void LookAroundYouApp::setup() { Rand::randomize(); mVolume = 1.0; // Setup GUI getWindow()->setTitle("MPCDigital App"); mParams = params::InterfaceGl( "Settings", Vec2i( 300, 200 ) ); mParams.addParam( "Framerate", &mFrameRate, "", true ); mParams.addSeparator(); mParams.addParam("Speed", &Boid::speedMultiplier, "min=0.5 max=5.0 step=0.01"); mParams.addParam("Radius", &Boid::radiusMultiplier, "min=0.5 max=5.0 step=0.01"); mParams.addParam("Range", &Boid::range, "min=10.0 max=100 step=0.1"); mParams.addSeparator(); mParams.addParam("Master Volume", &mVolume, "min=0 max=1.0 step=0.01"); // Setup Audio AudioDevice::printDeviceMap(); mAudioDevice = make_shared<AudioDevice>(); mAudioDevice->setup(0); mAudioDevice->setAmbientReverb(FMOD_PRESET_UNDERWATER); console() << "Channels Available: " << mAudioDevice->getNumRemainingChannels() << endl; DataSourceRef data = loadAsset("music/Music For Airports - 1 1.mp3"); string musicName = mAudioDevice->registerSound(data, true, false, true); music = mAudioDevice->getSoundInstance(musicName, 1.0); music->pause(); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/blue.aif"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/fliup.aif"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/green.aif"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/howl.wav"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/orange.aif"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/red.aif"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/white.aif"), true, true)); fxnames.push_back(mAudioDevice->registerSound(loadAsset("fx/yellow.aif"), true, true)); // Setup noise generator to drive Boid motion mPerlin = new Perlin(); mPerlin->setSeed(clock()); mPerlin->setOctaves(1); // Construct Boids for(int i=0; i<10; i++) { int n = Rand::randInt(0, fxnames.size()); SoundInstanceRef fx = mAudioDevice->getSoundInstance(fxnames[n], 1.0); BoidRef boid = make_shared<Boid>(mPerlin, fx); mBoids.push_back(boid); } // enable the depth buffer (for 3D) gl::enableDepthRead(); gl::enableDepthWrite(); gl::enableAlphaBlending(); }
void cApp::setup(){ mExp.setup(1920, 1080, 0, 100-1, GL_RGB, mt::getRenderPath(), 0, "test" ); setWindowSize( 1920, 1080 ); setWindowPos(0, 0); mPln.setSeed( 345 ); mPln.setOctaves( 4 ); cam = CameraPersp(1920, 1080, 55, 0.1, 100000); eye = vec3(0,0,1000); cam.lookAt(eye, vec3(0,0,0)); camui.setCamera(&cam); }
void cApp::setup(){ setWindowPos( 0, 0 ); setWindowSize( mW*0.5, mH*0.5 ); mExp.setup( mW*mScale, mH*mScale,0, 2999, GL_RGB, mt::getRenderPath() ); mPln.setOctaves(4); mPln.setSeed(1332); randSeed( mt::getSeed() ); int count = 0; for( int i=0; i<100; i++){ StrangeAgent sa; sa.setRandom(); mSAs.push_back( sa ); for(int j=0; j<sa.points.size(); j++){ mPlnPts.push_back( Vec3f(count*scale,0,0) ); count++; } } total = count; if( 1 ){ CameraPersp cam; cam.setNearClip(0.1); cam.setFarClip(1000000); cam.setFov(60); cam.setEyePoint( Vec3f(0,0,-30 ) ); cam.setCenterOfInterestPoint( Vec3f(0,0,0) ); cam.setAspectRatio( (float)mW/mH ); mCamUi.setCurrentCam(cam); }else{ ortho.setNearClip(0.1); ortho.setFarClip(1000000); ortho.setEyePoint( Vec3f(0,0,-7 ) ); ortho.setCenterOfInterestPoint( Vec3f(0,0,0) ); ortho.setAspectRatio( (float)mW/mH ); } #ifdef RENDER mExp.startRender(); #endif }
void cApp::setup(){ setWindowPos( 0, 0 ); float w = 1920; float h = 1080*3; setWindowSize( w*0.2, h*0.2 ); mExp.setup( w, h, 0, 550-1, GL_RGB, mt::getRenderPath(), 0); cam = CameraPersp(w, h, 55.0f, 0.1, 1000000 ); if(0){ cam.lookAt( vec3(0,0,800), vec3(0,0,0) ); cam.setLensShift( 0,0 ); }else{ cam.setNearClip(0.100000); cam.setFarClip(1000000.000000); cam.setAspectRatio(0.592593); cam.setFov(55.000000); cam.setEyePoint(vec3(326.924622,-381.081604,259.431519)); cam.setWorldUp(vec3(0.000000,1.000000,0.000000)); cam.setLensShift(vec2(0.000000,0.000000)); cam.setViewDirection(vec3(-0.578462,0.674288,-0.459040)); cam.lookAt(vec3(326.924622,-381.081604,259.431519)+vec3(-0.578462,0.674288,-0.459040)); } camUi.setCamera( &cam ); mPln.setSeed(123); mPln.setOctaves(4); for( int i=0; i<6; i++){ Ramses r(eSimType,i); rms.push_back( r ); } makeGui(); #ifdef RENDER mExp.startRender(); #endif }
