Example #1
0
OctreeElementPointer AddEntityOperator::possiblyCreateChildAt(const OctreeElementPointer& element, int childIndex) {
    // If we're getting called, it's because there was no child element at this index while recursing.
    // We only care if this happens while still searching for the new entity location.
    // Check to see if 
    if (!_foundNew) {
        float childElementScale = element->getAACube().getScale() / 2.0f; // all of our children will be half our scale
        // if the scale of our desired cube is smaller than our children, then consider making a child
        if (_newEntityBox.getLargestDimension() <= childElementScale) {
            int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);
        
            if (childIndex == indexOfChildContainingNewEntity) {
                return element->addChildAtIndex(childIndex);
            }
        }
    }
    return NULL; 
}
OctreeElementPointer UpdateEntityOperator::possiblyCreateChildAt(OctreeElementPointer element, int childIndex) { 
    // If we're getting called, it's because there was no child element at this index while recursing.
    // We only care if this happens while still searching for the new entity location.
    // Check to see if 
    if (!_foundNew) {
        float childElementScale = element->getScale() / 2.0f; // all of our children will be half our scale
        
        // Note: because the entity's bounds might have been clamped to the domain. We want to check if the
        // bounds of the clamped box would fit in our child elements. It may be the case that the actual
        // bounds of the element would hang outside of the child elements cells.
        bool entityWouldFitInChild = _newEntityBox.getLargestDimension() <= childElementScale;

        // if the scale of our desired cube is smaller than our children, then consider making a child
        if (entityWouldFitInChild) {
            int indexOfChildContainingNewEntity = element->getMyChildContaining(_newEntityBox);

            if (childIndex == indexOfChildContainingNewEntity) {
                return element->addChildAtIndex(childIndex);;
            }
        }
    }
    return NULL; 
}