void HueSaturationValueCorrectNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *valueSocket = this->getInputSocket(0);
	NodeInput *colorSocket = this->getInputSocket(1);
	NodeOutput *outputSocket = this->getOutputSocket(0);
	bNode *editorsnode = getbNode();
	CurveMapping *storage = (CurveMapping *)editorsnode->storage;
	
	ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
	converter.addOperation(rgbToHSV);
	
	ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
	converter.addOperation(hsvToRGB);
	
	HueSaturationValueCorrectOperation *changeHSV = new HueSaturationValueCorrectOperation();
	changeHSV->setCurveMapping(storage);
	converter.addOperation(changeHSV);
	
	MixBlendOperation *blend = new MixBlendOperation();
	blend->setResolutionInputSocketIndex(1);
	converter.addOperation(blend);

	converter.mapInputSocket(colorSocket, rgbToHSV->getInputSocket(0));
	converter.addLink(rgbToHSV->getOutputSocket(), changeHSV->getInputSocket(0));
	converter.addLink(changeHSV->getOutputSocket(), hsvToRGB->getInputSocket(0));
	converter.addLink(hsvToRGB->getOutputSocket(), blend->getInputSocket(2));
	converter.mapInputSocket(colorSocket, blend->getInputSocket(1));
	converter.mapInputSocket(valueSocket, blend->getInputSocket(0));
	converter.mapOutputSocket(outputSocket, blend->getOutputSocket());
}
Example #2
0
void ColorMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
    bNode *editorsnode = getbNode();

    NodeInput *inputSocketImage = this->getInputSocket(0);
    NodeInput *inputSocketKey = this->getInputSocket(1);
    NodeOutput *outputSocketImage = this->getOutputSocket(0);
    NodeOutput *outputSocketMatte = this->getOutputSocket(1);

    ConvertRGBToHSVOperation *operationRGBToHSV_Image = new ConvertRGBToHSVOperation();
    ConvertRGBToHSVOperation *operationRGBToHSV_Key = new ConvertRGBToHSVOperation();
    converter.addOperation(operationRGBToHSV_Image);
    converter.addOperation(operationRGBToHSV_Key);

    ColorMatteOperation *operation = new ColorMatteOperation();
    operation->setSettings((NodeDiamond *)editorsnode->storage);
    converter.addOperation(operation);

    SetAlphaOperation *operationAlpha = new SetAlphaOperation();
    converter.addOperation(operationAlpha);

    converter.mapInputSocket(inputSocketImage, operationRGBToHSV_Image->getInputSocket(0));
    converter.mapInputSocket(inputSocketKey, operationRGBToHSV_Key->getInputSocket(0));
    converter.addLink(operationRGBToHSV_Image->getOutputSocket(), operation->getInputSocket(0));
    converter.addLink(operationRGBToHSV_Key->getOutputSocket(), operation->getInputSocket(1));
    converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));

    converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
    converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
    converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());

    converter.addPreview(operationAlpha->getOutputSocket());
}
void Stabilize2dNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *imageInput = this->getInputSocket(0);
	MovieClip *clip = (MovieClip *)getbNode()->id;
	
	ScaleOperation *scaleOperation = new ScaleOperation();
	scaleOperation->setSampler((PixelSampler)this->getbNode()->custom1);
	RotateOperation *rotateOperation = new RotateOperation();
	rotateOperation->setDoDegree2RadConversion(false);
	TranslateOperation *translateOperation = new TranslateOperation();
	MovieClipAttributeOperation *scaleAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *angleAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *xAttribute = new MovieClipAttributeOperation();
	MovieClipAttributeOperation *yAttribute = new MovieClipAttributeOperation();
	SetSamplerOperation *psoperation = new SetSamplerOperation();
	psoperation->setSampler((PixelSampler)this->getbNode()->custom1);
	
	scaleAttribute->setAttribute(MCA_SCALE);
	scaleAttribute->setFramenumber(context.getFramenumber());
	scaleAttribute->setMovieClip(clip);
	
	angleAttribute->setAttribute(MCA_ANGLE);
	angleAttribute->setFramenumber(context.getFramenumber());
	angleAttribute->setMovieClip(clip);
	
	xAttribute->setAttribute(MCA_X);
	xAttribute->setFramenumber(context.getFramenumber());
	xAttribute->setMovieClip(clip);
	
	yAttribute->setAttribute(MCA_Y);
	yAttribute->setFramenumber(context.getFramenumber());
	yAttribute->setMovieClip(clip);
	
	converter.addOperation(scaleAttribute);
	converter.addOperation(angleAttribute);
	converter.addOperation(xAttribute);
	converter.addOperation(yAttribute);
	converter.addOperation(scaleOperation);
	converter.addOperation(translateOperation);
	converter.addOperation(rotateOperation);
	converter.addOperation(psoperation);
	
	converter.mapInputSocket(imageInput, scaleOperation->getInputSocket(0));
	converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(1));
	converter.addLink(scaleAttribute->getOutputSocket(), scaleOperation->getInputSocket(2));
	
	converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
	converter.addLink(angleAttribute->getOutputSocket(), rotateOperation->getInputSocket(1));

	converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
	converter.addLink(xAttribute->getOutputSocket(), translateOperation->getInputSocket(1));
	converter.addLink(yAttribute->getOutputSocket(), translateOperation->getInputSocket(2));
	
	converter.addLink(translateOperation->getOutputSocket(), psoperation->getInputSocket(0));
	converter.mapOutputSocket(getOutputSocket(), psoperation->getOutputSocket());
}
void ChannelMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *node = this->getbNode();
	
