bool Octree::IsPointInsidePartition(const D3DXVECTOR3& point, const Partition& partition) const { const auto& minBounds = partition.GetMinBounds(); const auto& maxBounds = partition.GetMaxBounds(); return point.x > minBounds.x && point.x < maxBounds.x && point.y < minBounds.y && point.y > maxBounds.y && point.z > minBounds.z && point.z < maxBounds.z; }