void cApp::setup(){ setFrameRate( 25 ); setWindowPos( 0, 0 ); setWindowSize( mW*mScale, mH*mScale ); mExp.setup( mW*mScale, mH*mScale, 0, 2999, GL_RGB, mt::getRenderPath() ); mPln.setOctaves( 3 ); mPln.setSeed( 551 ); mt::loadColorSample("img/Mx80_2_org_B.jpg", mColorSample1 ); mt::loadColorSample("img/Mx80_2_org_B.jpg", mColorSample2 ); { // Audio Setup auto ctx = audio::Context::master(); audio::DeviceRef device = audio::Device::getDefaultOutput(); audio::Device::Format format; format.sampleRate( 192000 ); format.framesPerBlock( mFpb ); device->updateFormat( format ); cout << "--- Audio Setting --- " << endl; cout << "device name : " << device->getName() << endl; cout << "Sample Rate : " << ctx->getSampleRate() << endl; cout << "frames per Block : " << ctx->getFramesPerBlock() << endl; mWaves.assign( 7, Wave() ); for( int i=0; i<mWaves.size(); i++ ){ mWaves[i].create( "snd/test/3s1e_192k_" + toString(i+1)+ ".wav" ); } ctx->enable(); } #ifdef RENDER mExp.startRender(); #endif }
void cApp::setup(){ mPln.setSeed( 345 ); mPln.setOctaves( 4 ); openDir(); fs::path path = dir/("f_00000.png"); sur = Surface8u( loadImage( path) ); int w = sur.getWidth(); int h = sur.getHeight(); pcam = CameraPersp(w, h, 50, 1, 10000); camUi.setCamera( &pcam ); mExp.setup( w, h, 0, 3000-1, GL_RGB, mt::getRenderPath(), 0 ); setWindowSize( w*0.5, h*0.5 ); setWindowPos(0, 0); #ifdef RENDER mExp.startRender(); #endif }
void cApp::setup(){ setWindowPos( 0, 0 ); float w = 1920; float h = 1080; setWindowSize( w*0.6, h*0.6 ); mExp.setup( w, h, 0, 1000, GL_RGB, mt::getRenderPath(), 0 ); cams.assign(6, CameraPersp()); camUis.assign(6, CameraUi()); for( int i=0; i<6; i++){ cams[i] = CameraPersp(w, h, 55.0f, 1, 100000 ); cams[i].lookAt( eye, vec3(0,0,0) ); int col = i%3; int row = i/3; cams[i].setLensShift( -0.666+0.666*col, -0.5+row*1.0); camUis[i].setCamera( &cams[i] ); } mPln.setSeed(123); mPln.setOctaves(4); for( int i=0; i<6; i++){ rms.push_back( Ramses(simType,i) ); } makeGui(); #ifdef RENDER mExp.startRender(); #endif }
void cApp::setup(){ setWindowPos( 0, 0 ); setWindowSize( 1080*3*0.5, 1920*0.5 ); mExp.setup( 1080*3, 1920, 3000, GL_RGB, mt::getRenderPath(), 0); CameraPersp cam(1080*3, 1920, 54.4f, 0.1, 10000 ); cam.lookAt( Vec3f(0,0, 1600), Vec3f(0,0,0) ); cam.setCenterOfInterestPoint( Vec3f(0,0,0) ); camUi.setCurrentCam( cam ); mPln.setSeed(123); mPln.setOctaves(4); fs::path assetPath = mt::getAssetPath(); { // make VectorMap Surface32f sAspect( loadImage(assetPath/("img/00/halpha3000_aspect_32bit.tif")) ); Surface32f sSlope( loadImage(assetPath/("img/00/halpha3000_slope1.tif")) ); int w = sAspect.getWidth(); int h = sAspect.getHeight(); mVecMap.assign(w, vector<Vec2f>(h) ); for( int i=0; i<sAspect.getWidth(); i++) { for( int j=0; j<sAspect.getHeight(); j++ ) { Vec2i pos(i, j); float aspect = *sAspect.getDataRed( pos ); float slope = *sSlope.getDataRed( pos ); if( slope!=0 && aspect!=-9999 ){ Vec2f vel( 0, slope*10.0 ); vel.rotate( toRadians(aspect) ); mVecMap[i][j] = vel; }else{ mVecMap[i][j] = Vec2f::zero(); } mVelocity.push_back( Vec3f(mVecMap[i][j].x, mVecMap[i][j].y, 0) ); } } } { // make point from intensity Surface32f sIntensity( loadImage(assetPath/("img/00/halpha3000-skv3264879915580.tiff")) ); intensityW = sIntensity.getWidth(); intensityH = sIntensity.getHeight(); Surface32f::Iter itr = sIntensity.getIter(); float threashold = 0.15; float extrusion = 300; while ( itr.line() ) { while( itr.pixel() ){ float gray = itr.r(); if( threashold < gray ){ Vec2i pos = itr.getPos(); Vec3f v(pos.x, pos.y, gray*extrusion ); Vec3f noise = mPln.dfBm( Vec3f(pos.x, pos.y, gray) ) * 2.0; ps.push_back( v + noise ); float c = gray + 0.2f; float a = lmap(c, 0.0f, 1.0f, 0.3f, 0.7f); cs.push_back( ColorAf(c, c, c, a) ); } } } mPoints = gl::VboMesh( ps.size(), 0, mt::getVboLayout(), GL_POINTS ); gl::VboMesh::VertexIter vitr( mPoints ); for(int i=0; i<ps.size(); i++ ){ vitr.setPosition( ps[i] ); vitr.setColorRGBA( cs[i] ); ++vitr; } } mExp.startRender(); bStart = true; }