	NodeInput *inputSocketImage = this->getInputSocket(0);
	NodeOutput *outputSocketImage = this->getOutputSocket(0);
	NodeOutput *outputSocketMatte = this->getOutputSocket(1);
	
	NodeOperation *convert = NULL;
	/* colorspace */
	switch (node->custom1) {
		case CMP_NODE_CHANNEL_MATTE_CS_RGB:
			break;
		case CMP_NODE_CHANNEL_MATTE_CS_HSV: /* HSV */
			convert = new ConvertRGBToHSVOperation();
			break;
		case CMP_NODE_CHANNEL_MATTE_CS_YUV: /* YUV */
			convert = new ConvertRGBToYUVOperation();
			break;
		case CMP_NODE_CHANNEL_MATTE_CS_YCC: /* YCC */
			convert = new ConvertRGBToYCCOperation();
			((ConvertRGBToYCCOperation *)convert)->setMode(0); /* BLI_YCC_ITU_BT601 */
			break;
		default:
			break;
	}
	
	ChannelMatteOperation *operation = new ChannelMatteOperation();
	/* pass the ui properties to the operation */
	operation->setSettings((NodeChroma *)node->storage, node->custom2);
	converter.addOperation(operation);
	
	SetAlphaOperation *operationAlpha = new SetAlphaOperation();
	converter.addOperation(operationAlpha);
	
	if (convert) {
		converter.addOperation(convert);
		
		converter.mapInputSocket(inputSocketImage, convert->getInputSocket(0));
		converter.addLink(convert->getOutputSocket(), operation->getInputSocket(0));
		converter.addLink(convert->getOutputSocket(), operationAlpha->getInputSocket(0));
	}
	else {
		converter.mapInputSocket(inputSocketImage, operation->getInputSocket(0));
		converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
	}
	
	converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));
	
	converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
	converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());
	
	converter.addPreview(operationAlpha->getOutputSocket());
}
Example #5
0
void GlareNode::convertToOperations(NodeConverter &converter,
                                    const CompositorContext & /*context*/) const
{
  bNode *node = this->getbNode();
  NodeGlare *glare = (NodeGlare *)node->storage;

  GlareBaseOperation *glareoperation = NULL;
  switch (glare->type) {
    default:
    case 3:
      glareoperation = new GlareGhostOperation();
      break;
    case 2:  // streaks
      glareoperation = new GlareStreaksOperation();
      break;
    case 1:  // fog glow
      glareoperation = new GlareFogGlowOperation();
      break;
    case 0:  // simple star
      glareoperation = new GlareSimpleStarOperation();
      break;
  }
  BLI_assert(glareoperation);
  glareoperation->setGlareSettings(glare);

  GlareThresholdOperation *thresholdOperation = new GlareThresholdOperation();
  thresholdOperation->setGlareSettings(glare);

  SetValueOperation *mixvalueoperation = new SetValueOperation();
  mixvalueoperation->setValue(0.5f + glare->mix * 0.5f);

  MixGlareOperation *mixoperation = new MixGlareOperation();
  mixoperation->setResolutionInputSocketIndex(1);
  mixoperation->getInputSocket(2)->setResizeMode(COM_SC_FIT);

  converter.addOperation(glareoperation);
  converter.addOperation(thresholdOperation);
  converter.addOperation(mixvalueoperation);
  converter.addOperation(mixoperation);

  converter.mapInputSocket(getInputSocket(0), thresholdOperation->getInputSocket(0));
  converter.addLink(thresholdOperation->getOutputSocket(), glareoperation->getInputSocket(0));

  converter.addLink(mixvalueoperation->getOutputSocket(), mixoperation->getInputSocket(0));
  converter.mapInputSocket(getInputSocket(0), mixoperation->getInputSocket(1));
  converter.addLink(glareoperation->getOutputSocket(), mixoperation->getInputSocket(2));
  converter.mapOutputSocket(getOutputSocket(), mixoperation->getOutputSocket());
}
void DifferenceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *inputSocket = this->getInputSocket(0);
	NodeInput *inputSocket2 = this->getInputSocket(1);
	NodeOutput *outputSocketImage = this->getOutputSocket(0);
	NodeOutput *outputSocketMatte = this->getOutputSocket(1);
	bNode *editorNode = this->getbNode();

