Example #1
0
OP_Node *HoudiniScene::locateContent( OP_Node *node ) const
{
	OBJ_Node *objNode = node->castToOBJNode();
	if ( node->isManager() || ( objNode && objNode->getObjectType() == OBJ_SUBNET ) )
	{
		for ( int i=0; i < node->getNchildren(); ++i )
		{
			OP_Node *child = node->getChild( i );
			if ( child->getName().equal( contentName.c_str() ) )
			{
				return child;
			}
		}
	}
	else if ( objNode && objNode->getObjectType() == OBJ_GEOMETRY )
	{
		return objNode;
	}
	
	return 0;
}
Example #2
0
OP_Node *HoudiniScene::retrieveChild( const Name &name, Path &contentPath, MissingBehaviour missingBehaviour ) const
{
	OP_Node *node = retrieveNode( false, missingBehaviour );
	OP_Node *contentBaseNode = retrieveNode( true, missingBehaviour );
	if ( !node || !contentBaseNode )
	{
		return 0;
	}
	
	OBJ_Node *objNode = node->castToOBJNode();
	OBJ_Node *contentNode = contentBaseNode->castToOBJNode();
	
	// check subnet children
	if ( node->isManager() || ( objNode && objNode->getObjectType() == OBJ_SUBNET ) )
	{
		for ( int i=0; i < node->getNchildren(); ++i )
		{
			OP_Node *child = node->getChild( i );
			// the contentNode is actually an extension of ourself
			if ( child == contentNode )
			{
				continue;
			}
			
			if ( child->getName().equal( name.c_str() ) && !hasInput( child ) )
			{
				return child;
			}
		}
	}
	
	if ( contentNode )
	{
		// check connected outputs
		for ( unsigned i=0; i < contentNode->nOutputs(); ++i )
		{
			OP_Node *child = contentNode->getOutput( i );
			if ( child->getName().equal( name.c_str() ) )
			{
				return child;
			}
		}
		
		// check child shapes within the geo
		if ( contentNode->getObjectType() == OBJ_GEOMETRY )
		{
			OP_Context context( getDefaultTime() );
			const GU_Detail *geo = contentNode->getRenderGeometry( context, false );
			GA_ROAttributeRef nameAttrRef = geo->findStringTuple( GA_ATTRIB_PRIMITIVE, "name" );
			if ( nameAttrRef.isValid() )
			{
				const GA_Attribute *nameAttr = nameAttrRef.getAttribute();
				const GA_AIFSharedStringTuple *tuple = nameAttr->getAIFSharedStringTuple();
				GA_Size numShapes = tuple->getTableEntries( nameAttr );
				for ( GA_Size i=0; i < numShapes; ++i )
				{
					const char *currentName = tuple->getTableString( nameAttr, tuple->validateTableHandle( nameAttr, i ) );
					const char *match = matchPath( currentName );
					if ( match && *match != *emptyString )
					{
						std::pair<const char *, size_t> childMarker = nextWord( match );
						std::string child( childMarker.first, childMarker.second );
						if ( name == child )
						{
							size_t contentSize = ( m_contentIndex ) ? m_path.size() - m_contentIndex : 0;
							if ( contentSize )
							{
								contentPath.resize( contentSize );
								std::copy( m_path.begin() + m_contentIndex, m_path.end(), contentPath.begin() );
							}
							
							contentPath.push_back( name );
							
							return contentNode;
						}
					}
				}
			}
		}
	}
	
	if ( missingBehaviour == SceneInterface::ThrowIfMissing )
	{
		Path p;
		path( p );
		std::string pStr;
		pathToString( p, pStr );
		throw Exception( "IECoreHoudini::HoudiniScene::retrieveChild: Path \"" + pStr + "\" has no child named " + name.string() + "." );
	}
	
	return 0;
}
Example #3
0
void HoudiniScene::childNames( NameList &childNames ) const
{
	OP_Node *node = retrieveNode();
	OBJ_Node *objNode = node->castToOBJNode();
	OBJ_Node *contentNode = retrieveNode( true )->castToOBJNode();
	
	// add subnet children
	if ( node->isManager() || ( objNode && objNode->getObjectType() == OBJ_SUBNET ) )
	{
		for ( int i=0; i < node->getNchildren(); ++i )
		{
			OP_Node *child = node->getChild( i );
			
