Example #1
0
IBF_Result IBFactDef_HasValidPath::Test(const vector<IBObject*>& aUserData)
{
	void* pOwner = m_pPlanner->GetOwner();
	ASSERT(pOwner != NULL);
	ASSERT(aUserData.size() == GetDegree());

	BLBot* pBot = static_cast<BLBot*>(pOwner);
	Path* pPath = reinterpret_cast<IBPath*>(aUserData[0]);
	Vector2* pStart = reinterpret_cast<IBVector2*>(aUserData[1]);
	Vector2* pTarget = reinterpret_cast<IBVector2*>(aUserData[2]);
	IBInt* pDist = reinterpret_cast<IBInt*>(aUserData[3]);

	if (pPath == NULL || pStart == NULL || pTarget == NULL || pDist == NULL)
		return IBF_UNKNOW;

	if (!pPath->IsValid())
		return IBF_FAIL;

	if (pPath->GetStart() != *pStart)
		return IBF_FAIL;

	if (pBot->GetWorld().GetGrid().Distance(pPath->GetTarget(), *pTarget) > pDist->GetValue())
		return IBF_FAIL;

	return (pBot->GetWorld().TestPath(*pPath) ? IBF_OK : IBF_FAIL);
}
Example #2
0
//makes the bots moves for the turn
void AntWar::MakeMoves()
{
	NavDijkstra m_oNavDijkstra(m_oWorld.GetGrid());
	NavAStar m_oNavAStar(m_oWorld.GetGrid());

	int   iExplMin = 5;
	float fExplCoeff = 0.1f;

	int iAntCount = m_oWorld.GetAntCount();
	int iExpl = max(min(iExplMin, iAntCount), (int)(iAntCount * fExplCoeff));
	int iProtect = 0;//max<int>(0, min<int>(m_oWorld.GetMinDistCount(), (int)m_oWorld.GetAntCount() - iExpl));
	int iGuard = max<int>(0, iAntCount - (iExpl + iProtect));

	DistAntMap::const_reverse_iterator begin = m_oWorld.GetAntByDist().rbegin();
	DistAntMap::const_reverse_iterator end = m_oWorld.GetAntByDist().rend();
	DistAntMap::const_reverse_iterator it;

	// Default Explore / Guard / Protect
	int i;
	for (i=0, it=begin  ; it != end ; ++it, ++i)
	{
		Ant* pAnt = it->second;
		if (pAnt->GetPlayer() > 0)
			continue;

		Vector2 loc = pAnt->GetLocation();
		
		if (i<iExpl)
			pAnt->SetRole(Explore);
		
		if (i>=iExpl && i<iExpl+iGuard)
			pAnt->SetRole(Guard);

		if (i>=iExpl+iGuard)
			pAnt->SetRole(Protect);
	}


	// Attack
	for (uint i=0 ; i<m_oWorld.GetAntCount() ; ++i)
	{
		Ant& oAnt = m_oWorld.GetAnt(i);
		if (oAnt.GetPlayer() == 0)
			oAnt.TestAnts(m_oWorld);
	}

	for (uint i=0 ; i<m_oWorld.GetAntCount() ; ++i)
	{
		Ant& oAnt = m_oWorld.GetAnt(i);
		if (oAnt.GetPlayer() == 0)
			oAnt.ReachAllies(m_oWorld);
	}

	// Loot
	vector<Vector2> aLootLoc;
	aLootLoc.reserve(m_oWorld.GetEnemyHills().size() + m_oWorld.GetFoods().size());
	for (uint i=0 ; i<m_oWorld.GetEnemyHills().size() ; ++i)
	{
		aLootLoc.push_back(m_oWorld.GetEnemyHills()[i]);
	}
	for (uint i=0 ; i<m_oWorld.GetFoods().size() ; ++i)
	{
		aLootLoc.push_back(m_oWorld.GetFoods()[i]);
	}

	if (aLootLoc.size())
	{
		vector<Vector2> aLootAnt;
		for (uint i=0 ; i<m_oWorld.GetAntCount() ; ++i)
		{
			Ant& oAnt = m_oWorld.GetAnt(i);
			if (oAnt.GetPlayer() > 0) continue;
			if (oAnt.GetRole() == Attack) continue;

			aLootAnt.push_back(oAnt.GetLocation());
		}
	
		m_oNavDijkstra.Explore(aLootLoc, aLootAnt, 0, m_oWorld.GetTurn());