	DifferenceMatteOperation *operationSet = new DifferenceMatteOperation();
	operationSet->setSettings((NodeChroma *)editorNode->storage);
	converter.addOperation(operationSet);
	
	converter.mapInputSocket(inputSocket, operationSet->getInputSocket(0));
	converter.mapInputSocket(inputSocket2, operationSet->getInputSocket(1));
	converter.mapOutputSocket(outputSocketMatte, operationSet->getOutputSocket(0));

	SetAlphaOperation *operation = new SetAlphaOperation();
	converter.addOperation(operation);
	
	converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
	converter.addLink(operationSet->getOutputSocket(), operation->getInputSocket(1));
	converter.mapOutputSocket(outputSocketImage, operation->getOutputSocket());
	
	converter.addPreview(operation->getOutputSocket());
}
Example #7
0
void BoxMaskNode::convertToOperations(NodeConverter &converter,
                                      const CompositorContext &context) const
{
  NodeInput *inputSocket = this->getInputSocket(0);
  NodeOutput *outputSocket = this->getOutputSocket(0);

  BoxMaskOperation *operation;
  operation = new BoxMaskOperation();
  operation->setData((NodeBoxMask *)this->getbNode()->storage);
  operation->setMaskType(this->getbNode()->custom1);
  converter.addOperation(operation);

  if (inputSocket->isLinked()) {
    converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
    converter.mapOutputSocket(outputSocket, operation->getOutputSocket());
  }
  else {
    /* Value operation to produce original transparent image */
    SetValueOperation *valueOperation = new SetValueOperation();
    valueOperation->setValue(0.0f);
    converter.addOperation(valueOperation);

    /* Scale that image up to render resolution */
    const RenderData *rd = context.getRenderData();
    ScaleFixedSizeOperation *scaleOperation = new ScaleFixedSizeOperation();

    scaleOperation->setIsAspect(false);
    scaleOperation->setIsCrop(false);
    scaleOperation->setOffset(0.0f, 0.0f);
    scaleOperation->setNewWidth(rd->xsch * rd->size / 100.0f);
    scaleOperation->setNewHeight(rd->ysch * rd->size / 100.0f);
    scaleOperation->getInputSocket(0)->setResizeMode(COM_SC_NO_RESIZE);
    converter.addOperation(scaleOperation);

    converter.addLink(valueOperation->getOutputSocket(0), scaleOperation->getInputSocket(0));
    converter.addLink(scaleOperation->getOutputSocket(0), operation->getInputSocket(0));
    converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));
  }

  converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
}
Example #8
0
void TransformNode::convertToOperations(NodeConverter &converter,
                                        const CompositorContext & /*context*/) const
{
  NodeInput *imageInput = this->getInputSocket(0);
  NodeInput *xInput = this->getInputSocket(1);
  NodeInput *yInput = this->getInputSocket(2);
  NodeInput *angleInput = this->getInputSocket(3);
  NodeInput *scaleInput = this->getInputSocket(4);

  ScaleOperation *scaleOperation = new ScaleOperation();
  converter.addOperation(scaleOperation);

  RotateOperation *rotateOperation = new RotateOperation();
  rotateOperation->setDoDegree2RadConversion(false);
  converter.addOperation(rotateOperation);

  TranslateOperation *translateOperation = new TranslateOperation();
  converter.addOperation(translateOperation);

  SetSamplerOperation *sampler = new SetSamplerOperation();
  sampler->setSampler((PixelSampler)this->getbNode()->custom1);
  converter.addOperation(sampler);

  converter.mapInputSocket(imageInput, sampler->getInputSocket(0));
  converter.addLink(sampler->getOutputSocket(), scaleOperation->getInputSocket(0));
  converter.mapInputSocket(scaleInput, scaleOperation->getInputSocket(1));
  converter.mapInputSocket(scaleInput, scaleOperation->getInputSocket(2));  // xscale = yscale

  converter.addLink(scaleOperation->getOutputSocket(), rotateOperation->getInputSocket(0));
  converter.mapInputSocket(angleInput, rotateOperation->getInputSocket(1));

  converter.addLink(rotateOperation->getOutputSocket(), translateOperation->getInputSocket(0));
  converter.mapInputSocket(xInput, translateOperation->getInputSocket(1));
  converter.mapInputSocket(yInput, translateOperation->getInputSocket(2));

  converter.mapOutputSocket(getOutputSocket(), translateOperation->getOutputSocket());
}
Example #9
0
void TranslateNode::convertToOperations(NodeConverter &converter,
                                        const CompositorContext &context) const
{
  bNode *bnode = this->getbNode();
  NodeTranslateData *data = (NodeTranslateData *)bnode->storage;

  NodeInput *inputSocket = this->getInputSocket(0);
  NodeInput *inputXSocket = this->getInputSocket(1);
  NodeInput *inputYSocket = this->getInputSocket(2);
  NodeOutput *outputSocket = this->getOutputSocket(0);