			// ignore children that have incoming connections, as those are actually grandchildren
			// also ignore the contentNode, which is actually an extension of ourself
			if ( child != contentNode && !hasInput( child ) )
			{
				childNames.push_back( Name( child->getName() ) );
			}
		}
	}
	
	if ( !contentNode )
	{
		return;
	}
	
	// add connected outputs
	for ( unsigned i=0; i < contentNode->nOutputs(); ++i )
	{
		childNames.push_back( Name( contentNode->getOutput( i )->getName() ) );
	}
	
	// add child shapes within the geometry
	if ( contentNode->getObjectType() == OBJ_GEOMETRY )
	{
		OP_Context context( getDefaultTime() );
		const GU_Detail *geo = contentNode->getRenderGeometry( context, false );
		GA_ROAttributeRef nameAttrRef = geo->findStringTuple( GA_ATTRIB_PRIMITIVE, "name" );
		if ( !nameAttrRef.isValid() )
		{
			return;
		}
		
		const GA_Attribute *nameAttr = nameAttrRef.getAttribute();
		const GA_AIFSharedStringTuple *tuple = nameAttr->getAIFSharedStringTuple();
		GA_Size numShapes = tuple->getTableEntries( nameAttr );
		for ( GA_Size i=0; i < numShapes; ++i )
		{
			const char *currentName = tuple->getTableString( nameAttr, tuple->validateTableHandle( nameAttr, i ) );
			const char *match = matchPath( currentName );
			if ( match && *match != *emptyString )
			{
				std::pair<const char *, size_t> childMarker = nextWord( match );
				std::string child( childMarker.first, childMarker.second );
				if ( std::find( childNames.begin(), childNames.end(), child ) == childNames.end() )
				{
					childNames.push_back( child );
				}
			}
		}
	}
}
Example #4
0
void HoudiniScene::calculatePath( const Path &contentPath, const Path &rootPath )
{
	OP_Node *node = retrieveNode();
	if ( node->isManager() )
	{
		return;
	}
	
	UT_String tmp( m_nodePath );
	UT_WorkArgs workArgs;
	tmp.tokenize( workArgs, "/" );
	
	OP_Node *current = dynamic_cast<MOT_Director *>( OPgetDirector() )->getObjectManager();
	// skipping the token for the OBJ manager
	for ( int i = 1; i < workArgs.getArgc(); ++i )
	{
		current = current->getChild( workArgs[i] );
		
		/// recursively collect all input connections
		OP_Node *parent = current->getInput( 0 );
		UT_StringArray parentNames;
		while ( parent )
		{
			parentNames.append( parent->getName() );
			parent = parent->getInput( 0 );
		}
		
		// add them in reverse order
		for ( int j = parentNames.entries() - 1; j >= 0; --j )
		{
			m_path.push_back( Name( parentNames( j ) ) );
		}
		
		if ( ( i < workArgs.getArgc() - 1 ) || Name( workArgs[i] ) != contentName )
		{
			m_path.push_back( Name( workArgs[i] ) );
		}
	}
	
	if ( !contentPath.empty() )
	{
		m_contentIndex = m_path.size();
		m_path.resize( m_path.size() + contentPath.size() );
		std::copy( contentPath.begin(), contentPath.end(), m_path.begin() + m_contentIndex );
	}
	
	if ( m_path.size() < rootPath.size() )
	{
		std::string pStr, rStr;
		pathToString( m_path, pStr );
		pathToString( rootPath, rStr );
		throw Exception( "IECoreHoudini::HoudiniScene: Path \"" + pStr + "\" is not a valid child of root \"" + rStr + "\"." );
	}
	
	for ( size_t i = 0; i < rootPath.size(); ++i )
	{
		if ( rootPath[i] != m_path[i] )
		{
			std::string pStr, rStr;
			pathToString( m_path, pStr );
			pathToString( rootPath, rStr );
			throw Exception( "IECoreHoudini::HoudiniScene: Path \"" + pStr + "\" is not a valid child of root \"" + rStr + "\"." );
		}
	}
	
	m_rootIndex = rootPath.size();
}