BOOL DialogModuleInterpNormal::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: この位置に初期化の補足処理を追加してください
	NormalInterpolatorNode	*interp;
	char					*selectString = NULL;

	SendDlgItemMessage(IDC_NODE_NAME, CB_RESETCONTENT, (WPARAM)0, (LPARAM)0L);
	for (interp = GetWorld()->getSceneGraph()->findNormalInterpolatorNode(); interp; interp=interp->nextTraversal()) {
		if (interp && StringLength(interp->getName()) && StringNCompare(interp->getName(), CTB_NODE_NAME, strlen(CTB_NODE_NAME)))
			SendDlgItemMessage(IDC_NODE_NAME, CB_ADDSTRING, 0, (LONG)(LPSTR)interp->getName());
		if (!selectString)
			selectString = interp->getName();
	}

	Node	*node	= getNode();
	if (node)
		SendDlgItemMessage(IDC_NODE_NAME, CB_SELECTSTRING,(WPARAM)-1, (LPARAM)(LPCSTR)node->getName());
	else if (selectString)
		SendDlgItemMessage(IDC_NODE_NAME, CB_SELECTSTRING,(WPARAM)-1, (LPARAM)(LPCSTR)selectString);
	
	return TRUE;  // コントロールにフォーカスを設定しないとき、戻り値は TRUE となります
	              // 例外: OCX プロパティ ページの戻り値は FALSE となります
}
Example #2
0
NormalInterpolatorNode *SceneGraph::findNormalInterpolatorNode(char *name) {
	if (!name || strlen(name) <= 0)
		return NULL;
	for (NormalInterpolatorNode *node = findNormalInterpolatorNode(); node; node = node->nextTraversal()) {
		const char *nodeName = node->getName();
		if (nodeName && strlen(nodeName)) {
			if (!strcmp(name, nodeName))
				return node;
		}
	}
	return NULL;
}
Example #3
0
void AddSFVec3f(float vector[3])
{	
    switch (GetCurrentNodeType()) {
	case VRML_NODETYPE_NORMAL:
		{
			((NormalNode *)GetCurrentNodeObject())->addVector(vector);
		}
	    break;
	case VRML_NODETYPE_COORDINATE:
		{
			((CoordinateNode *)GetCurrentNodeObject())->addPoint(vector);
		}
		break;
	case VRML_NODETYPE_INTERPOLATOR_KEYVALUE:
		switch (GetPrevNodeType()) {
		case VRML_NODETYPE_COORDINATEINTERPOLATOR:
			{
				CoordinateInterpolatorNode *coordInterp = (CoordinateInterpolatorNode *)GetCurrentNodeObject();
				coordInterp->addKeyValue(vector);
			}
			break;
		case VRML_NODETYPE_NORMALINTERPOLATOR:
			{
				NormalInterpolatorNode *normInterp = (NormalInterpolatorNode *)GetCurrentNodeObject();
				normInterp->addKeyValue(vector);
			}
			break;
		case VRML_NODETYPE_POSITIONINTERPOLATOR:
			{
				PositionInterpolatorNode *posInterp = (PositionInterpolatorNode *)GetCurrentNodeObject();
				posInterp->addKeyValue(vector);
			}
			break;
		}
		break;
	case VRML_NODETYPE_EXTRUSION_SPINE:
		{
			ExtrusionNode *ex = (ExtrusionNode *)GetCurrentNodeObject();
			ex->addSpine(vector);
		}
		break;
	}
}
Example #4
0
void AddSFFloat(float value)
{	
    switch (GetCurrentNodeType()) {
	case VRML_NODETYPE_ELEVATIONGRID_HEIGHT:
		{
			ElevationGridNode *elev = (ElevationGridNode *)GetCurrentNodeObject();
			elev->addHeight(value);
		}
		break;
    case VRML_NODETYPE_BACKGROUND_GROUNDANGLE:
		{
			BackgroundNode *bg = (BackgroundNode *)GetCurrentNodeObject();
			bg->addGroundAngle(value);
		}		
	    break;
    case VRML_NODETYPE_BACKGROUND_SKYANGLE:
		{
			BackgroundNode *bg = (BackgroundNode *)GetCurrentNodeObject();
			bg->addSkyAngle(value);
		}		
	    break;
	case VRML_NODETYPE_INTERPOLATOR_KEY:
		switch (GetPrevNodeType()) {
		case VRML_NODETYPE_COLORINTERPOLATOR:
			{
				ColorInterpolatorNode *colorInterp = (ColorInterpolatorNode *)GetCurrentNodeObject();
				colorInterp->addKey(value);
			}
			break;
		case VRML_NODETYPE_COORDINATEINTERPOLATOR:
			{
				CoordinateInterpolatorNode *coordInterp = (CoordinateInterpolatorNode *)GetCurrentNodeObject();
				coordInterp->addKey(value);
			}
			break;
		case VRML_NODETYPE_NORMALINTERPOLATOR:
			{
				NormalInterpolatorNode *normInterp = (NormalInterpolatorNode *)GetCurrentNodeObject();
				normInterp->addKey(value);
			}
			break;
		case VRML_NODETYPE_ORIENTATIONINTERPOLATOR:
			{
				OrientationInterpolatorNode *oriInterp = (OrientationInterpolatorNode *)GetCurrentNodeObject();
				oriInterp->addKey(value);
			}
			break;
		case VRML_NODETYPE_POSITIONINTERPOLATOR:
			{
				PositionInterpolatorNode *posInterp = (PositionInterpolatorNode *)GetCurrentNodeObject();
				posInterp->addKey(value);
			}
			break;
		case VRML_NODETYPE_SCALARINTERPOLATOR:
			{
				ScalarInterpolatorNode *scalarInterp = (ScalarInterpolatorNode *)GetCurrentNodeObject();
				scalarInterp->addKey(value);
			}
			break;
		}
		break;
	case VRML_NODETYPE_INTERPOLATOR_KEYVALUE:
		switch (GetPrevNodeType()) {
		case VRML_NODETYPE_SCALARINTERPOLATOR:
			{
				ScalarInterpolatorNode *scalarInterp = (ScalarInterpolatorNode *)GetCurrentNodeObject();
				scalarInterp->addKeyValue(value);
			}
			break;
		}
		break;
	case VRML_NODETYPE_LOD_RANGE:
		{
			((LodNode *)GetCurrentNodeObject())->addRange(value);
		}
		break;
	case VRML_NODETYPE_NAVIGATIONINFO_AVATARSIZE:
		{
			NavigationInfoNode *navInfo = (NavigationInfoNode *)GetCurrentNodeObject();
			navInfo->addAvatarSize(value);
		}
		break;
	case VRML_NODETYPE_TEXT_LENGTH:
		{
			TextNode *text = (TextNode *)GetCurrentNodeObject();
			text->addLength(value);
		}
		break;
    }
}