is defeated" << endl; float ratio = 1 - (float)getStrength() / noble.getStrength(); noble.changeStrength((int)floor(noble.getStrength() * ratio)); } } if (noble.getStrength() < getStrength()){ cout << noble.getName() << " is defeated." << endl; float ratio = 1 - (float)noble.getStrength() / getStrength(); noble.changeStrength(ratio); changeStrength(ratio); } if (noble.getStrength() == getStrength()){ cout << "Oh, NO! They're both dead! Yuck!" << endl; noble.changeStrength(0.0); noble.changeStrength(0.0); } }
void battle(Noble& otherNoble) { cout << name << " battles " << otherNoble.getName() << endl; if (checkDead() == true && otherNoble.checkDead() == true) { cout << "Oh, NO! They're both dead! Yuck!" << endl; } else if (checkDead()) { cout << "He's dead, " << otherNoble.name << endl; } else if (otherNoble.checkDead()) { cout << "He's dead, " << name << endl; } else if (getStrength() > otherNoble.getStrength()) { this->display(); otherNoble.display(); cout << name << " defeats " << otherNoble.name << endl; double ratio = (double)(otherNoble.getStrength()) / (double)(this->getStrength()); setStrength(ratio * getStrength()); otherNoble.setStrength(0); } else if (getStrength() < otherNoble.getStrength()) { this->display(); otherNoble.display(); cout << otherNoble.name << " defeats " << name << endl; double ratio = (double)(getStrength()) / (double)(otherNoble.getStrength()); otherNoble.setStrength(ratio * otherNoble.getStrength()); setStrength(0); } else if (getStrength() == otherNoble.getStrength()) { this->display(); otherNoble.display(); cout << "Mutual Annihalation : " << name << " and " << otherNoble.name; cout << " die at each other's hands" << endl; setStrength(0); otherNoble.setStrength(0); } }