#ifdef MYDEBUG
		//m_oNavDijkstra.PrintDebug();
#endif

		typedef map<Vector2, set<Path>> AllPathMap;
		typedef pair<Vector2, set<Path>> AllPathPair;
		AllPathMap aAllPath;
		for (uint i=0 ; i<aLootAnt.size() ; ++i)
		{
			Path oPath;
			if (m_oNavDijkstra.GetPath(aLootAnt[i], oPath))
			{
				Vector2 start = oPath.GetStart();
				AllPathMap::iterator it = aAllPath.find(start);
				if (it == aAllPath.end())
				{
					pair<AllPathMap::iterator, bool> res = aAllPath.insert(AllPathPair(start, set<Path>()));
					it = res.first;
				}
				it->second.insert(oPath);
			}
		}

		for (AllPathMap::const_iterator it = aAllPath.begin() ; it != aAllPath.end() ; ++it)
		{
			const Path& oPath = *(it->second.begin());
			Ant& oAnt = m_oWorld.GetAnt(oPath.GetTarget());
			ASSERT(oAnt.GetPlayer() == 0);
			if (oAnt.GetPath().GetLength() == 0)
			{
				oAnt.SetPath(oPath.GetInverse());
				oAnt.SetRole(Loot);
			}
		}
	}



	// Compute Path
	for (i=0 ; i<(int)m_oWorld.GetAntCount() ; ++i)
	{
		Ant& oAnt = m_oWorld.GetAnt(i);

		if (oAnt.GetPlayer() > 0)
			continue;

		if (oAnt.GetRole() == Explore)
		{
			if (m_oNavDijkstra.FindNearest(oAnt.GetLocation(), NavDijkstra::Undiscovered, oAnt.GetPath(), m_oWorld.GetTurn()) == false)
				oAnt.SetRole(Guard);
		}

		if (oAnt.GetRole() == Guard)
		{
			if (m_oNavDijkstra.FindNearest(oAnt.GetLocation(), NavDijkstra::Unvisible, oAnt.GetPath(), m_oWorld.GetTurn()) == false)
				oAnt.SetRole(Protect);
		}

		if (oAnt.GetRole() == Attack || oAnt.GetRole() == Help)
		{
			m_oNavAStar.FindPath(oAnt.GetLocation(), oAnt.GetFirstEnemy(), m_oWorld.GetAttackRadiusSq(), oAnt.GetPath(), m_oWorld.GetTurn());
		}

		if (oAnt.GetRole() == Flee)
		{
			if (m_oNavAStar.FindPath(oAnt.GetLocation(), m_oWorld.GetFriendHills()[0], 0, oAnt.GetPath(), m_oWorld.GetTurn()) == false)
			{
				// ?
			}
		}

		//if (oAnt.GetRole() == Protect)
		//{
		//	if (m_oNavDijkstra.FindNearest(oAnt.GetLocation(), m_oWorld.GetBestDistCase(), oAnt.GetPath(), m_oWorld.GetTurn()) == false)
		//	{

		//	}
		//}

		if (oAnt.GetPath().GetLength() == 0 && m_oWorld.GetGrid().GetCase(oAnt.GetLocation()).GetAntInfluence() <= 0)
		{
			m_oNavDijkstra.FindNearest(oAnt.GetLocation(), NavDijkstra::Safe, oAnt.GetPath(), m_oWorld.GetTurn());
		}
	}

	// Exec Move
	for (it=begin, i=0 ; it != m_oWorld.GetAntByDist().rend(); ++it, ++i)
	{
		Ant* pAnt = it->second;
		if (pAnt->GetPlayer() == 0 && pAnt->GetPath().GetLength() > 0)
		{
			EDirection dir;
			Vector2 target = pAnt->GetPath()[0];
			if (m_oWorld.IsEmpty(target))
			{
				dir = m_oWorld.GetDirection(pAnt->GetLocation(), target);
 				ExecMove(pAnt->GetLocation(), dir);
			}
		}
	}
};