int LuaPerlinNoiseMap::l_calc2dMap(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); return 0; }
int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); size_t maplen = n->sx * n->sy; lua_newtable(L); for (size_t i = 0; i != maplen; i++) { lua_pushnumber(L, n->result[i]); lua_rawseti(L, -2, i + 1); } return 1; }
int LuaPerlinNoiseMap::l_get2dMap_flat(lua_State *L) { NO_MAP_LOCK_REQUIRED; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = read_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); int maplen = n->sx * n->sy; lua_newtable(L); for (int i = 0; i != maplen; i++) { float noiseval = n->np->offset + n->np->scale * n->result[i]; lua_pushnumber(L, noiseval); lua_rawseti(L, -2, i + 1); } return 1; }
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) { NO_MAP_LOCK_REQUIRED; size_t i = 0; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = check_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); lua_newtable(L); for (u32 y = 0; y != n->sy; y++) { lua_newtable(L); for (u32 x = 0; x != n->sx; x++) { lua_pushnumber(L, n->result[i++]); lua_rawseti(L, -2, x + 1); } lua_rawseti(L, -2, y + 1); } return 1; }
int LuaPerlinNoiseMap::l_get2dMap(lua_State *L) { int i = 0; LuaPerlinNoiseMap *o = checkobject(L, 1); v2f p = read_v2f(L, 2); Noise *n = o->noise; n->perlinMap2D(p.X, p.Y); lua_newtable(L); for (int y = 0; y != n->sy; y++) { lua_newtable(L); for (int x = 0; x != n->sx; x++) { float noiseval = n->np->offset + n->np->scale * n->result[i++]; lua_pushnumber(L, noiseval); lua_rawseti(L, -2, x + 1); } lua_rawseti(L, -2, y + 1); } return 1; }