  TranslateOperation *operation = new TranslateOperation();
  if (data->relative) {
    const RenderData *rd = context.getRenderData();
    float fx = rd->xsch * rd->size / 100.0f;
    float fy = rd->ysch * rd->size / 100.0f;

    operation->setFactorXY(fx, fy);
  }

  converter.addOperation(operation);
  converter.mapInputSocket(inputXSocket, operation->getInputSocket(1));
  converter.mapInputSocket(inputYSocket, operation->getInputSocket(2));
  converter.mapOutputSocket(outputSocket, operation->getOutputSocket(0));

  if (data->wrap_axis) {
    WriteBufferOperation *writeOperation = new WriteBufferOperation(COM_DT_COLOR);
    WrapOperation *wrapOperation = new WrapOperation(COM_DT_COLOR);
    wrapOperation->setMemoryProxy(writeOperation->getMemoryProxy());
    wrapOperation->setWrapping(data->wrap_axis);

    converter.addOperation(writeOperation);
    converter.addOperation(wrapOperation);
    converter.mapInputSocket(inputSocket, writeOperation->getInputSocket(0));
    converter.addLink(wrapOperation->getOutputSocket(), operation->getInputSocket(0));
  }
  else {
    converter.mapInputSocket(inputSocket, operation->getInputSocket(0));
  }
}
void SplitViewerNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	bool do_output = (editorNode->flag & NODE_DO_OUTPUT_RECALC || context.isRendering()) && (editorNode->flag & NODE_DO_OUTPUT);

	NodeInput *image1Socket = this->getInputSocket(0);
	NodeInput *image2Socket = this->getInputSocket(1);
	Image *image = (Image *)this->getbNode()->id;
	ImageUser *imageUser = (ImageUser *) this->getbNode()->storage;

	SplitOperation *splitViewerOperation = new SplitOperation();
	splitViewerOperation->setSplitPercentage(this->getbNode()->custom1);
	splitViewerOperation->setXSplit(!this->getbNode()->custom2);

	converter.addOperation(splitViewerOperation);
	converter.mapInputSocket(image1Socket, splitViewerOperation->getInputSocket(0));
	converter.mapInputSocket(image2Socket, splitViewerOperation->getInputSocket(1));

	ViewerOperation *viewerOperation = new ViewerOperation();
	viewerOperation->setImage(image);
	viewerOperation->setImageUser(imageUser);
	viewerOperation->setViewSettings(context.getViewSettings());
	viewerOperation->setDisplaySettings(context.getDisplaySettings());

	/* defaults - the viewer node has these options but not exposed for split view
	 * we could use the split to define an area of interest on one axis at least */
	viewerOperation->setChunkOrder(COM_ORDER_OF_CHUNKS_DEFAULT);
	viewerOperation->setCenterX(0.5f);
	viewerOperation->setCenterY(0.5f);

	converter.addOperation(viewerOperation);
	converter.addLink(splitViewerOperation->getOutputSocket(), viewerOperation->getInputSocket(0));

	converter.addPreview(splitViewerOperation->getOutputSocket());

	if (do_output)
		converter.registerViewer(viewerOperation);
}
void ZCombineNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	if ((context.getRenderData()->scemode & R_FULL_SAMPLE) || this->getbNode()->custom2) {
		ZCombineOperation *operation = NULL;
		if (this->getbNode()->custom1) {
			operation = new ZCombineAlphaOperation();
		}
		else {
			operation = new ZCombineOperation();
		}
		converter.addOperation(operation);
		
		converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), operation->getInputSocket(2));
		converter.mapInputSocket(getInputSocket(3), operation->getInputSocket(3));
		converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket());
		
		MathMinimumOperation *zoperation = new MathMinimumOperation();
		converter.addOperation(zoperation);
		
		converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
	}
	else {
		/* XXX custom1 is "use_alpha", what on earth is this supposed to do here?!? */
		// not full anti alias, use masking for Z combine. be aware it uses anti aliasing.
		// step 1 create mask
		NodeOperation *maskoperation;
		if (this->getbNode()->custom1) {
			maskoperation = new MathGreaterThanOperation();
			converter.addOperation(maskoperation);
			
			converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
			converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
		}
		else {
			maskoperation = new MathLessThanOperation();
			converter.addOperation(maskoperation);
			
			converter.mapInputSocket(getInputSocket(1), maskoperation->getInputSocket(0));
			converter.mapInputSocket(getInputSocket(3), maskoperation->getInputSocket(1));
		}

		// step 2 anti alias mask bit of an expensive operation, but does the trick
		AntiAliasOperation *antialiasoperation = new AntiAliasOperation();
		converter.addOperation(antialiasoperation);
		
		converter.addLink(maskoperation->getOutputSocket(), antialiasoperation->getInputSocket(0));

		// use mask to blend between the input colors.
		ZCombineMaskOperation *zcombineoperation = this->getbNode()->custom1 ? new ZCombineMaskAlphaOperation() : new ZCombineMaskOperation();
		converter.addOperation(zcombineoperation);
		
		converter.addLink(antialiasoperation->getOutputSocket(), zcombineoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(0), zcombineoperation->getInputSocket(1));
		converter.mapInputSocket(getInputSocket(2), zcombineoperation->getInputSocket(2));
		converter.mapOutputSocket(getOutputSocket(0), zcombineoperation->getOutputSocket());

