Example #1
0
void GameEngine::initializePostMenu()
{
   OggPlayer* bgMusic = OggController::getOggPlayer(g_bgMusicHandle);
   bgMusic->play();

	m_levelObjects->startLevel();

	GameObjects objects = m_levelObjects->getAllObjects();
	CHUint sz = (CHUint)objects.size();
	for( CHUint i=0; i<sz; ++i )
      m_objectScroller->addObject( objects[i] );   
}
Example #2
0
INT WINAPI wWinMain( HINSTANCE hInst, HINSTANCE, LPWSTR, INT )
{
	g_ogg.open("../sample video/trailer_400p.ogg",AF_S16,2,44100,VF_BGRA);
	if(g_ogg.fail()) {
		return -1;
	}

	// Register the window class
	WNDCLASSEX wc =
	{
		sizeof( WNDCLASSEX ), CS_CLASSDC, MsgProc, 0L, 0L,
		GetModuleHandle( NULL ), NULL, NULL, NULL, NULL,
		L"liboggstream", NULL
	};

	RegisterClassEx( &wc );


	int width=g_ogg.width();
	int height=g_ogg.height();
	// Create the application's window
	RECT rect;
	rect.left = 100;
	rect.top = 100;
	rect.right = width+rect.left;
	rect.bottom = height+rect.top;
	AdjustWindowRect(&rect,WS_OVERLAPPEDWINDOW,FALSE);
	HWND hWnd = CreateWindow( L"liboggstream", L"D3D9 Theora Player",
		WS_OVERLAPPEDWINDOW, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top,
		NULL, NULL, wc.hInstance, NULL );

	// Initialize Direct3D and OpenAL
	if( SUCCEEDED( InitD3D( hWnd ) ) && InitAL())
	{
		// Show the window
		ShowWindow( hWnd, SW_SHOWDEFAULT );
		UpdateWindow( hWnd );
		// Start the playback
		g_ogg.play();
		// Run MixAudio in another thread
		HANDLE h_mixaudio= CreateThread(NULL,0,MixAudio,NULL,0,NULL);
		// Enter the message loop
		MSG msg;
		ZeroMemory( &msg, sizeof( msg ) );
		while( msg.message != WM_QUIT && g_ogg.playing() )
		{
			if( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) )
			{
				TranslateMessage( &msg );
				DispatchMessage( &msg );
			}else {
				Render();
				Sleep(0);
			}
		}
		g_ogg.close();
		WaitForSingleObject(h_mixaudio,INFINITE);
		alutExit();
	}

	UnregisterClass( L"liboggstream", wc.hInstance );
	return 0;
}