//----------------------------------------------------------------------
// Creates a new node with a text geometry
// Author: pdaehne
//----------------------------------------------------------------------
NodeTransitPtr TextVectorFace::makeNode(const TextLayoutResult &layoutResult, Real32 scale,
                                 Real32 depth, UInt32 level, Real32 creaseAngle)
{
    GeometryTransitPtr geo = makeGeo(layoutResult, scale, depth, level, creaseAngle);
    NodeTransitPtr node = Node::create();

    node->setCore(geo);

    return node;
}
NodeTransitPtr OSGSceneFileType::read(      std::istream &is, 
                                      const Char8        *,
                                            Resolver      resolver) const
{
    OSGLoader *_pFile = new OSGLoader(_endNodeFunctors);

    NodeTransitPtr returnValue = _pFile->scanStream(is, resolver);

    if(returnValue->getNChildren() == 1)
    {
        returnValue = returnValue->getChild(0);
    }

    delete _pFile;

    commitChanges();

    return returnValue;
}
Example #3
0
NodeTransitPtr RAWSceneFileType::read(      std::istream &is, 
                                      const Char8        *,
                                            Resolver        ) const
{
    NodeTransitPtr              root;
    GeometryUnrecPtr            geo;
    GeoPnt3fPropertyUnrecPtr    points;
    GeoVec3fPropertyUnrecPtr    normals;
    GeoIntegralPropertyUnrecPtr index;
    GeoIntegralPropertyUnrecPtr lens;
    GeoIntegralPropertyUnrecPtr type;

    Vec3f vec[3];

    UInt32 i = 0, n, triCount = 0;

    Real32 x,y,z;

    if(is)
    {
        root = Node    ::create();
        geo  = Geometry::create();

        root->setCore( geo );

        points = GeoPnt3fProperty::create();

        geo->setPositions(points);

        normals = GeoVec3fProperty::create();

        geo->setNormals(normals);

        triCount = i = 0;


        while(1) 
        {
            is >> x >> y >> z;

            if(is.eof())
            {
                break;
            }
            else 
            {
                points->editFieldPtr()->push_back(Pnt3f(x, y, z));

                vec[i].setValues(x,y,z);

				std::cerr << x << " " << y << " " << z << std::endl;

                if(i == 2) 
                {
                    vec[0] -= vec[1];
                    vec[1] -= vec[2];
                    vec[0].crossThis(vec[1]);
                    vec[0].normalize();

                    normals->editFieldPtr()->push_back(vec[0]);
                    normals->editFieldPtr()->push_back(vec[0]);
                    normals->editFieldPtr()->push_back(vec[0]);

                    i = 0;
                    triCount++;
                }
                else
                {
                    i++;
                }
            }
        }

        if(triCount != 0)
        {
            index = GeoUInt32Property::create();

            geo->setIndex(index, Geometry::PositionsIndex);
            geo->setIndex(index, Geometry::NormalsIndex  );

            n = triCount * 3;

            for(i = 0; i < n; i++)
                index->push_back(i);



            lens = GeoUInt32Property::create();

            geo->setLengths(lens);

            lens->push_back(n);

            type = GeoUInt8Property::create();

            geo->setTypes(type);

            type->push_back(GL_TRIANGLES);
        }

        SimpleMaterialUnrecPtr mat = SimpleMaterial::create();

        mat->setDiffuse  (Color3f(  .8f,  .8f,  .8f));
        mat->setSpecular (Color3f( 1.f,  1.f,  1.f ));
        mat->setShininess(20.f                      );

        geo->setMaterial(mat);
    }

    if(triCount)
    {
        SNOTICE << triCount << " triangle read " << std::endl;
    }

    commitChanges();

    return root;
}