The function getNumChildren() in cpp Node is used to determine the number of child nodes a node has in its hierarchy. It is a part of a package library called OpenSceneGraph.
Example 1:
osg::Node* parentNode = new osg::Node(); osg::Group* childGroup = new osg::Group();
parentNode->addChild(childGroup);
int numChildren = parentNode->getNumChildren(); // Returns 1
In this example, a new empty node is created and a new group node is added as its child. The function getNumChildren() is called on the parent node, which returns the number of children it has. In this case, it returns 1 because the parent node has only one child which is the group node.
Example 2:
osg::Node* parentNode = new osg::Node();
int numChildren = parentNode->getNumChildren(); // Returns 0
In this example, a new empty node is created without any child nodes. The function getNumChildren() is called on this node, which returns 0 as expected because it has no child nodes yet.
Overall, cpp Node getNumChildren function is a convenient way to determine the number of children a node has in its hierarchy, which can be useful in several applications such as rendering and animation.
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