/** Overridden from SceneManager */ void PCZSceneManager::setWorldGeometryRenderQueue(uint8 qid) { // tell all the zones about the new WorldGeometryRenderQueue ZoneMap::iterator i; PCZone * zone; for (i = mZones.begin(); i != mZones.end(); i++) { zone = i->second; zone->notifyWorldGeometryRenderQueue( qid ); } // call the regular scene manager version SceneManager::setWorldGeometryRenderQueue(qid); }