void VideoPanApp::update() { if( mMovie.checkNewFrame() ) { mMovieFrame = gl::Texture(mMovie.getTexture()); if( particleCount < maxParticles ) { mParticleController.addParticle( gl::Texture(mMovie.getTexture()) ); particleCount++; mMovie.stepForward(); } } else { mParticleController.setWidth(mParticleWidth); mParticleController.setPixelOffset(mPixelOffset); mParticleController.update(); } }