void GunDemo::onLostDevice() { mGfxStats->onLostDevice(); mTerrain->onLostDevice(); mPSys->onLostDevice(); }
void FireRingDemo::onLostDevice() { mGfxStats->onLostDevice(); mTerrain->onLostDevice(); mPSys->onLostDevice(); }
void SprinklerDemo::onLostDevice() { mGfxStats->onLostDevice(); mTerrain->onLostDevice(); mPSys->onLostDevice(); }