void DualQuaternionTransformationTest::resetTransformation() {
    Object3D o;
    o.setTransformation(DualQuaternion::rotation(Deg(17.0f), Vector3::xAxis()));
    CORRADE_VERIFY(o.transformationMatrix() != Matrix4());
    o.resetTransformation();
    CORRADE_COMPARE(o.transformationMatrix(), Matrix4());
}
void RigidMatrixTransformation3DTest::resetTransformation() {
    Object3D o;
    o.setTransformation(Matrix4::rotationX(Deg(17.0f)));
    CORRADE_VERIFY(o.transformationMatrix() != Matrix4());
    o.resetTransformation();
    CORRADE_COMPARE(o.transformationMatrix(), Matrix4());
}