// Prints a message to a given node. void GameNode::print(char* szText, short nColor, short nNewlines, short nType) { OutputData odMessage; char szBuffer[250]; // Need to convert szText to an output message. odMessage.szMessage[0] = '\0'; if ( szText != NULL ) { if ( strlen(szText) >= 200 - 2*nNewlines ) szText[199 - 2*nNewlines] = '\0'; strcpy(odMessage.szMessage, szText); } // Add the specified number of newlines (1 by default) for ( short n = 0; n < nNewlines; n++ ) { strcat(odMessage.szMessage, "\r\n"); } // Set the message color, type, and player stat info odMessage.nColor = nColor; odMessage.nType = nType; fillStats(&odMessage); // Send the message to the slot, after converting it to a string. sendToSlot(hOutputSlot, odMessage.toString(szBuffer)); }