void UniversalForce::apply(ParticleManager &pm) { unsigned int count = pm.getSize(); std::vector<unsigned int> toErase; bool mustErase = false; for(int i = 0; i < count; ++i){ // ------------------------------------- // ----- calcul de la durée de vie ----- // ------------------------------------- if(pm.decreaseParticleLifetime(i) == true){ toErase.push_back(i); mustErase = true; } // --------------------- // ----- Répulsion ----- // --------------------- glm::vec2 p1=pm.getParticlePosition(i); for(int j = 0; j < count; ++j){ if(i != j){ glm::vec2 p2=pm.getParticlePosition(j); glm::vec2 vect = p2 - p1; float norm = glm::length(vect); glm::vec2 force = glm::vec2(0.0); // Répulsion if(norm < m_fLInf - 0.04f){ force = m_fKRep*(1-(m_fLInf-0.04f)/glm::max(norm,0.0001f))*(vect); } // Sticky if(norm > m_fLInf && norm < m_fLSup){ force = m_fKSticky*(1-m_fLInf/glm::max(norm,0.0001f))*(vect); } pm.addForce(i, force); } } // Fin répulsion // ---------------------------------------- // - Attraction vers le centre de l'écran - // ---------------------------------------- glm::vec2 pos = pm.getParticlePosition(i); glm::vec2 p2 = glm::vec2(0.,0.); glm::vec2 vect = p2 - pos; float norm = glm::length(vect); glm::vec2 force = glm::vec2(0.0); force = m_fConstK*(1-m_fConstL/glm::max(norm,0.0001f))*(vect); pm.addForce(i, force); // Fin attraction centre // ----------------- // ----- Brake ----- // ----------------- glm::vec2 v1=pm.getParticleVelocity(i); for(int j = 0; j < count; ++j){ if(i != j){ glm::vec2 v2 = pm.getParticleVelocity(j); glm::vec2 p1 = pm.getParticlePosition(i); glm::vec2 p2 = pm.getParticlePosition(j); if(m_fDt > 0){ glm::vec2 force = glm::vec2(0.0, 0.0); float norm = glm::length(p2-p1); if(norm < m_fBrakeL){ force = m_fBrakeV*((v2-v1)/m_fDt); } // amortissement if(m_fBrakeAmort > 0.0f){ glm::vec2 amortissment = glm::vec2(0.0); Leapfrog::ParticleState actualState; actualState.position = pm.getParticlePosition(i); actualState.velocity = pm.getParticleVelocity(i); Leapfrog::ParticleState nextState = Leapfrog::getNextState(i, pm, m_fDt); if(m_fDt > 0.0){ glm::vec2 dV = (nextState.velocity - actualState.velocity) / m_fDt; dV *= m_fBrakeAmort; pm.addForce(i, -dV); } } pm.addForce(i, force); } } } // fin Brake } // effacer les particules en fin de vie if(mustErase){ for(unsigned int i = 0; i < toErase.size(); ++i){ pm.killParticle(i); } } }
void ConstantForce::apply(ParticleManager &pm) { unsigned int count = pm.getSize(); for(int i = 0; i < count; ++i){ pm.addForce(i, m_force); } }