		MathMinimumOperation *zoperation = new MathMinimumOperation();
		converter.addOperation(zoperation);
		
		converter.mapInputSocket(getInputSocket(1), zoperation->getInputSocket(0));
		converter.mapInputSocket(getInputSocket(3), zoperation->getInputSocket(1));
		converter.mapOutputSocket(getOutputSocket(1), zoperation->getOutputSocket());
	}
}
Example #12
0
void BlurNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	NodeBlurData *data = (NodeBlurData *)editorNode->storage;
	NodeInput *inputSizeSocket = this->getInputSocket(1);
	bool connectedSizeSocket = inputSizeSocket->isLinked();

	const float size = this->getInputSocket(1)->getEditorValueFloat();
	
	CompositorQuality quality = context.getQuality();
	NodeOperation *input_operation = NULL, *output_operation = NULL;

	if (data->filtertype == R_FILTER_FAST_GAUSS) {
		FastGaussianBlurOperation *operationfgb = new FastGaussianBlurOperation();
		operationfgb->setData(data);
		converter.addOperation(operationfgb);
		
		converter.mapInputSocket(getInputSocket(1), operationfgb->getInputSocket(1));
		
		input_operation = operationfgb;
		output_operation = operationfgb;
	}
	else if (editorNode->custom1 & CMP_NODEFLAG_BLUR_VARIABLE_SIZE) {
		MathAddOperation *clamp = new MathAddOperation();
		SetValueOperation *zero = new SetValueOperation();
		zero->setValue(0.0f);
		clamp->setUseClamp(true);
		
		converter.addOperation(clamp);
		converter.addOperation(zero);
		converter.mapInputSocket(getInputSocket(1), clamp->getInputSocket(0));
		converter.addLink(zero->getOutputSocket(), clamp->getInputSocket(1));
		
		GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
		operationx->setData(data);
		operationx->setQuality(quality);
		operationx->setSize(1.0f);
		operationx->setFalloff(PROP_SMOOTH);
		operationx->setSubtract(false);
		
		converter.addOperation(operationx);
		converter.addLink(clamp->getOutputSocket(), operationx->getInputSocket(0));
		
		GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
		operationy->setData(data);
		operationy->setQuality(quality);
		operationy->setSize(1.0f);
		operationy->setFalloff(PROP_SMOOTH);
		operationy->setSubtract(false);
		
		converter.addOperation(operationy);
		converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
		
		GaussianBlurReferenceOperation *operation = new GaussianBlurReferenceOperation();
		operation->setData(data);
		operation->setQuality(quality);
		
		converter.addOperation(operation);
		converter.addLink(operationy->getOutputSocket(), operation->getInputSocket(1));
		
		output_operation = operation;
		input_operation = operation;
	}
	else if (!data->bokeh) {
		GaussianXBlurOperation *operationx = new GaussianXBlurOperation();
		operationx->setData(data);
		operationx->setQuality(quality);
		
		converter.addOperation(operationx);
		converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1));
		
		GaussianYBlurOperation *operationy = new GaussianYBlurOperation();
		operationy->setData(data);
		operationy->setQuality(quality);

		converter.addOperation(operationy);
		converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1));
		converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));

		if (!connectedSizeSocket) {
			operationx->setSize(size);
			operationy->setSize(size);
		}

		input_operation = operationx;
		output_operation = operationy;
	}
	else {
		GaussianBokehBlurOperation *operation = new GaussianBokehBlurOperation();
		operation->setData(data);
		operation->setQuality(quality);
		
		converter.addOperation(operation);
		converter.mapInputSocket(getInputSocket(1), operation->getInputSocket(1));

		if (!connectedSizeSocket) {
			operation->setSize(size);
		}

		input_operation = operation;
		output_operation = operation;
	}

	if (data->gamma) {
		GammaCorrectOperation *correct = new GammaCorrectOperation();
		GammaUncorrectOperation *inverse = new GammaUncorrectOperation();
		converter.addOperation(correct);
		converter.addOperation(inverse);
		
		converter.mapInputSocket(getInputSocket(0), correct->getInputSocket(0));
		converter.addLink(correct->getOutputSocket(), input_operation->getInputSocket(0));
		converter.addLink(output_operation->getOutputSocket(), inverse->getInputSocket(0));
		converter.mapOutputSocket(getOutputSocket(), inverse->getOutputSocket());
		
		converter.addPreview(inverse->getOutputSocket());
	}
	else {
		converter.mapInputSocket(getInputSocket(0), input_operation->getInputSocket(0));
		converter.mapOutputSocket(getOutputSocket(), output_operation->getOutputSocket());
		
		converter.addPreview(output_operation->getOutputSocket());
	}
}
void SeparateColorNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	NodeInput *imageSocket = this->getInputSocket(0);
	NodeOutput *outputRSocket = this->getOutputSocket(0);
	NodeOutput *outputGSocket = this->getOutputSocket(1);
	NodeOutput *outputBSocket = this->getOutputSocket(2);
	NodeOutput *outputASocket = this->getOutputSocket(3);
	
	NodeOperation *color_conv = getColorConverter(context);
	if (color_conv) {
		converter.addOperation(color_conv);
		
		converter.mapInputSocket(imageSocket, color_conv->getInputSocket(0));
	}
	
	{
		SeparateChannelOperation *operation = new SeparateChannelOperation();
		operation->setChannel(0);
		converter.addOperation(operation);
		
		if (color_conv)
			converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
		else
			converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
		converter.mapOutputSocket(outputRSocket, operation->getOutputSocket(0));
	}
	
	{
		SeparateChannelOperation *operation = new SeparateChannelOperation();
		operation->setChannel(1);
		converter.addOperation(operation);
		
		if (color_conv)
			converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
		else
			converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
		converter.mapOutputSocket(outputGSocket, operation->getOutputSocket(0));
	}
	
	{
		SeparateChannelOperation *operation = new SeparateChannelOperation();
		operation->setChannel(2);
		converter.addOperation(operation);
		
		if (color_conv)
			converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
		else
			converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
		converter.mapOutputSocket(outputBSocket, operation->getOutputSocket(0));
	}
	
	{
		SeparateChannelOperation *operation = new SeparateChannelOperation();
		operation->setChannel(3);
		converter.addOperation(operation);
		
		if (color_conv)
			converter.addLink(color_conv->getOutputSocket(), operation->getInputSocket(0));
		else
			converter.mapInputSocket(imageSocket, operation->getInputSocket(0));
		converter.mapOutputSocket(outputASocket, operation->getOutputSocket(0));
	}
}
Example #14
0
void DilateErodeNode::convertToOperations(NodeConverter &converter,
                                          const CompositorContext &context) const
{

  bNode *editorNode = this->getbNode();
  if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE_THRESH) {
    DilateErodeThresholdOperation *operation = new DilateErodeThresholdOperation();
    operation->setDistance(editorNode->custom2);
    operation->setInset(editorNode->custom3);
    converter.addOperation(operation);

    converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));

    if (editorNode->custom3 < 2.0f) {
      AntiAliasOperation *antiAlias = new AntiAliasOperation();
      converter.addOperation(antiAlias);

      converter.addLink(operation->getOutputSocket(), antiAlias->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), antiAlias->getOutputSocket(0));
    }
    else {
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
  else if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE) {
    if (editorNode->custom2 > 0) {
      DilateDistanceOperation *operation = new DilateDistanceOperation();
      operation->setDistance(editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
    else {
      ErodeDistanceOperation *operation = new ErodeDistanceOperation();
      operation->setDistance(-editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
  else if (editorNode->custom1 == CMP_NODE_DILATEERODE_DISTANCE_FEATHER) {
    /* this uses a modified gaussian blur function otherwise its far too slow */
    CompositorQuality quality = context.getQuality();

    GaussianAlphaXBlurOperation *operationx = new GaussianAlphaXBlurOperation();
    operationx->setData(&m_alpha_blur);
    operationx->setQuality(quality);
    operationx->setFalloff(PROP_SMOOTH);
    converter.addOperation(operationx);

    converter.mapInputSocket(getInputSocket(0), operationx->getInputSocket(0));
    // converter.mapInputSocket(getInputSocket(1), operationx->getInputSocket(1)); // no size input
    // yet

    GaussianAlphaYBlurOperation *operationy = new GaussianAlphaYBlurOperation();
    operationy->setData(&m_alpha_blur);
    operationy->setQuality(quality);
    operationy->setFalloff(PROP_SMOOTH);
    converter.addOperation(operationy);

    converter.addLink(operationx->getOutputSocket(), operationy->getInputSocket(0));
    // converter.mapInputSocket(getInputSocket(1), operationy->getInputSocket(1)); // no size input
    // yet
    converter.mapOutputSocket(getOutputSocket(0), operationy->getOutputSocket());

    converter.addPreview(operationy->getOutputSocket());

    /* TODO? */
    /* see gaussian blue node for original usage */
#if 0
    if (!connectedSizeSocket) {
      operationx->setSize(size);
      operationy->setSize(size);
    }
#else
    operationx->setSize(1.0f);
    operationy->setSize(1.0f);
#endif
    operationx->setSubtract(editorNode->custom2 < 0);
    operationy->setSubtract(editorNode->custom2 < 0);

    if (editorNode->storage) {
      NodeDilateErode *data_storage = (NodeDilateErode *)editorNode->storage;
      operationx->setFalloff(data_storage->falloff);
      operationy->setFalloff(data_storage->falloff);
    }
  }
  else {
    if (editorNode->custom2 > 0) {
      DilateStepOperation *operation = new DilateStepOperation();
      operation->setIterations(editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
    else {
      ErodeStepOperation *operation = new ErodeStepOperation();
      operation->setIterations(-editorNode->custom2);
      converter.addOperation(operation);

      converter.mapInputSocket(getInputSocket(0), operation->getInputSocket(0));
      converter.mapOutputSocket(getOutputSocket(0), operation->getOutputSocket(0));
    }
  }
}
void DistanceMatteNode::convertToOperations(NodeConverter &converter, const CompositorContext &/*context*/) const
{
	bNode *editorsnode = getbNode();
	NodeChroma *storage = (NodeChroma *)editorsnode->storage;
	
	NodeInput *inputSocketImage = this->getInputSocket(0);
	NodeInput *inputSocketKey = this->getInputSocket(1);
	NodeOutput *outputSocketImage = this->getOutputSocket(0);
	NodeOutput *outputSocketMatte = this->getOutputSocket(1);
	
	SetAlphaOperation *operationAlpha = new SetAlphaOperation();
	converter.addOperation(operationAlpha);
	
	/* work in RGB color space */
	NodeOperation *operation;
	if (storage->channel == 1) {
		DistanceRGBMatteOperation *matte = new DistanceRGBMatteOperation();
		matte->setSettings(storage);
		converter.addOperation(matte);
		
		converter.mapInputSocket(inputSocketImage, matte->getInputSocket(0));
		converter.mapInputSocket(inputSocketImage, operationAlpha->getInputSocket(0));
		
		converter.mapInputSocket(inputSocketKey, matte->getInputSocket(1));
		
		operation = matte;
	}
	/* work in YCbCr color space */
	else {
		DistanceYCCMatteOperation *matte = new DistanceYCCMatteOperation();
		matte->setSettings(storage);
		converter.addOperation(matte);
		
		ConvertRGBToYCCOperation *operationYCCImage = new ConvertRGBToYCCOperation();
		ConvertRGBToYCCOperation *operationYCCMatte = new ConvertRGBToYCCOperation();
		operationYCCImage->setMode(0);  /* BLI_YCC_ITU_BT601 */
		operationYCCMatte->setMode(0);  /* BLI_YCC_ITU_BT601 */
		converter.addOperation(operationYCCImage);
		converter.addOperation(operationYCCMatte);
		
		converter.mapInputSocket(inputSocketImage, operationYCCImage->getInputSocket(0));
		converter.addLink(operationYCCImage->getOutputSocket(), matte->getInputSocket(0));
		converter.addLink(operationYCCImage->getOutputSocket(), operationAlpha->getInputSocket(0));
		
		converter.mapInputSocket(inputSocketKey, operationYCCMatte->getInputSocket(0));
		converter.addLink(operationYCCMatte->getOutputSocket(), matte->getInputSocket(1));
		
		operation = matte;
	}
	
	converter.mapOutputSocket(outputSocketMatte, operation->getOutputSocket(0));
	converter.addLink(operation->getOutputSocket(), operationAlpha->getInputSocket(1));
	
	if (storage->channel != 1) {
		ConvertYCCToRGBOperation *inv_convert = new ConvertYCCToRGBOperation();
		inv_convert->setMode(0); /* BLI_YCC_ITU_BT601 */

		converter.addOperation(inv_convert);
		converter.addLink(operationAlpha->getOutputSocket(0), inv_convert->getInputSocket(0));
		converter.mapOutputSocket(outputSocketImage, inv_convert->getOutputSocket());
	}
	else {
		converter.mapOutputSocket(outputSocketImage, operationAlpha->getOutputSocket());
	}
	
	converter.addPreview(operationAlpha->getOutputSocket());
}
void TrackPositionNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	bNode *editorNode = this->getbNode();
	MovieClip *clip = (MovieClip *) editorNode->id;
	NodeTrackPosData *trackpos_data = (NodeTrackPosData *) editorNode->storage;
	
	NodeOutput *outputX = this->getOutputSocket(0);
	NodeOutput *outputY = this->getOutputSocket(1);
	NodeOutput *outputSpeed = this->getOutputSocket(2);

	int frame_number;
	if (editorNode->custom1 == CMP_TRACKPOS_ABSOLUTE_FRAME) {
		frame_number = editorNode->custom2;
	}
	else {
		frame_number = context.getFramenumber();
	}

	TrackPositionOperation *operationX = new TrackPositionOperation();
	operationX->setMovieClip(clip);
	operationX->setTrackingObject(trackpos_data->tracking_object);
	operationX->setTrackName(trackpos_data->track_name);
	operationX->setFramenumber(frame_number);
	operationX->setAxis(0);
	operationX->setPosition(editorNode->custom1);
	operationX->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationX);
	converter.mapOutputSocket(outputX, operationX->getOutputSocket());

	TrackPositionOperation *operationY = new TrackPositionOperation();
	operationY->setMovieClip(clip);
	operationY->setTrackingObject(trackpos_data->tracking_object);
	operationY->setTrackName(trackpos_data->track_name);
	operationY->setFramenumber(frame_number);
	operationY->setAxis(1);
	operationY->setPosition(editorNode->custom1);
	operationY->setRelativeFrame(editorNode->custom2);
	converter.addOperation(operationY);
	converter.mapOutputSocket(outputY, operationY->getOutputSocket());

	TrackPositionOperation *operationMotionPreX =
	        create_motion_operation(converter, clip, trackpos_data, 0, frame_number, -1);
	TrackPositionOperation *operationMotionPreY =
	        create_motion_operation(converter, clip, trackpos_data, 1, frame_number, -1);
	TrackPositionOperation *operationMotionPostX =
	        create_motion_operation(converter, clip, trackpos_data, 0, frame_number, 1);
	TrackPositionOperation *operationMotionPostY =
	       create_motion_operation(converter, clip, trackpos_data, 1, frame_number, 1);

	CombineChannelsOperation *combine_operation = new CombineChannelsOperation();
	converter.addOperation(combine_operation);
	converter.addLink(operationMotionPreX->getOutputSocket(),
	                  combine_operation->getInputSocket(0));
	converter.addLink(operationMotionPreY->getOutputSocket(),
	                  combine_operation->getInputSocket(1));
	converter.addLink(operationMotionPostX->getOutputSocket(),
	                  combine_operation->getInputSocket(2));
	converter.addLink(operationMotionPostY->getOutputSocket(),
	                  combine_operation->getInputSocket(3));
	converter.mapOutputSocket(outputSpeed, combine_operation->getOutputSocket());
}
void ImageNode::convertToOperations(NodeConverter &converter, const CompositorContext &context) const
{
	/// Image output
	NodeOutput *outputImage = this->getOutputSocket(0);
	bNode *editorNode = this->getbNode();
	Image *image = (Image *)editorNode->id;
	ImageUser *imageuser = (ImageUser *)editorNode->storage;
	int framenumber = context.getFramenumber();
	int numberOfOutputs = this->getNumberOfOutputSockets();
	bool outputStraightAlpha = (editorNode->custom1 & CMP_NODE_IMAGE_USE_STRAIGHT_OUTPUT) != 0;
	BKE_image_user_frame_calc(imageuser, context.getFramenumber(), 0);
	/* force a load, we assume iuser index will be set OK anyway */
	if (image && image->type == IMA_TYPE_MULTILAYER) {
		bool is_multilayer_ok = false;
		ImBuf *ibuf = BKE_image_acquire_ibuf(image, imageuser, NULL);
		if (image->rr) {
			RenderLayer *rl = (RenderLayer *)BLI_findlink(&image->rr->layers, imageuser->layer);
			if (rl) {
				NodeOutput *socket;
				int index;

				is_multilayer_ok = true;

				for (index = 0; index < numberOfOutputs; index++) {
					NodeOperation *operation = NULL;
					socket = this->getOutputSocket(index);
					bNodeSocket *bnodeSocket = socket->getbNodeSocket();
					RenderPass *rpass = (RenderPass *)BLI_findstring(&rl->passes, bnodeSocket->identifier, offsetof(RenderPass, internal_name));
					int view = 0;

					/* Passes in the file can differ from passes stored in sockets (#36755).
					 * Look up the correct file pass using the socket identifier instead.
					 */
#if 0
					NodeImageLayer *storage = (NodeImageLayer *)bnodeSocket->storage;*/
					int passindex = storage->pass_index;*/
					RenderPass *rpass = (RenderPass *)BLI_findlink(&rl->passes, passindex);
#endif

					/* returns the image view to use for the current active view */
					if (BLI_listbase_count_ex(&image->rr->views, 2) > 1) {
						const int view_image = imageuser->view;
						const bool is_allview = (view_image == 0); /* if view selected == All (0) */

						if (is_allview) {
							/* heuristic to match image name with scene names
							 * check if the view name exists in the image */
							view = BLI_findstringindex(&image->rr->views, context.getViewName(), offsetof(RenderView, name));
							if (view == -1) view = 0;
						}
						else {
							view = view_image - 1;
						}
					}

					if (rpass) {
						switch (rpass->channels) {
							case 1:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VALUE);
								break;
								/* using image operations for both 3 and 4 channels (RGB and RGBA respectively) */
								/* XXX any way to detect actual vector images? */
							case 3:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_VECTOR);
								break;
							case 4:
								operation = doMultilayerCheck(converter, rl, image, imageuser, framenumber, index,
								                              rpass->passtype, view, COM_DT_COLOR);
								break;
							default:
								/* dummy operation is added below */
								break;
						}
						if (index == 0 && operation) {
							converter.addPreview(operation->getOutputSocket());
						}
						if (rpass->passtype == SCE_PASS_COMBINED) {
							BLI_assert(operation != NULL);
							BLI_assert(index < numberOfOutputs - 1);
							NodeOutput *outputSocket = this->getOutputSocket(index + 1);
							SeparateChannelOperation *separate_operation;
							separate_operation = new SeparateChannelOperation();
							separate_operation->setChannel(3);
							converter.addOperation(separate_operation);
							converter.addLink(operation->getOutputSocket(), separate_operation->getInputSocket(0));
							converter.mapOutputSocket(outputSocket, separate_operation->getOutputSocket());
							index++;
						}
					}

					/* incase we can't load the layer */
					if (operation == NULL)
						converter.setInvalidOutput(getOutputSocket(index));
				}
			}
		}